Author Topic: Sonic The Hedgehog Revolution  (Read 14708 times)

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Offline Smash_Brother

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RE:Sonic The Hedgehog Revolution
« Reply #25 on: April 23, 2006, 07:37:06 PM »
Quote

Originally posted by: Infernal Monkey
The whole game will probably just be the Sonic 2 special stage, Mega Drive graphics and all.


Wouldn't surprise me.

With Sonic Team's record as of late, they should hand Sonic over to someone else and just dissolve. They've made it clear too many times that they don't have the ability to make decent games anymore.

Even "Billy Hatcher" was boring and repetitive, though the multiplayer was somewhat decent...
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Offline Mario

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RE: Sonic The Hedgehog Revolution
« Reply #26 on: April 23, 2006, 07:56:19 PM »
Billy Hatchers gameplay was a bit broken, but I enjoyed it, plus it had lots of charm.

Offline Spak-Spang

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RE: Sonic The Hedgehog Revolution
« Reply #27 on: April 24, 2006, 06:14:52 PM »
You know I believe a 2D Sonic game is perfect for the Revolution controller.  The simplicity of it would be awe-inspiring.  

The game would only need 2 buttons, and be designed to take speed to a brand new level.

Here is what I mean.  Use the Controller as a simple analog stick.  Point right to move right and point left to move left.  The more you point in that direction the faster you go.  The amount of Speed Sonic maintains is completely up to you...however the faster you go you begin to lose some control of Sonic (It takes longer to move the controller into a resting or breaking speed.)  As you memorize the levels and hone your reflexes you can run Sonic faster and faster through the levels.

A would of course Jump, and The Faster you go the higher and further you jump.  B would roll you into a ball.  Or in the air you can hold it and Dash attack even faster.  (Down, Up, Left, and Right)  These can be used to help dodge enemies and move about the level better.

And its that simple.  for controlling Sonic.

Level design should incorporate tons of interactivity with the environment...all designed to make Sonic feel like he can't stop moving.

Railsliding, Swinging from vines and other objects, Wall Jumps and much more should be incorporated in the dense levels which are designed to allow Sonic to traverse horizontal and vertical through the levels.

The game should just be Sonic and drop the other characters...lets go back to his roots.  Keep Robotnik, but call him Doctor Robotnik.  Keep Robot Sonic from the Sonic CD game, and create giant Robot Monsters for bosses instead of Robotnik each level.


Offline Djunknown

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RE:Sonic The Hedgehog Revolution
« Reply #28 on: April 24, 2006, 07:20:28 PM »
Now that's one good idea. Any more?

Quote

Why would the 3-D title need an attachment?


Would the Revmote be enough? It depends how Sonic Team approaches this: From scratch, or try to fix what didn't work with traditional controls?
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Offline Mario

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RE: Sonic The Hedgehog Revolution
« Reply #29 on: April 24, 2006, 07:40:02 PM »
An interesting way of controlling speed would be to move the Revmote around in circles like a bicycle, do it really fast to go really fast, slow it down to slow down. It coudl get tiring but Sonic games are meant to be played in short bursts so I don't think it would be a problem. Plus i'm used to beating off all day with DK so this wouldn't effect me. I'm not sure this is the best way to do it, but I do want to see the element of speed emphasised.

Offline Spak-Spang

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RE: Sonic The Hedgehog Revolution
« Reply #30 on: April 25, 2006, 04:25:43 AM »
Mario:  I could see that now.  Sonic Dance, Dance, Adventure.

Dance makes sonic Move, Jump, Fight.  If you think Dancing is for Sissies...Sonic wants to have a few words with you, OUTSIDE!!!

Offline Ceric

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RE: Sonic The Hedgehog Revolution
« Reply #31 on: April 25, 2006, 04:58:41 AM »
We all know Mario can dance so why not?

Now I like Spak-Spang approach if you must use the revmotes sensory capabilities.  I will like to add that making a circle would on the fly change him into a ball.

Mario I don't like the circles to go faster idea.  That would limit how fast us weak people, like me, can get him to go.  In the end I would hook the controll to a stationary bike and peddle away.  Though I have to break open a revmote and rewire it to have the buttons at the hand rails.
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Offline Spak-Spang

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RE: Sonic The Hedgehog Revolution
« Reply #32 on: April 25, 2006, 06:36:52 AM »
Ceric:  And some how I can see true Sonic fans doing that, and then complaining when they realize the designers put a limit on how fast Sonic can go.

What I am cycling at 20 miles an hour...Sonic should at least be going TWICE that.  GEEZ!!!!

Offline couchmonkey

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RE: Sonic The Hedgehog Revolution
« Reply #33 on: April 26, 2006, 07:31:36 AM »
I really like Mario's idea as a mini-level or something.  Maybe too tiring (and repetitive stress syndrome-inducing) for a whole game.  It could be kind of like the drum-roll at the end of every section of DKJB.
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Offline Flames_of_chaos

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RE:Sonic The Hedgehog Revolution
« Reply #34 on: April 26, 2006, 07:55:12 AM »
Quote

Originally posted by: Mario
Plus i'm used to beating off all day with DK so this wouldn't effect me. I'm not sure this is the best way to do it, but I do want to see the element of speed emphasised.


I think you might want to rephrase that part

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