Author Topic: FIRST REV SCREENSHOT SCANS!!!!!  (Read 165343 times)

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Offline couchmonkey

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RE:Red Steel Topic, new details added!
« Reply #350 on: April 21, 2006, 08:19:25 AM »
Quote

Originally posted by: Smash_Brother
And with Red Steel as the first Rev game out there, that man is greatly diminished.

Now, if more Rev games will be revealed which will likewise be aimed at older gamers, then Nintendo can smash this image for good.

I doubt the 360 will be able to push into the family market segment. You can't aggressively market a console as being aimed at the "mature" audience, even going so far as to openly mock Nintendo, then turn around and expect that people will welcome it as a "family" console.


Of course, if you're right that Nintendo wanted this game revealed first to tear down the "for kids" image, then it's probably a safe bet that Nintendo doesn't have many other games in this vein.  Metroid Prime 3 and Red Steel are probably it.  Still, if Nintendo can release both of those on or near launch, that would be a lot better than the launch lineup for the Cube, as far as showing that Nintendo isn't just for kids.

GameCube has a decent selection of adult games, just as the N64 did.  The problem for both systems is that most of the adult games are not in the forefront of the public's mind.  Who cares about Mortal Kombat or Nightmare Creatures?  Mario and Pokemon are what sell Nintendo systems, and those aren't "adult".  By comparison, the big titles for Xbox and Sony are games like Halo, Dead or Alive, Grand Theft Auto and Final Fantasy.

I'm not quite sure what Microsoft's audience is.  Xbox's main audience would seem to be teenage boys and twenty-something guys, judging by the games that are popular for the system, but I don't know.  It does have fans in the under-12 age group, in fact Xbox seems to be hugely popular in that group.  It's a cooler brand than GameCube.  But I guess maybe Microsoft's game selection prompts concerned parents to buy GameCubes for their kids even if Xbox is what the kids want.  The coolness of the Xbox is also probably a little less important with younger kids, less than 7 or 8 or whatever.

As far as grabbing more of the family segment goes, I have a feeling Microsoft will have trouble for the same reasons as Nintendo: the games that it's known for are not family titles.  Turning that around will take more than just one or two games.
That's my opinion, not yours.
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Offline jasonditz

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RE: Red Steel Topic, new details added!
« Reply #351 on: May 04, 2006, 07:35:37 PM »
From Ubi's E3 press release:

"The only original first-person game built from the ground up and exclusively for the Wii™ launch."

Which I guess tells us something about the rest of the launch titles.

Offline mantidor

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RE: Red Steel Topic, new details added!
« Reply #352 on: May 04, 2006, 07:39:44 PM »
oh sweet april 7, how much I miss you.  
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #353 on: May 04, 2006, 07:52:42 PM »
Yes we all miss my birthday, but don't worry....


I have a feeling there will be another one
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline Caliban

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RE: Red Steel Topic, new details added!
« Reply #354 on: May 09, 2006, 08:42:07 PM »
Did you guys watch the fooatge for this game? It looks awesome, specially the sword fight. For sure I know now that graphics in this game have met the expectations of most of us wantin to see this game in motion.

Offline wandering

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RE: Red Steel Topic, new details added!
« Reply #355 on: May 09, 2006, 08:44:23 PM »
Looks great.

Oh, BTW, we finally get direct feeds of those stupid shots from the magazine.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline attackslug

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RE:Red Steel Topic, new details added!
« Reply #356 on: May 10, 2006, 06:59:33 AM »
I'm going to have to call BS on some of the trailer's graphics.  The thing looks like it is severely touched up, or at least running on something other than the actual Wii hardware.  Check out the final swordfight, for instance.  The yakuza's model features some incredibly detailed self-shadowing, which looks better than lighting models I've seen in top-notch PC or 360 games.  This is also evident throughout the rest of the trailer, and it is difficult to compare the trailer graphics against the live gameplay video from the conference yesterday, as one is direct feed and the other is not.
I'd be impressed if these were truly in game shots, but I'm starting to think otherwise.

Offline willie1234

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RE: Red Steel Topic, new details added!
« Reply #357 on: May 10, 2006, 07:06:37 AM »
i call bs on your call!  nintendo does not have a history of stuff like this.  in this case they are innocent until proven guilty.  we don't even know the hardware specs!  how can  you say rev's not capable?

Offline attackslug

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RE: Red Steel Topic, new details added!
« Reply #358 on: May 10, 2006, 07:14:51 AM »
True, nintendo does not have a history of "bullshot"-ing videos and screens, but Ubisoft certainly does.  Given the hardware estimates of the Wii, the graphics of the other trailers and reported hands-on accounts, it can be safely concluded that while the visuals are definately on par with or better than xbox and GC games, they certainly aren't cutting edge.
Yes, they could very well be in-game shots. But I'm going to assume that they aren't for the time being, until I see high quality direct feed footage or screens.

EDIT:
According to the hands-on reports today, the game is lacking visually.  In particular, the models and faces are quite blocky. My guess is that the screens and trailer are the game running on a PC, and are hopefully of "target" quality. Ubisoft apparently did not recieve near final dev kits until the end of March, and I'd assume/hope that the visuals are still being tweaked and optimized for the crossover from PC to final Wii hardware.  So far, the physics and AI look like they are well in place, and one would hope that Ubisoft spends the next few months refining the control (reports say it is too sensitive) as well as getting the actual visuals up to par with the trailer.

Offline attackslug

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RE:Red Steel Topic, new details added!
« Reply #359 on: May 11, 2006, 03:21:44 PM »
Man, the more and more I hear about RS, the less enthused I am about it.  Honestly, I'm not sold on a simple gesturing system for the swordplay.  Sure, it simplifies the gameplay in that it eliminates confusion from when an attack is blocked or hits a wall, but it sort of... defeats the purpose of the controller? Also, the lack of accuarcy with the remote during gunplay is distressing, and the subpar visuals don't help either.
I REALLY hope that Ubisoft can meet the allegedly lofty expectations of this game, because it truly does show a good deal of promise. But then again, so did Geist.

Offline Aussiedude

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RE:Red Steel Topic, new details added!
« Reply #360 on: May 11, 2006, 03:36:56 PM »
Quote

Originally posted by: attackslug
Man, the more and more I hear about RS, the less enthused I am about it.  Honestly, I'm not sold on a simple gesturing system for the swordplay.  Sure, it simplifies the gameplay in that it eliminates confusion from when an attack is blocked or hits a wall, but it sort of... defeats the purpose of the controller? Also, the lack of accuarcy with the remote during gunplay is distressing, and the subpar visuals don't help either.
I REALLY hope that Ubisoft can meet the allegedly lofty expectations of this game, because it truly does show a good deal of promise. But then again, so did Geist.



Yes same here. This game seems to show up serious shortcomings in the freehand controller. It was going to be a must have game for me, and one of the main reasons for getting the Wii. But if Wii is going to be like the Gamecube and have no worthwhile FPS's, I'll bet a XBOX360 (at lease it has decent online like Live) or PS3 in 12 months time when games for it come out.
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Offline NWR_pap64

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RE:Red Steel Topic, new details added!
« Reply #361 on: May 11, 2006, 03:43:18 PM »
Maybe this is the hopeful side of me talking, but you have to remember that these are EARLY DEMOS running on EARLY HARDWARE. It is expected for the games and the hardware to have some bugs in them.

Besides, a lot of impressions have been posted and the majority say that even with the slight issues it's still a fun game to try out.

Just don't be quick to judge a game just because it recieved a lukewarm preview. After all, there have been games that get great previews but end up sucking in the end.
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Offline Aussiedude

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RE:Red Steel Topic, new details added!
« Reply #362 on: May 11, 2006, 03:47:26 PM »
The thing that gets me is why dio I have to aim at the "TV bar" (according to IGN). Its a FPS, I want to aim where I want to shoot.  The game has been in developement for a long time so control should have been sorted out.

I HOPE you are right, but Im not overly confident.
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Offline attackslug

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RE: Red Steel Topic, new details added!
« Reply #363 on: May 11, 2006, 03:49:35 PM »
True, it IS a preview, and a very early one at that.  Ubi has gotten this game in its current form after an alleged 2 months of time with an actual Wii devkit, which is none too shabby.
What has me concerned is the direction things seem to be taking.  The most worrisome would be the lack of true aiming and freehand sword control, both of which are apparently possible according to reports of various tech demos from IGN.  I really hope that Ubi takes note of the (valid) criticism and makes this game as good as they possibly can, even if it means a delay.

Offline trip1eX

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RE: Red Steel Topic, new details added!
« Reply #364 on: May 11, 2006, 04:08:33 PM »
Yeah now I'm not sure on this one.  But it's 6 months away and I doubt the game has been in development much more than 6 months.  

It sounds like they made the game using a regular controller and tried to map that functionality over to the pointer.  Good news is I believe it's not a problem with the wiimote itself.  Folks seem to like MP3 controls.  Also IGN reviewed the   obstacle course demoand said the pointer worked to near perfection.  So it's all up to Ubi.

They'll get it going.  I'm sure they'll up the graphics too.  I just hope they don't release it if it isn't in tip top shape by launch.  Better to delay a couple months then to launch a rush job.  

Offline mantidor

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RE: Red Steel Topic, new details added!
« Reply #365 on: May 18, 2006, 07:34:25 AM »
I think Nintendo's biggest mistake so far with the rev is the very first trailer with the guy playing a sword fight, we all admitted that it was exagerated and all, but still people were expecting that kind of gameplay. Ive always been against it, and I couldnt be more happy when Nintendo dropped it from Zelda, but people always have faith in Nintendo and give them a chance, while with ubisoft that isnt the case. Have they commented about why their control scheme is the way it is? Id really like to hear their explanation first before jumping on the dissapointment bandwagon.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline EasyCure

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RE:Red Steel Topic, new details added!
« Reply #366 on: May 18, 2006, 07:50:04 AM »
i too was dissapointed when i read the whole "point at the sensor bar, not the tv" thing but the more i thought about it the less i cared.

when you're playing the game will you honestly be worried about where your hand is aiming or will you concentrate on the game and the cursor that tells you where you are aiming? its a non-issue for me and to anyone who takes the time to think of it that way. so what if your hand is pointed to the sensor bar, you're not keeping your eye on your hands, you're keeping your eye on the screen; where the reticules for aiming are, where the game interprets you to be aiming with precision. thats all that matters.

just to get worked up on that issue alone is a waste of time and energy, but yeah this EARLY preview did make the game out to be flawed. then again, like most people are saying it is still pretty early to pass judgement, especially on the wiimote and its functionality (i'm lookin' at you Ian) when other games are being praised for its control. hopefully it will all be fixed before its release, and they dont release it before these things are fixed. it will be a great game to miss out on.

who knows, maybe they'll even fix the sword fighting mechanics so that you wave your sword around with the same precision you do with a gun.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #367 on: May 18, 2006, 08:09:20 AM »
PAP - It is on Wii hardware. Furthermore, though it maybe an early demo, their idea's for how to control the game are faulty and not the Wiimote itself. We want to aim and point. We also want to directly influence the samurai sword. Ubisoft doesn't allow you to do that, yet the Wiimote can.

As an example, Metriod Prime with Expert sensitivity looked amazing (watched an E3 off-screen vid). You could aim with the flick of the wrist and turn fast enough to keep track of fast moving enemies. Also, you can aim at all sides of the screen without turning (much like Red Steel is trying to do). It was fact, accurate, and leaps ahead of any FPS.

Like people have said before, it's up to Ubi to fix the controls. The Wiimote is not limiting at all (even the pointer funtionality is great).

I am willing to give this game a try as I am sure many of you will. If Ubi can fix the control problems even if a DELAY IS NEEDED, it seems like they might have themselves a winner. In fact, I'll go far as to say that they might have a killer-app on their hands if they make it like the trailer.



That reminds me. I showed the trailer to a friend who's a few years older than me. He has a job and is starting his bachelor life. He use to like playing videogames, but didn't think they were engaging enough and lost interest. Anyway, I showed him the trailer and immediatedly he said "You know, some games come out where it is THE game to have. Just like GoldenEye was for the N64 or Halo for the Xbox. Now this game could definitely be that game."

I couldn't agree more.

"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline vudu

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RE: Red Steel Topic, new details added!
« Reply #368 on: May 18, 2006, 09:49:57 AM »
oh sweet april 7, how much I miss you.  
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Requiem

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RE: Red Steel Topic, new details added!
« Reply #369 on: May 18, 2006, 10:43:09 AM »
The HELL ARE YOU TALKING ABOUT!

My birthday?!
"Hey....

I'm not a whore, ok? Really.....really, I'm not.

But, if she slips man....if she slips, I slide!"

Qoute of the Summer

Offline vudu

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RE: Red Steel Topic, new details added!
« Reply #370 on: May 18, 2006, 11:48:57 AM »
Look back about 20 posts; it's what mantidor said when jasonditz bumped the thread after a couple weeks of inactivity.  I thought it would be funny, seeing as how it was mantidor who bumped the thread this time around.  I guess I failed.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline mantidor

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RE: Red Steel Topic, new details added!
« Reply #371 on: May 18, 2006, 11:54:25 AM »
hahaha, well, the name of the console and the game looked so much better that date, when the EGM info hitted the internets.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline zakkiel

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RE: Red Steel Topic, new details added!
« Reply #372 on: May 19, 2006, 06:27:34 AM »
Quote

The most worrisome would be the lack of true aiming and freehand sword control, both of which are apparently possible according to reports of various tech demos from IGN. I really hope that Ubi takes note of the (valid) criticism and makes this game as good as they possibly can, even if it means a delay.
"True aim" is an improvement only if you want a lightgun game. If that's what you're looking for, I'm sure some will come out. For myself, I have no interest in them, and couldn't care less if RS features it. When I want the experience of firing a revolver, I actually fire one.

And the lack of freehand sword control if a limitation of the remote, not the game. If it's the difference for you between buying and not buying the game, you should probably consider not buying the console.
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Offline ShyGuy

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RE: Red Steel Topic, new details added!
« Reply #373 on: May 19, 2006, 06:52:11 AM »
If Red Steel was coming out on the PC rather than the Wii, I would still be interested in it, because of the theme, the graphical style, and the interesting game play components. So if I end up playing by resting the remote on my leg and making little motions with my wrist, so be it. I probably wouldn't want to play through the whole game standing up and holding the controller at arm's length anyway.

I think the game has a lot offer and they have time to polish it until Q4.  

Offline EasyCure

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RE:Red Steel Topic, new details added!
« Reply #374 on: May 19, 2006, 07:41:43 AM »
am i the only one who will be giddy the first time we play this game, take a shot and hear clips dropping to the floor coming from the Wii-motes speaker? or what about the "clang" of two swords hitting eachother?
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.