The only characters to EVER win tournaments are Marth/Fox/Shiek and the occasional Peach/Falco. When it comes down to 1v1, this game is horribly tier-ridden. Also, Marth/Roy both rule at 4 player matches because it's immensely easy for a noob Marth/Roy player to simply mash the c-stick into a pair of superior players and catch them off guard, stealing KOs in the process.
The first SSB was a goddamn phenomenon in my circle of friends: everyone played it, everyone loved it.
SSBM wasn't as well received. The controls were loose and the game moved faster than the previous one and thus was based more on reflex than strategy and skill. A player who mashed buttons in SSB would get absolutely nothing done. A player who button mashes in SSBM can do far more damage, especially with the c-stick at their disposal.
To quote one friend, "It feels more mortal kombatish." For starters, it lacked the tight controls that SSB did. It also lacked the balance, as lighter characters will ALWAYS have a decided advantage due to speed. I kick ass with Bowser: I picked him as my main because I knew he held the greatest disadvantage (he shares the bottom tier with Pichu), but I know for a fact that trying to take him into the tournament circuit would never work because speed is king in SSBM.
I want balance, no clones, and I'd love a "classic" mode which moves at the same speed as the original.
However, I expect SSB3 to be "turboed" out, making it throughly unplayable for most fans of the original and to be absolutely littered with clones and for the secret character selection to suck a whole pile of ass.
That way, I'm not setting myself up for the same disappointment of SSBM.