Author Topic: Ultraviolent sword game for Revolution  (Read 15940 times)

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Offline Aussiedude

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Ultraviolent sword game for Revolution
« on: March 31, 2006, 12:39:22 PM »
Sources within Nintendo of Europe have confirmed for AMN that an un-named company will reveal a wholly exclusive action game involving swordplay, action and violence in the coming days to weeks for Nintendo Revolution.

We were told this project would feature themes including blood, violence and swordplay.

Link

Possibly an early April Fools
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Offline Ian Sane

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RE: Ultraviolent sword game for Revolution
« Reply #1 on: March 31, 2006, 12:47:33 PM »
This seems more April Fools like then that painting game.  This is just some site with an "exclusive" news article as opposed to a whole website.

Offline jasonditz

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RE: Ultraviolent sword game for Revolution
« Reply #2 on: March 31, 2006, 01:14:09 PM »
Seems dubious... they might as well have gone the whole nine and promised titties too. But then, Acclaim is out of business now, aren't they?  

Offline Pale

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RE: Ultraviolent sword game for Revolution
« Reply #3 on: March 31, 2006, 01:45:25 PM »
I still can't get over the fact that people on the Internet think April Fool's day is a good time to fake people out.

Can you imagine if CNN did a news story saying the president was killed, and then laughed about it the next day because it was an April Fool's joke?

I wish you could revoke people's internet license... =P
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Offline Dirk Temporo

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RE:Ultraviolent sword game for Revolution
« Reply #4 on: March 31, 2006, 03:08:21 PM »
Quote

Originally posted by: Pale
Can you imagine if CNN did a news story saying the president was killed, and then laughed about it the next day because it was an April Fool's joke?


That'd be hilarious. But many, many people would be disappointed.
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Offline Hostile Creation

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RE: Ultraviolent sword game for Revolution
« Reply #5 on: March 31, 2006, 05:35:08 PM »
"I still can't get over the fact that people on the Internet think April Fool's day is a good time to fake people out."

Would it make more sense to fool them on some random day when they're totally not suspecting it, so that the disappointment is far greater?
Cuz, I mean, it has to be done.
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Offline Pale

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RE: Ultraviolent sword game for Revolution
« Reply #6 on: March 31, 2006, 05:38:16 PM »
Heh, thanks for pointing out how silly that sentence sounds... but you knew what I meant.. =P
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Offline Arbok

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RE:Ultraviolent sword game for Revolution
« Reply #7 on: March 31, 2006, 05:46:20 PM »
Quote

Originally posted by: Dirk Temporo
That'd be hilarious. But many, many people would be disappointed.


Ba ha ha ha...

Oh my, anyway, April Fool's is that one time of the year where webmasters get to cut loose. Although, personally, any April Fool's joke that doesn't start and end on April 1st, just sucks. I hate the ones that drag it on or start way too early to just try and gain credibility before they can go, "no, it was a April Fool's joke after all... ha!"
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Offline jasonditz

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RE: Ultraviolent sword game for Revolution
« Reply #8 on: March 31, 2006, 05:50:50 PM »
Speaking of late night April Fools... Revolutionreport has announced that the Rev is going to be called the nplay. I wonder if it's going to be a cellphone as well?

Offline 31 Flavas

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RE:Ultraviolent sword game for Revolution
« Reply #9 on: March 31, 2006, 07:11:01 PM »
Quote

Originally posted by: jasonditz
Speaking of late night April Fools... Revolutionreport has announced that the Rev is going to be called the nplay. I wonder if it's going to be a cellphone as well?
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Offline jasonditz

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RE: Ultraviolent sword game for Revolution
« Reply #10 on: March 31, 2006, 07:17:47 PM »
That'll be the second iteration, where you no longer have to unscrew the case and void the warranty to insert a disc

Offline Smash_Brother

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RE:Ultraviolent sword game for Revolution
« Reply #11 on: April 01, 2006, 08:19:12 PM »
Quote

Originally posted by: Ian Sane
This seems more April Fools like then that painting game.  This is just some site with an "exclusive" news article as opposed to a whole website.


Truth be told, if this company doesn't do it, some other company will.

A melee weapon-based game is just too flat out obvious with the Rev controller for someone to NOT make one (I suspect many will be made).  
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Offline mantidor

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RE: Ultraviolent sword game for Revolution
« Reply #12 on: April 03, 2006, 07:42:35 AM »
It looks like Im probably the only one who think that melee first person combat is a hideous idea, even with the remote.

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Offline Smash_Brother

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RE:Ultraviolent sword game for Revolution
« Reply #13 on: April 03, 2006, 08:34:35 AM »
Quote

Originally posted by: mantidor
It looks like Im probably the only one who think that melee first person combat is a hideous idea, even with the remote.


Why so?

Even if I never enjoy the genre itself, it's a genre which can only be explored on the Rev and will likely earn the console a great deal of popularity with an audience which would otherwise ignore it completely and more Rev sales = good for everyone.

The PS2 won by being the console which had everything. RPGs, racing, sports, action, shooting, platforming, dancing, etc., etc. If you wanted the safest console to buy which would promise to have games you'd enjoy, the PS2 was it.

If the Revolution can boast a library which ranges in genres and interests from Bob Roth's painting game all the way to violent FPHs (first-person hackers), then the Rev wins.

The goal is to give as many people as much reason as possible to buy your console, just like the DS which ranges from hardcore Nintendo franchises like Mario Kart, Zelda, Tetris and Metroid to "non-games" like Brain Training, English Teaching, Nintendogs and Electroplankton.

I completely understand not liking the idea, but every additional genre the Rev covers is one more reason for people to buy it and a genre likely to appeal to the hardcore "mature" crowd is a boon for the console because, when it boils down to it, all MS and Sony really have against Nintendo is the "mature" image which so many people shun Nintendo for lacking.

The more sales of the Rev, the more likely developers will feel safe in bringing the genres that YOU like over to it.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline mantidor

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RE: Ultraviolent sword game for Revolution
« Reply #14 on: April 03, 2006, 09:11:05 AM »
Thats good and all but I still think such "genre" is horrible. First person is very good for proyectile weapons and the rare case when you use special melee weapons like the blackjack in Thief, but a whole game based on meele weapons seems really dull for me. There are two types of sword fight, the really cool one, flashy and full of movements which is totally unrealistic and impossible to do in first person (for instance all those flashy spins that I like so much in the Wind Waker) . The other type, the realistic type, is boring as hell, is more about blocking than fighting, and is not really fun to play or watch at all.

Not to mention how tiring it can be, as I said, if it isnt used frequently and only appears in a mini game of some sort is fine, but waving your arm the whole game is not something I would find particularly fun.

If the rev becomes the number one console for first person sword fighters good for the console, but I couldnt care less, its a horrible form of gameplay and I cannot even imagine myslef playing a whole Zelda game using it.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Strell

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RE: Ultraviolent sword game for Revolution
« Reply #15 on: April 03, 2006, 09:26:56 AM »
Why is it that people continue to make the argument about how their arms will get tired?

Gosh, and here I thought ping pong, tennis, golf, swimming, and several other sports were simply impossible.

Grow some balls, kids.  
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Offline Ian Sane

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RE: Ultraviolent sword game for Revolution
« Reply #16 on: April 03, 2006, 09:35:34 AM »
"Why is it that people continue to make the argument about how their arms will get tired?"

Probably because no one has provided a decent response to it other than "what a wuss" or "no they won't".  I think it's going to be an issue and honestly until I have played with the Rev for any serious amount of time and noted that it isn't a problem it's going to be a concern.  It's just common sense that having to hold an object up for several hours and swing it around is going to be a little tiring.  One thing I like about gaming is that I can just relax and sit in any position I find comfortable and play for hours.  Once motion control comes into it that option just no longer exists.  Now where you sit or stand and where you hold your hand is all crucial to the game.

Offline Kairon

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RE:Ultraviolent sword game for Revolution
« Reply #17 on: April 03, 2006, 09:46:19 AM »
Thankfully, the tiredness aspects of games like DDR have done nothing to deter gamers from pouring money into Konami's new genre.

I agree with Ian though, until some games EXIST that use this dynamic and we can try them out FOR OURSELVES, then it will continue to be an orphan talking point that no one can really form an opinion on.

Let's let the game come out first and see how much we get "tired" before we halt the game's production on that account, shall we?

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Offline Smash_Brother

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RE:Ultraviolent sword game for Revolution
« Reply #18 on: April 03, 2006, 09:50:26 AM »
Not that I doubt your opinions, but how can you be sure? I think I'd like the genre, but even I can't be certain. I might find that it's not something which appeals to me at all. Neither one of us will know until we actually try it.

You have to consider the aspects of the gameplay which would have to be involved here. For starters, you cannot have a game where the player slashes wildly away at everything. Real swordplay isn't about tiring yourself out very quickly but about watching the movements of your opponents and reacting to them accordingly. Also, what fun is there in slashing everything to bits relentlessly? That might make for a decent minigame but no way would that satisfy in terms of actual gameplay.

If I designed a FPH, it would start with the player killing enemies which wear little to no armor and difficulty would increase from there. I'd move on to enemies which hide behind large shields and can only be defeated by off-balancing them or striking them in the leg or face when they peer out from around the shield. Then, fully armored foes which need to have their weak spots exposed before they can be struck, either by off-balancing them or removing a vital piece of armor. Or, there would be a specific weapon which can damage them through the armor. The game would ideally be less about hacking through an army of foes and more about facing fewer individual enemies which are strong, powerful and will require a certain strategy/technique/weapon to defeat them. Upgrading your weapons would be a definite must.

At some point, I'd probably forsake armor entirely and require that the player battle a whole host of fantasy creatures, from zombies to massive wyrms and demons.

I'd think this would make for solid gameplay which would engage the player far beyond "flail the Revmote around like a spastic monkey".

But that's my vision. I wouldn't be surprised if the first few FPHs out of the gate were nothing more than simple "chop up everything in sight" hackfests which would be fun for the first half hour and then would rapidly become insanely boring (like Mystic Heroes, which I thought was the absolute coolest game in the world until the repetition set in and it went rapidly downhill from there) .
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Offline Smash_Brother

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RE:Ultraviolent sword game for Revolution
« Reply #19 on: April 03, 2006, 10:12:39 AM »
Quote

Originally posted by: Ian Sane Probably because no one has provided a decent response to it other than "what a wuss" or "no they won't".  I think it's going to be an issue and honestly until I have played with the Rev for any serious amount of time and noted that it isn't a problem it's going to be a concern.  It's just common sense that having to hold an object up for several hours and swing it around is going to be a little tiring.  One thing I like about gaming is that I can just relax and sit in any position I find comfortable and play for hours.  Once motion control comes into it that option just no longer exists.  Now where you sit or stand and where you hold your hand is all crucial to the game.


Same reason players can play DDR for 3-4 hours at a time: practice builds stamina and becoming tired is no longer an issue.

Don't you think that people's thumbs and hands got tired when they first started using controllers? We're not BORN with the muscles used to repeatedly press the same button or rapidly flick an analogue stick back and forth. We developed those from gaming, the same way we'll develop the necessary muscles and stamina for using the Revmote.

If the games are fun, we'll play them no matter what.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Strell

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RE:Ultraviolent sword game for Revolution
« Reply #20 on: April 03, 2006, 10:14:34 AM »
Quote

Originally posted by: Ian Sane

Probably because no one has provided a decent response to it other than "what a wuss" or "no they won't".


Right.  Because sports don't exist.

Also, I have no problem playing Dance Freaks for hours on end, even on the 200+bpm songs.  Same with Guitar Hero.  Little kids move their arms when they play games.  Millions of people play DDR.  You people act like only body builders could put up with the "punishment" you think exists.

Gosh, I'd sure hate to tell you to grow some balls again, but I think I will.

Grow some balls.

 
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Offline Smash_Brother

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RE: Ultraviolent sword game for Revolution
« Reply #21 on: April 03, 2006, 10:17:57 AM »
It's not a question of "balls", it's a question of developing the necessary muscle and stamina to perform the action repeatedly for long periods of time.

The game is motivation to do it. Just like controllers and button pressing, just like DDR and repeated stepping, people will develop the Revmuscles because the games will be the driving factor in doing so.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Strell

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RE: Ultraviolent sword game for Revolution
« Reply #22 on: April 03, 2006, 10:20:34 AM »
The point I'm trying to make is you should have the stamina in place already.  If you dont, there is something seriously wrong with you.

I highly doubt Nintendo is out to revolutionize the gamer body (no pun intended mostly).  They wouldn't be stupid enough to make it so intensive that only marines could do it.

So it IS a question of balls.  And being a self-satisfied wuss that is intent on destroying the gameplay concept before trying it.  
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Offline Ian Sane

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RE: Ultraviolent sword game for Revolution
« Reply #23 on: April 03, 2006, 10:28:24 AM »
"Right. Because sports don't exist."

When I want to play sports I play sports.  When I want to play games I play games.  Ever thought that maybe some of the appeal of a passive entertainment is that it's PASSIVE?  If someone suggested adding physical activity as a requirement for watching TV or reading a book would you agree with it?

One thing I actually don't like about DDR is that it doesn't really fit with my regular gaming routine.  When I want to do something active I go for a run or a ride my bike or jump on the trampoline.  I play games when I want to relax.  DDR is odd in that I don't want to play it when I'm in the mood for gaming.

Besides all of the examples given are for speciality games.  Since the whole console is based on motion control motion games are going to be a lot more common which makes it a bigger issue.

Offline Strell

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RE: Ultraviolent sword game for Revolution
« Reply #24 on: April 03, 2006, 10:41:03 AM »
So do you only play relaxing games?  Do you never play something that gives you anxiety?  It's not exactly passive, since it's, well, interactive entertainment and all.  In fact, it's not passive by any means.  

That is, unless you are playing a Square title, in which case over 99% of the game is just watching.  OH SNAPZ.

Where as books and TV are not interaction, they are activities in which you merely watch/read the action, not change it.  But I have to give you at least a point for attempting an analogy, but negative a billion points for making a totally worthless one.

And I've told you to stop whining about the motion control.  You pull this bs in every argument - that it is going to replace every last function in the control scheme.  What a load of crap.  It's going to be used for one or two things at best.  Again, MAYBE the camera movement/aiming in an FPS, and nothing more.  And that is analogous to mouse movement.  In fact, it's probably less impactful because you won't be picking up/moving a mouse down on a flat surface repeatedly, and instead just have fluid motions.

Hell, arcade games.  Joysticks were you use your entire arm to play.  Are you unable to play those, Ian?  Is it just too physically demanding for you?

It isn't a big issue.  You want it to be one.  And Nintendo isn't going to give you that cake and eat it too.  Why?  Because they aren't that stupid.

As I've said before, don't buy the Rev, Ian.  I can do without people like you whining constantly over every last detail on it.  OMFG THE FRONT CORNER IS TOO SHARP.

I must find a way to use "burninate" more in my daily speech.

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