Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 165257 times)

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Offline Bill Aurion

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RE: Red Steel Topic, new details added!
« Reply #250 on: April 11, 2006, 09:22:55 PM »
I like how Artimus loves being a boring stick-in-the-mud!  PGC needs more like him!
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Offline Artimus

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RE: Red Steel Topic, new details added!
« Reply #251 on: April 11, 2006, 11:23:06 PM »
I registered and the game looks great!

How am I a stick in the mud? Because I don't think the Rev is capable of 360 and PS3 quality graphics? Because I'm happy with actual facts and not delusions?

Offline BlackNMild2k1

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RE:Red Steel Topic, new details added!
« Reply #252 on: April 11, 2006, 11:31:35 PM »
It worked now that I tried it for a 5th time, but thatnks for the alternate links anway

Offline TrueNerd

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RE: Red Steel Topic, new details added!
« Reply #253 on: April 11, 2006, 11:31:56 PM »
All of the links I've tried tell me someone's bandwidth has been exceeded. Not mine though. My bandwidth kicks ass. I WANNA SEE MORE OF THIS GAME!

Offline pudu

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RE:Red Steel Topic, new details added!
« Reply #254 on: April 11, 2006, 11:43:17 PM »
Quote

Originally posted by: Artimus
I registered and the game looks great!

How am I a stick in the mud? Because I don't think the Rev is capable of 360 and PS3 quality graphics? Because I'm happy with actual facts and not delusions?


I have to agree with you.  The game does look good and has some pretty cool particle fx going on there but it doesn't really strike me as "next gen" or "bleeding edge" graphics.  It looks more to me like a souped up Gamecube in the graphics department and I really doubt it will even come close to PS3 or 360 quality graphics, HD or no HD.  That being said though, I don't see why the games can't still look good and feature some cool tech.  I can't say that I'm entirely dissapointed because all I've been hearing for the longest time is it will be a weakling in the tech department so this was expected...but I do deep down wish it could have the best of both worlds (awsome tech and innovation).

Offline Bill Aurion

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RE:Red Steel Topic, new details added!
« Reply #255 on: April 12, 2006, 03:27:02 AM »
Quote

Originally posted by: Artimus
I registered and the game looks great!

How am I a stick in the mud? Because I don't think the Rev is capable of 360 and PS3 quality graphics? Because I'm happy with actual facts and not delusions?

WHOOPS, I like how I haven't bothered to read any other pages in the topic, leading me to think you've been more negative than I led myself to believe, sorry!

And everyone needs to stop talking about the graphics...
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Offline attackslug

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RE:Red Steel Topic, new details added!
« Reply #256 on: April 12, 2006, 04:14:50 AM »
The graphics look great to me -- they don't seem to be going for photorealism, but appear to have high poly counts, better texturing than the PS2/GC/Xbox gen, and some very nice filter or particle effects.  In particular, check out the rice paper walls/screens and the way they filter light.  Very pretty....

Offline MaryJane

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RE:Red Steel Topic, new details added!
« Reply #257 on: April 12, 2006, 05:49:45 AM »
The graphics to me are good enough, and not to mention as it has already been mentioned numerous times this game was not (at least not at the time of the pictures) created on a final dev kit. so to whomever claimed that it looks like it was made on a suped up gamecube guess what? you're right.

the crosshairs i don't believe are necessary, you're pointing at something on a t.v screen, i think the added difficulty would vastly improve gameplay at least for me. i mean at first it's all too likely that you'll be missing often, but as the game progresses you'd get better, and i believe the character evolves in the same manner, becoming and using more accuracy to accomplish his goals. with the cursor, or crosshairs, you're going to be accurate from the minute you start playing, which for me would become redundant quickly. whereas if I had to learn to be accurate myself, the difficulty of doing that keeps the gameplay fresh everytime i try to get a clean head shot.  
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Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #258 on: April 12, 2006, 06:58:30 AM »
^^^^^^^


Good point, and that's exactly why I'm going to turn off the cursor once/if I get this game.


I don't know what you nay sayers are talking about, but the graphics look wonderful. They're not OMG! but there definitely enough for me. Actually, the thing that really impresses them in.

Those scans really impressed me. I can't wait to see what Nintendo has in store!
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Offline KDR_11k

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RE: Red Steel Topic, new details added!
« Reply #259 on: April 12, 2006, 07:12:24 AM »
What I'm worried about is that we have confirmation that these screens were "improved". The result might look like a PS2 title (lighting wise, PS2 titles always have a distinct lighting).

Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #260 on: April 12, 2006, 07:15:07 AM »
http://www.redsteelgame.com/

Teaser site is up.
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Offline wandering

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RE:Red Steel Topic, new details added!
« Reply #261 on: April 12, 2006, 07:20:03 AM »
another link for the pics

On an unrelated note, tvg is reporting that the Red Steel logo will be awesome. Also, that the game won't feature much blood.

On another unrelated note, I've been thinking about the camera, and I think I may have figured out how it works. Imagine that your charachter has a 180 degree, semicircular, field of view. One that is larger than your tv screen. So, if you aim at a target to the right, even though the camera will center on the target, both your hand and the on-screen hand will remain twisted to the right. If you move the revmote back to center, the target will go back to what it was before you ever moved the revmote. If you move the revmote farther to the right, though...of course you can't keep moving your hand to the right forever. So, when you reach the edge of the semi-circle, that's when your character, instead of just your gun/the camera, turns. And the farther you move the revmote to the right, the faster the character turns. Move the revmote back to the center now, and you'll be pointing at something different.

Quote

And everyone needs to stop talking about the graphics...

Graphics, what graphics? What are graphics?

You know, I wonder, I've been hearing nothing but 'it looks better than the specs suggest!' and 'it looks just as bad as the specs indicate!'...if we saw these pics before learning anything about the rev's power, would the reaction to them have been better or worse?

edit:
Quote

http://www.redsteelgame.com/

Teaser site is up.

Whoa, pretty cool...even though it features no information whatsoever.
 
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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #262 on: April 12, 2006, 07:36:50 AM »
Quote

Originally posted by: MaryJanethe crosshairs i don't believe are necessary, you're pointing at something on a t.v screen, i think the added difficulty would vastly improve gameplay at least for me. i mean at first it's all too likely that you'll be missing often, but as the game progresses you'd get better, and i believe the character evolves in the same manner, becoming and using more accuracy to accomplish his goals. with the cursor, or crosshairs, you're going to be accurate from the minute you start playing, which for me would become redundant quickly. whereas if I had to learn to be accurate myself, the difficulty of doing that keeps the gameplay fresh everytime i try to get a clean head shot.


Hold up! Headshots are bad in this game, remember?

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Offline Artimus

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RE: Red Steel Topic, new details added!
« Reply #263 on: April 12, 2006, 07:50:43 AM »
Logo is fine...like any other logo.

Anyone register on the site? What exclusive info do you get?

Offline wandering

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RE: Red Steel Topic, new details added!
« Reply #264 on: April 12, 2006, 07:54:28 AM »
I registered. Got nothing.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline MaryJane

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RE:Red Steel Topic, new details added!
« Reply #265 on: April 12, 2006, 08:54:59 AM »
Quote

Originally posted by: Kairon
Quote

Originally posted by: MaryJanethe crosshairs i don't believe are necessary, you're pointing at something on a t.v screen, i think the added difficulty would vastly improve gameplay at least for me. i mean at first it's all too likely that you'll be missing often, but as the game progresses you'd get better, and i believe the character evolves in the same manner, becoming and using more accuracy to accomplish his goals. with the cursor, or crosshairs, you're going to be accurate from the minute you start playing, which for me would become redundant quickly. whereas if I had to learn to be accurate myself, the difficulty of doing that keeps the gameplay fresh everytime i try to get a clean head shot.


Hold up! Headshots are bad in this game, remember?

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I disagree...
Quote

-"The goal...is to use five bullets to kill five enemies"


I don't know what you know about killing people, but contrary to what hollywood would have you believe, its actually rather difficult to kill someone with one body shot. unless of course this game is going to be unrealistic in that sense, i think headshots are absolutely necessary as in every FPS.

Unless of course you were joking
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Offline Spak-Spang

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RE: Red Steel Topic, new details added!
« Reply #266 on: April 12, 2006, 09:06:05 AM »
No the game has a balance.  It is important at times to use brutal fast kills in some sections, but other times, if you can spare someone's life they may decide to help you.  This isn't every character just the leaders of the groups you are fighting.  I think it has to do with having mercy on someone.

I hope they have several different ways of sparing someone's life.  One such mentioned was disarming them by shooting the weapons out of their hands.  

I hope you can sneak up on them and hold them up as well...for that would add a very important stealth element to the game.  Though, I hope it is more fluid than in MGS.  I never understood why you have to catch them completely unaware for pointing a gun at someone's head to work in stopping them.  

I also hope leg and arm shots will cripple CPU so that they may stop fighting, and you can keep them alive that way as well.


Offline jasonditz

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RE:Red Steel Topic, new details added!
« Reply #267 on: April 12, 2006, 09:20:45 AM »
Quote

Originally posted by: MaryJane

I don't know what you know about killing people, but contrary to what hollywood would have you believe, its actually rather difficult to kill someone with one body shot. unless of course this game is going to be unrealistic in that sense, i think headshots are absolutely necessary as in every FPS.



It depends what they mean by "killing" people. If you shoot them in the stomach and then keep them from getting medical attention, they'll die eventually.

Offline Pale

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RE:Red Steel Topic, new details added!
« Reply #268 on: April 12, 2006, 09:25:48 AM »
Quote

Originally posted by: jasonditz
Quote

Originally posted by: MaryJane

I don't know what you know about killing people, but contrary to what hollywood would have you believe, its actually rather difficult to kill someone with one body shot. unless of course this game is going to be unrealistic in that sense, i think headshots are absolutely necessary as in every FPS.



It depends what they mean by "killing" people. If you shoot them in the stomach and then keep them from getting medical attention, they'll die eventually.

Sounds like a job for MythBusters! =P
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Offline vudu

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RE: Red Steel Topic, new details added!
« Reply #269 on: April 12, 2006, 09:56:54 AM »
Word on the streel is a trailer for this game will be released on April 20th.  Not sure if there's any truth behind that.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Artimus

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RE:Red Steel Topic, new details added!
« Reply #270 on: April 12, 2006, 10:49:12 AM »
Quote

Originally posted by: vudu
Word on the streel is a trailer for this game will be released on April 20th.  Not sure if there's any truth behind that.


There isn't. Nothing is happening April 20th. There are no expiring NDAs, there is nothing! E3 people, E3.

Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #271 on: April 12, 2006, 11:07:19 AM »
Yeah, we're not exactly clear if you only spare the boss, or if you can spare their henchmen as well. All I know is that at some point in the article they talk about how shooting the gun out of someone's hand is a more impressive and effective way to get them to surrender to you.

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For never was a story of more woe
Than this of Sega and her Mashiro.

Offline vudu

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RE:Red Steel Topic, new details added!
« Reply #272 on: April 12, 2006, 11:14:25 AM »
Quote

Originally posted by: Artimus
Quote

There isn't. Nothing is happening April 20th. There are no expiring NDAs, there is nothing! E3 people, E3.
I'm sorry, but huh?Expiring NDA's has nothing to do with it.  According to GI the only thing happening is that's the release date of the mag.  But there's nothing stopping Ubisoft from releasing a trailer on that same day, is there?

As it's been said (by you, I believe) it makes sense for third parties to release info pre-E3 so their games don't get lost in the Nintendo-shuffle.  Why can't Ubisoft release a video?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline TrueNerd

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RE: Red Steel Topic, new details added!
« Reply #273 on: April 12, 2006, 11:19:30 AM »
I wonder if you could go all Gandhi-mode in this game, running around and not killing anyone and spreading a message of peace to violent NPC's who need to see the way. Now THAT'S a game that would make the Revolution codename justified.

Offline Spak-Spang

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RE: Red Steel Topic, new details added!
« Reply #274 on: April 12, 2006, 11:37:11 AM »
TrueNerd:  You joke, but man I bet that would be an awesome challenge.  Go through the game disarming everyone instead of killing them.  The exception being the occassional boss that has to be killed.