Author Topic: Zelda DS: Phantom Hourglass  (Read 119337 times)

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Offline Luigi Dude

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RE:Zelda DS: Phantom Hourglass
« Reply #100 on: April 12, 2007, 01:36:17 PM »
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Originally posted by: couchmonkey
I'm personally hoping for a story that settles some of the questions Wind Waker left open at the end of the game (what happened to Hyrule?) but I'm not holding my breath.


But they did answer that question, Hyrule was flooded away for good.  The King wished for old Hyrule to be washed away for all time and for both him and Ganondorf to die so that the new generation, Link and Tetra could live on and to find a land that would become their Hyrule.  It was supposed to represent getting ride of the dark past, to create a good future.

That's why Link and Tetra are looking for a new land in this game so they can turn it into the New Hyrule because the old one is no more.
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Offline couchmonkey

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RE: Zelda DS: Phantom Hourglass
« Reply #101 on: April 13, 2007, 05:54:15 AM »
Well that's the whole point!  Will this be the new Hyrule?  Will it be some red herring?  And how the heck does the Master Sword arrive in "New" Hyrule between Wind Waker and the older (yet chronologically later) Zelda games?

In reality I think they'll just do a side-story plot, which is cool too, but I'd like to see a conclusion to the search for a new home land.
That's my opinion, not yours.
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #102 on: April 13, 2007, 06:38:19 AM »
I'm pretty sure this game is the side story game (considering it wouldn't make any sense for Ganondorf to return right after the same Link "stoned" him...)

You'll just have to wait for the next console Zelda... =3
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Offline nitsu niflheim

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RE: Zelda DS: Phantom Hourglass
« Reply #103 on: April 13, 2007, 07:10:47 AM »
I like that the handheld Zelda's (aside from the GBA LttP) are side stories.  So much can be done in side stories that would just choke the story in a main console Zelda game.
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Offline SixthAngel

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RE: Zelda DS: Phantom Hourglass
« Reply #104 on: April 13, 2007, 10:32:20 AM »
So if a game doesn't have Ganon and the master sword it becomes a side story?  Their are some differences but especially since Zelda has no real continuous plot I wouldn't call them side stories.

Offline Luigi Dude

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RE:Zelda DS: Phantom Hourglass
« Reply #105 on: April 13, 2007, 11:02:48 PM »
People have to remember that the Zelda series takes place in two different worlds because of Ocarina of Times ending.  This is what how the Zelda story's go in order.

Young Links World

Ocarina of Time > Majora’s Mask > Twilight Princess > Link to the Past > Links Awakening > Original > Links Adventure

Adult Links World

Ocarina of Time > Wind Waker > Phantom Hourglass

This is why they don't need Ganondorf and the Master Sword in this game because the Zelda's in Adult Link's timeline have no need for them anymore.  The Adult Link World is an all new storyline for Nintendo so they can do what ever they want with it, while Young Link's World is the same as the older Zelda's and so Nintendo has Ganondorf and the Master Sword in those to keep them connected.

And for those that are ready to attack me, the split timeline is OFFICAL people.  Aonuma himself has confirmed it.
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Offline Hostile Creation

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RE: Zelda DS: Phantom Hourglass
« Reply #106 on: April 16, 2007, 04:18:21 AM »
I'm ready to attack you anyway.  That's Aonuma covering his butt from rabid Zelda fans hungry for some cohesive element in the timeline.  There isn't.  They're piss-poor and making a timeline, that's all there is to it.  As far as I'm concerned the concept of a Zelda timeline shouldn't even exist.
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Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #107 on: April 16, 2007, 08:30:38 AM »
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Young Links World

Ocarina of Time > Majora’s Mask > Twilight Princess > Link to the Past > Links Awakening > Original > Links Adventure




I can't agree with that time line.  Mainly Link to the Past-Links Adventure.
The original has to be before at least Link to the Past.  Hyrule is more developed in all the other ones afterward.  I can see why someone would put the original towards the end because you find the Master Sword in a grave.

If I had to place them  I do.



Original > Links Adventure (Has to be same Link) > Link to the Past > Links Awakening (This one could technically happen with the original Link because I don't remember them doing anything to make it otherwise) > Ocarina of Time > Majora’s Mask > Twilight Princess >



In fact
I think this be better yet


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Ocarina of Time(Child Timeline) > Majora’s Mask > Twilight Princess > (Next Console Game)
Original > Links Adventure > Link to the Past > Links Awakening  <
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Ocarina of Time(Adult Timeline) > Wind Waker > Phantom Hourglass > (Next Handheld Game)


Thats how I see it.  They both have a common past and split at Ocarina.
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #108 on: April 16, 2007, 10:32:51 AM »
"The original has to be before at least Link to the Past. Hyrule is more developed in all the other ones afterward."

Doesn't mean a thing...You could say that Hyrule was destroyed by Ganon's minions in the original game...
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Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #109 on: April 17, 2007, 08:43:01 AM »
...and all the Ancient places what happened to them?

It might not be the best explanation but I really think the original was first.  You defeat Ganon(Original), then you foil him again (Links Adventure) but he really just went to the Dark World so we are setup for Link to the Past.  Links Awakening could happen anywhere pre-Ocarina post Original.  You have some polarization of Hyrule and their is a "reincarnation" or descendant of the first two (possibly 1) in Ganondorf.  Then the time line moves on from there.
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #110 on: April 17, 2007, 12:05:49 PM »
Well first of all, Ninty has already gone on the record to state that Ocarina of Time is first in their "timeline"...Second, LttP's story specifically states that Ganondorf stole the Triforce, thus being able to transform the Sacred Realm into the Dark World...Considering Link and Zelda had the Triforce at the end of LoZ, there's no way Ganon(dorf) could have stolen it if he were in the Sacred Realm (because it wasn't there!)  Another interesting point is that the Master Sword is placed back into the Lost Woods at the end of LttP, and according to the game, it rests there forever...What sword is missing from LoZ?  The Master Sword, thus providing even more evidence of it taking place after LttP...
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Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #111 on: April 17, 2007, 12:54:24 PM »
Quote


Ninty has already gone on the record to state that Ocarina of Time is first in their "timeline"


When did they state that? Do you have a link for it?
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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #112 on: April 18, 2007, 08:05:47 AM »
Unfortunately you are just going to have to trust me on this one... =3 (I recall it from an old Miyamoto interview way back when...)
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Offline Spak-Spang

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RE: Zelda DS: Phantom Hourglass
« Reply #113 on: April 18, 2007, 10:22:50 AM »
I never have cared to actually think about Zelda time lines.  I just enjoy the games.

However, I think the concept of two different time lines forming from the events of OoT is pretty cool concept.  It adds a draw depth and consequence to the story.  Link going back in time, meant that a rift formed between two times.  

I hope this truly is Nintendo's position on the Zelda franchise.  Perhaps they can create a story that melds the two universes again.  It would be something amazing and epic.


Offline UltimatePartyBear

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RE: Zelda DS: Phantom Hourglass
« Reply #114 on: April 18, 2007, 10:47:52 AM »
I always thought the ending of Ocarina of Time was stupid, but if Nintendo really did acknowledge that sending Link back in time caused major weirdness, then I can sleep a little easier at night.

Offline Bill Aurion

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RE:Zelda DS: Phantom Hourglass
« Reply #115 on: May 24, 2007, 07:18:05 AM »
4 pages of fantastic scans at Jeux-France, and it looks incredible!

I'm really digging the art, and I REALLY hope they will consider using toon-shading again for the next console game...  
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Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #116 on: May 24, 2007, 08:50:44 AM »
Bill:  I personally think it will stay the handhelds look and maybe another Swords game.
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Offline mantidor

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RE: Zelda DS: Phantom Hourglass
« Reply #117 on: May 24, 2007, 05:14:01 PM »
cell shading is awesome.

Link's design sucks.

It was a good thing that in wind waker we were mostly just seeing his shield which was very neat, but PH has a perspective closer to the original 2D games, which can't hide his ugly face. I wish they could achieve a closer resemblance to the concept art, which is really great, the guy in the cover art doesn't look so different than his 3D counterpart, why not Link?

I can't wait for the game, but I still don't understand most of the gameplay, is there any translation of this anywhere?

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Offline Bill Aurion

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RE: Zelda DS: Phantom Hourglass
« Reply #118 on: May 24, 2007, 05:18:54 PM »
- Tetra finds a ghost ship, boards it, and then cannot manage to leave the ship. Link tries to rescue her but fails, faints, and drops into the sea. He wakes up on a mysterious island to find out he was saved by Shiwan. Link begins to look for clues to save Tetra when he bumps into Lineback, who just so happens to be interested in the treasure from the ghost ship. From there on out, both of them team up.
- The game follows a prophecy: “An evil darkness… A huge ocean… And the voice of a sacred light.â€
- Game progression: Explore underground temple, find sea chart, head to new island, collect sand of time, head back to underground temple, repeat
- A time meter will be displayed in the underground temple to let you know how much time you have left before you take damage
- The deeper into the temple you make it, the more sea charts you will get. These charts will take you to new places farther and farther into the ocean
- The islands you travel to pose traditional Zelda elements, and also have you hunting for clues concerning the ghost ship
- Touch a spot far away to have Link run to it, auto jumps and all
- Arrows appear on screen that enable Link to push/pull items
- Three different sword attacks based on how you use the stylus
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #119 on: May 25, 2007, 06:33:05 AM »
"I REALLY hope they will consider using toon-shading again for the next console game..."

I wouldn't mind that if they used a different design.  I'm more turned off by the pig feet, Looney Tunes moblins and big comical puffs of smoke than cel-shading itself.  Cel-shaded Zelda has a lot of potential, it just doesn't need to be so cartoony.  Though seeing another game with the Wind Waker style but with an overworld that isn't just a big blue ocean is worth trying just to see what it would look like.  Phantom Hourglass looks to be nautical based again so we'll have to wait for now.

Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #120 on: May 25, 2007, 09:19:07 AM »
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...
- The game follows a prophecy: “An evil darkness… A huge ocean… And the voice of a sacred light.â€



No Sale.
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Offline Ian Sane

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RE: Zelda DS: Phantom Hourglass
« Reply #121 on: May 25, 2007, 11:16:07 AM »
I figure the huge ocean is either to tie things in with Wind Waker's plot or Nintendo being lazy and using a similar setting so they can reuse models.  Or it's both.  But Majora's Mask reused models to save development time and and it still ended up great.

Still...

- Return of a graphic style I didn't care for.
- Return of big blue ocean of nothing.
- Questionable touchscreen controls that sounds incredibly forced.

Nintendo seems to be trying really hard to make a Zelda game I won't like.  But I'll probably still buy it because, you know, it's Zelda and it would take some sort of anti-talent to screw that up.  Even at their worst Nintendo still makes pretty good games.

The return of the ocean though is so typical Nintendo.  "Every fan hated it so let's bring it back just like we did with Krystal and anything we first introduced in Yoshi's Story!"

Offline Kairon

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RE:Zelda DS: Phantom Hourglass
« Reply #122 on: May 25, 2007, 11:23:47 AM »
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Originally posted by: Ian Sane
But I'll probably still buy it because, you know, it's Zelda and it would take some sort of anti-talent to screw that up.


Sega could do it.
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Offline KDR_11k

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RE: Zelda DS: Phantom Hourglass
« Reply #123 on: May 25, 2007, 08:01:03 PM »
Nintendo being lazy and using a similar setting so they can reuse models

Unlikely, a Gamecube game more polygons in one character than the DS can have in the entire scene.

The changed travel may reduce the tedium that is travelling on the ocean though, especially not having to summon the wind all the time should help.

Offline Ceric

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RE: Zelda DS: Phantom Hourglass
« Reply #124 on: May 26, 2007, 04:02:08 AM »
My big beef was their wasn't an area I could just go easily and use the great battle system in Wind Waker.  Which was a real shame and a half.  If the ocean was just a little more concise things be better.  Be sort of neat if maybe this time we could possible travel a river or something as well.

Though I am interested in all the other facets of the game, like its predecessor.
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