Author Topic: Super Smash Bros. Brawl  (Read 466159 times)

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Offline Bill Aurion

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RE: Super Smash Bros. Brawl
« Reply #1650 on: May 21, 2007, 09:45:02 PM »
Almost every single one of my favorite composers...

"apparently Koji Kondo didn't do the Twilight Princess soundtrack - that was handled by someone else.'

No, he did a bunch of songs for it...He just didn't do it exclusively...He, Asuka Ohta, and Toru Minegishi were the three composers that worked on the soundtrack...

And Mahito Yokota did the soundtrack for Jungle Beat, by the way...(worked at KOEI before going to Ninty...)
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1651 on: May 21, 2007, 10:18:51 PM »
The fire ants are in the mail.

I couldn't care less about who is contributing to the game's soundtrack. I wanted something concrete.

Yeah, they'll be doing daily updates, but how many days have we gone now without an update?

This was far, FAR from worth a 7 day countdown hyping. I agree with Adrock, for a 7 day hyping, they should have dropped at least ONE bomb.

Also, from the bottom of the music page:

"We've asked our group of arrangement supervisors to listen to an elite selection of Nintendo music and asked them to arrange several of their favorite songs...which means there will be quite a number of songs."

Ergo, their previous game experiences could easily mean nothing.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline The Traveller

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RE:Super Smash Bros. Brawl
« Reply #1652 on: May 21, 2007, 11:28:08 PM »
Quote

Ergo, their previous game experiences could easily mean nothing.


Yeah, I see it more as an all-star list of great composers doing there own take on Nintendo themes. I cant wait to hear more! I also agree they should of dropped a new trailer and one new character though.
 

Offline stevey

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RE: Super Smash Bros. Brawl
« Reply #1653 on: May 22, 2007, 12:47:40 AM »
I'm not giving up hope yet for a new trailer/character, nintendo holding a media summit that starts today at noon(est).
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl
« Reply #1654 on: May 22, 2007, 01:30:03 AM »
"Ergo, their previous game experiences could easily mean nothing."

Ugh, you like a music composer for their STYLE, not their individual songs...Or at least, that's how it SHOULD be...
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Offline Terranigma Freak

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RE: Super Smash Bros. Brawl
« Reply #1655 on: May 22, 2007, 02:20:01 AM »
Dude, this is one of the the most AMAZING list of composers on the face of this planet! No game or movie ever had such a pool of talent composing for them!

Offline Dirk Temporo

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RE: Super Smash Bros. Brawl
« Reply #1656 on: May 22, 2007, 02:59:53 AM »
What the hell is with the theorizing that the music list has anything to do with the character roster? What kind of drugs are you guys ON?
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Offline Tanookisuit

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RE:Super Smash Bros. Brawl
« Reply #1657 on: May 22, 2007, 03:41:58 AM »
Quote

Anyway, I don't really like the new percentage icons. In Melee, they sometimes obstructed the action (especially in Hyrule Temple) and now they've added the actual picture of the character and the name. The name would have sufficed. It's not a huge deal though.


Agreed.  Looks too big.  Hopefully that won't be a problem.

Offline Chasefox

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RE: Super Smash Bros. Brawl
« Reply #1658 on: May 22, 2007, 03:46:35 AM »
Anybody notice on the new website how under "How to Play", the category icon of the wiimote is sideways...anybody else thinking that's a clue to how the game is played?
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Offline Bill Aurion

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RE: Super Smash Bros. Brawl
« Reply #1659 on: May 22, 2007, 05:15:13 AM »
No... =|

Think about the number of controls that are involved, and then look at the number of buttons on the Wiimote...Not to mention the lack of analog on the Wiimote...
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RE: Super Smash Bros. Brawl
« Reply #1660 on: May 22, 2007, 05:52:20 AM »
At least it shows what the upcoming posts will be about, as you can click on a category and it sorts the posts.  It's also interesting that this confirms the game as 1-4 players.  No crazy using Cube and Wiimote combination to get 8, which would have been too small anyway.
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RE:Super Smash Bros. Brawl
« Reply #1661 on: May 22, 2007, 05:57:20 AM »
It's always a little depressing whenever I'm reminded that Wario will be in his awful WarioWare outfit.
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Offline S-U-P-E-R

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RE:Super Smash Bros. Brawl
« Reply #1662 on: May 22, 2007, 05:57:45 AM »
I'm flipping out trying to figure out what alias Arata Iiyoshi uses for IIDX, if any. If anybody happens to know and wants to save me some time...

Offline Spak-Spang

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RE: Super Smash Bros. Brawl
« Reply #1663 on: May 22, 2007, 06:04:01 AM »
I think we need to stop complaining about the website.  

We are promised regular updates with all the information we want to read.

The design of the site is very slick, and the fact that we are even getting time to have a new site developed and updated is great.

I love the hints to come from the website.

Tons of music updates going to be available, stage previews, character previews, items ect.


Offline Smash_Brother

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RE:Super Smash Bros. Brawl
« Reply #1664 on: May 22, 2007, 06:05:06 AM »
Quote

Originally posted by: Bill Aurion
"Ergo, their previous game experiences could easily mean nothing."

Ugh, you like a music composer for their STYLE, not their individual songs...Or at least, that's how it SHOULD be...


Their style is irrelevant: I'm making mention of it because their previous experiences don't correlate to the potential secret characters of the game.

I'm sure they're all decent to excellent composers, but I care infinitely more about who I'll be playing as than what I'll be listening to.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Darkheart

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RE:Super Smash Bros. Brawl
« Reply #1665 on: May 22, 2007, 06:13:11 AM »
But you can't say that these people have no relevance to the character, you can't tell me Snake's composer is there to make a new Zelda remix instead of the Snake music. . . . .  


Offline Louieturkey

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RE: Super Smash Bros. Brawl
« Reply #1666 on: May 22, 2007, 06:19:19 AM »
I see what they are doing.  They know that A LOT of Wii owners are new to gaming.  They are setting this up for the new gamers, not the veterans like us.  They are starting from scratch and will move through every aspect of the game step-by-step so as to try to get the new gamers interested in this game as well.  I think they are trying to make this game the ultimate crossover game for hardcore players, new gamers, and old gamers who came back because of the Wii.

With that said, that composer list is downright awesome.  Even the lack of Uematsu couldn't deteriorate from the amazing list that is there.

Quote

Chasefox said:
Anybody notice on the new website how under "How to Play", the category icon of the wiimote is sideways...anybody else thinking that's a clue to how the game is played?

I think there will be multiple control schemes for this game.  The main scheme may be just the wiimote, or wiimote/nunchuk to make it as easy as possible.  Then in the options there will be other control schemes with the classic controller or the gamecube controller.  Just some thoughts.

Offline NWR_pap64

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RE: Super Smash Bros. Brawl
« Reply #1667 on: May 22, 2007, 06:24:03 AM »
I find more joy in the fact that the night and day stage which had SB going crazy with conspiracy theories turned out to be the basic, three level, generic stage... XD:::
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Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1668 on: May 22, 2007, 06:24:08 AM »
It needs a nunchuck. The entire concept of SSB was built around the analogue stick. Unless the game involves some bizarre combination of tapping the D-pad while tilting the controller, then it just won't work.

Quote

Originally posted by: pap64
I find more joy in the fact that the night and day stage which had SB going crazy with conspiracy theories turned out to be the basic, three level, generic stage... XD:::


You know that Wii I got you for your birthday?

Yeah, I want it BACK.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE:Super Smash Bros. Brawl
« Reply #1669 on: May 22, 2007, 06:46:06 AM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: pap64
I find more joy in the fact that the night and day stage which had SB going crazy with conspiracy theories turned out to be the basic, three level, generic stage... XD:::


You know that Wii I got you for your birthday?

Yeah, I want it BACK.


You can have it back. The joy of seeing all of your crazy theories dying and revealing that you are full of crap is enough joy for me... =)

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Offline Darkheart

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RE: Super Smash Bros. Brawl
« Reply #1670 on: May 22, 2007, 06:49:29 AM »
As soon as I read that world description I did think of poor Smash bro . (I did chuckly a tiny bit because of all of his theories) However I also thought of him at the first sight of the new site, I wanted to know his impressions of the news .  So Smash_Brother just makes us laugh and provides us with his wonderful insight its a win win situation .

Offline Smash_Brother

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RE: Super Smash Bros. Brawl
« Reply #1671 on: May 22, 2007, 07:00:54 AM »
I went pretty nuts with theories about whose level it was, but I never said "I KNOW IT'S THIS LEVEL!!!" or anything.

I just figured there was too much detail to be just some random level, what with the valley below, the crystal holding the level aloft, the moon, the sundial, the day night cycle, the platforms with the yellow borders and that strange blue pattern on the ground.

By comparison, look at Melee's "battlefield" level: bland as hell, hence why I figured it HAD to be someone's stage. Even Pap figured it was a Kirby level.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline NWR_pap64

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RE: Super Smash Bros. Brawl
« Reply #1672 on: May 22, 2007, 07:08:20 AM »
In all seriousness now, I DID say that the level must be from a Kirby stage because the level of detail put into it is was too specific to be a generic stage.

Let me put it this way: If they put all that effort into creating the BASIC stage, I can't wait to see what they do for the game specific stages...
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Offline Pale

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RE: Super Smash Bros. Brawl
« Reply #1673 on: May 22, 2007, 07:09:40 AM »
Are we arguing controls again?  Don't forget that we were told not to throw out our GameCube controllers.
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Offline Adrock

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RE: Super Smash Bros. Brawl
« Reply #1674 on: May 22, 2007, 07:22:05 AM »
Pfft, we were also told that if Super Mario Galaxy wasn't a launch title, "it will definitely be there within the first six months" which clearly, didn't happen now that it's almost June. Now, there's talk that the game might not even make 2007. Hey, that's fine. I'd rather play a polished game than a broken one. I'm just saying don't believe everything that you hear. Sh*t happens. C'est la vie.

Anyway, I'm glad they put a little more thought into Battlefield. They have happy little trees in the background now. And maybe it's just me, but it looks bigger than it was in Melee. That's great. I thought Melee's Battlefield was a bit on the small side.