Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 165574 times)

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Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #225 on: April 11, 2006, 12:59:17 PM »
Quote

Originally posted by: MaryJane
bah i didnt even see that quote, that will be rather disappointing if there's a pointer, hopefully they'll have an option to turn it off, cuz although i'd stil buy this game, i'd be  severely disappointed.


I'd bet an organ or two that there will be an option to turn it off.
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Offline MaryJane

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RE:Red Steel Topic, new details added!
« Reply #226 on: April 11, 2006, 12:59:40 PM »
Quote

Originally posted by: Artimus
The crosshair is in the screenshots...


lmao so it is, so it is.

i need to stop smo... eh, maybe not.

still a good idea SB, you should work for Nintendo... i'd vote for you... wait a minute.  
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Offline Zach

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RE:Red Steel Topic, new details added!
« Reply #227 on: April 11, 2006, 01:13:37 PM »
Quote

Originally posted by: Smash_Brother
I think that, if the initial motion of the ball was quick, you'd have a decent amount of force, but the act of returning it to "home" position would be much more gradual and thus wouldn't induce a force on the Revmote.

Truth be told, I think it's doable but I think that my idea is the wrong way of doing it.


That still would not work, My last post was kinda confusing so I am going to try again.

1) The spring activates, pushing the ball to the right, and controller as a whole to the left.
2) The ball reaches the right side of the controller and pushes the controller to the right

With this method or a similar one, you cannot have the controller push in one direction, without it quickly pushing in the other direction right after the initial push

Think about it like this, your in a wagon, and you want to move forward, the best way to do this is to stick your feet on the ground and push backwards on the ground, thus pushing the wagon forward.

now say you dont want to get out so you try to jerk your body forward, you just end up moving the wagon back and forth because you are pushing backwards on the wagon, rather than the ground to get that jerk.   Thus the wagon moves backward, then forward when the momentum of your body kicks in.
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Offline Smash_Brother

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RE: Red Steel Topic, new details added!
« Reply #228 on: April 11, 2006, 02:54:45 PM »
Ah, but it's possible to move my chair backwards by jerking my body suddenly and then SLOWLY moving it back to the position before jerking it, then moving suddenly again. Slowly but surely, I will move backwards because the initial movement is far stronger than the aftermath.

Like I said, the physics would allow for it, especially if, after the weight moves, it hits a cushion of some kind which would decelerate it to prevent it from jerking.

Then again, as long as the player felt the initial oomph of the controller against their palm, would it matter if it moved a little after that?
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Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #229 on: April 11, 2006, 03:34:02 PM »
As cool as recoil would be, I'm sure rumble will be more than enough.
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Offline Jensen

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RE:Red Steel Topic, new details added!
« Reply #230 on: April 11, 2006, 04:25:52 PM »
Quote

Originally posted by: MaryJane
bah i didnt even see that quote, that will be rather disappointing if there's a pointer, hopefully they'll have an option to turn it off, cuz although i'd stil buy this game, i'd be  severely disappointed.


Are you going to make your own gun sights for your controller?


Offline zakkiel

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RE: Red Steel Topic, new details added!
« Reply #231 on: April 11, 2006, 05:08:45 PM »
Quote

I think that, if the initial motion of the ball was quick, you'd have a decent amount of force, but the act of returning it to "home" position would be much more gradual and thus wouldn't induce a force on the Revmote.
If you really wanted the force not to be very noticeable on the return, you would have to make the ball weigh a ridiculous amount (so that you could start with a small initial acceleration and still get a recoil effect, leaving plenty of time to gradually slow down the ball) or allow the ball to travel a ridiculous distance (again, so you would have time for a gradual slow-down). Remember as well that you have to not only accelerate backwards enough to stop the ball, you then have to rpovide the force to return it to the starting position. Thus your analogy of the chair is flawed - external forces (friction) bring it to rest for you. Try pushing your chair back with a lot of force, and then hooking your feet under the desk and using your legs to slow you down again before it can get away from your desk and see how much of a difference in force you can get between pushing and pulling. Should illustrate the difficulties involved.

And of course if the need for another recoil arose while the system was reseting, it would be unable to respond. And whatever else you can fudge with huge weights in long tubes, you're gonna have to have a significant lag before the system resets if you want to only really notice the recoil in one direction.  
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Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #232 on: April 11, 2006, 05:40:31 PM »
Quote

Originally posted by: zakkiel
And of course if the need for another recoil arose while the system was reseting, it would be unable to respond. And whatever else you can fudge with huge weights in long tubes, you're gonna have to have a significant lag before the system resets if you want to only really notice the recoil in one direction.


This is actually what I was thinking would pose the most problem.

In a hypothetical sword fight, the required time for the weight to reset would likely not elapse before the next hit would happen.

Rumble is nice, but directable rumble would be far more impressive.

Clearly, the concept holds merit, but I can't find nor think of a design which would work to provide the necessary jolt without having the downsides that have been mentioned.
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Offline Michael8983

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RE:Red Steel Topic, new details added!
« Reply #233 on: April 11, 2006, 05:56:18 PM »
"Are you going to make your own gun sights for your controller?"

Exactly. The cross-hair is necessary. The rev-mote will allow a greater degree of accuracy than an analog stick or even mouse would allow but you still need a visible marker to know where you're aiming. The innovation is in how accurately you can move the cross-hair. It does not make it obsolete.  

Offline Smash_Brother

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RE: Red Steel Topic, new details added!
« Reply #234 on: April 11, 2006, 06:03:11 PM »
I think that, with enough time with it, just like a real gun, you'll get used to where it aims and will be able to aim based on intuition alone and won't need the cross hairs anyway.
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Offline nemo_83

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RE:Red Steel Topic, new details added!
« Reply #235 on: April 11, 2006, 06:11:25 PM »
Has someone already posted the hi res pics?

Textures aren't really up to par with some Xbox 1 games, but the lighting and polygon models definately look better than PDZ.

i'll link just one
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Offline Smash_Brother

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RE: Red Steel Topic, new details added!
« Reply #236 on: April 11, 2006, 06:44:59 PM »
That text blurb mentions a central hub world.

I guess that rules out a large overworld, which would likely make sense, given its memory footprint.

I badly want to see a video of this game in action, though, specifically with the swordplay. The gun bit sounds like it'll be fun and all, but the sword fighting will truly make or break this game as it will be the activity which is the least possible to perform on any other console.
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Offline Artimus

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RE: Red Steel Topic, new details added!
« Reply #237 on: April 11, 2006, 06:45:15 PM »
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.

And the first link doesn't work...

Offline BranDonk Kong

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RE: Red Steel Topic, new details added!
« Reply #238 on: April 11, 2006, 06:57:19 PM »
Crosshairs are actually 100% necessary, until there's a gun shaped controller with a sight (not a scope) on it that you can aim accurately.
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Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #239 on: April 11, 2006, 07:03:18 PM »
Quote

Originally posted by: Artimus
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.


I'd hesitate to go by that picture.

You can clearly see artifacts all over it from a poor scan job. I'll wait until I see the game in motion before I draw any conclusions.
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Offline Kairon

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RE:Red Steel Topic, new details added!
« Reply #240 on: April 11, 2006, 07:08:51 PM »
You mean to tell me that there are FPS's with overworlds? Even half-life can be better described as one long dynamically loaded level than as an overworld.

It isn't a matter of memory, it'sa matter of genre that Red Steel uses a hub system.

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Offline Artimus

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RE:Red Steel Topic, new details added!
« Reply #241 on: April 11, 2006, 07:16:15 PM »
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Artimus
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.


I'd hesitate to go by that picture.

You can clearly see artifacts all over it from a poor scan job. I'll wait until I see the game in motion before I draw any conclusions.


We KNOW it won't look as good. How can you still be in denial?

Offline IceCold

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RE:Red Steel Topic, new details added!
« Reply #242 on: April 11, 2006, 07:45:53 PM »
Quote

Originally posted by: Artimus
And the first link doesn't work...
You could just register on that site.. it's a 2 minute process, if that.
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Offline GoldenPhoenix

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RE:Red Steel Topic, new details added!
« Reply #243 on: April 11, 2006, 07:59:50 PM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Artimus
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.


I'd hesitate to go by that picture.

You can clearly see artifacts all over it from a poor scan job. I'll wait until I see the game in motion before I draw any conclusions.


We KNOW it won't look as good. How can you still be in denial?


I don't know how it will look, in fact I don't know how Rev will actually compare to PS3 or X360 on a standard TV yet.  None of us know, and I think it would be ridiculous to come to that conclusion without seeing any games in motion and a couple shots that may or may not be doctored.
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Offline Mario

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RE:Red Steel Topic, new details added!
« Reply #244 on: April 11, 2006, 08:10:05 PM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: Smash_Brother
Quote

Originally posted by: Artimus
Whoa! I didn't know there were more shots we hadn't seen! It does not look as good as 360 or PS3 will, but it looks fine.


I'd hesitate to go by that picture.

You can clearly see artifacts all over it from a poor scan job. I'll wait until I see the game in motion before I draw any conclusions.


We KNOW it won't look as good. How can you still be in denial?

Those "new" scans honestly look better than most Xbox 360 screenshots i've seen. Not that I really care, or not that that's representative of the "real powah", you can argue that what you see in screens and what's on the TV is a different matter, but this is very impressive considering what the price difference is going to be, not to mention you get Revolutionary controls as well.

The game also looks very polished already, which is awesome considering they have 5 or so months to keep adding even more polish.

Nintendo have the opponents graphics matched, from what i'm seeing right now, and we don't have much else to go by as of yet.

Offline Fro

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RE:Red Steel Topic, new details added!
« Reply #245 on: April 11, 2006, 08:36:40 PM »
The only "FPS" I can think of with a huge continous overworld is the Metroid Prime series.  Most are level based and linear.

Just because a game has a hub to select missions doesn't there won't be some big outdoor levels.

Offline Smash_Brother

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RE:Red Steel Topic, new details added!
« Reply #246 on: April 11, 2006, 08:45:33 PM »
Quote

Originally posted by: Artimus
We KNOW it won't look as good. How can you still be in denial?


Because I'm the KING of Da Nile! WOOTWOOT!

But seriously, I mean because that scan is CRAPTACULAR. I have no doubt that it won't be as good as the other console offerings. I'm just saying that that scan SUCKS. You can see artifacts all over the place. Wait for someone with a better scanner, I'd say, or buy the magazine yourself (like I will) before making a real judgment call.

Quote

Originally posted by: Fro
Just because a game has a hub to select missions doesn't there won't be some big outdoor levels.


That's true. I'm sure it'll be fine either way.
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Offline BlackNMild2k1

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RE:Red Steel Topic, new details added!
« Reply #247 on: April 11, 2006, 08:54:04 PM »
Quote

Originally posted by: IceCold
Quote

Originally posted by: Artimus
And the first link doesn't work...
You could just register on that site.. it's a 2 minute process, if that.


You tricked me into registering there were no pictures, just links that led to nothing, and I had to copy/paste them myself!!  

Offline wandering

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RE:Red Steel Topic, new details added!
« Reply #248 on: April 11, 2006, 09:01:58 PM »
try here, two thirds of the way down.

edit: I really, really like the way this game looks. Nice environments, nice character models, and just, on the whole, it feels like it's offering a world that will be easy to get lost in.

edit 2: "When playing Red Steel, you essentially aim the controller like it was a real gun. Your in-game hand, mimics your movements, and the camera adjusts to keep your target near the center of the screen." Huh....it doesn't sount like you just go to the edge of the screen to move the camera. I'm still not quite clear on how it works, actually.
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Offline IceCold

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RE:Red Steel Topic, new details added!
« Reply #249 on: April 11, 2006, 09:10:47 PM »
Quote

You tricked me into registering  there were no pictures, just links that led to nothing, and I had to copy/paste them myself!!
What the hell? I registered, then I closed the window and opened the link up again. Then I typed in my registration info, and all the pictures were there in a post..
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