Author Topic: IMPRESSIONS: New Super Mario Bros.  (Read 10880 times)

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Offline KDR_11k

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #25 on: March 23, 2006, 09:13:48 AM »
YI is pretty easy and short, at least that's how I felt when I finished it as a kid.

Offline TheYoungerPlumber

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #26 on: March 23, 2006, 11:17:57 AM »
Quick edit here to the article.  There are 8 red coins--not sure why I thought there were only five.  Not a big deal, right?  I also mentioned mushroom houses

Also, if you think Yoshi's Island was easy you clearly did not go for 100%, because finding everything was difficult and some of the bonus levels were also tricky.
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Offline vudu

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #27 on: March 23, 2006, 11:38:30 AM »
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Mario can store a single item, much like in Super Mario World, which is activated by touching the screen.
Wait, what?  I thought you could store up to three items?

Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline KDR_11k

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #28 on: March 23, 2006, 09:05:44 PM »
They've reduced that. Seriously, being able to take four hits before dying would be way too easy.

Also, if you think Yoshi's Island was easy you clearly did not go for 100%, because finding everything was difficult and some of the bonus levels were also tricky.

I never go for 100%. That just feels like pointless time wasting to me since it usually involves searching through places I've been to already in order to find every single secret.

Offline nitsu niflheim

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RE:IMPRESSIONS: New Super Mario Bros.
« Reply #29 on: March 24, 2006, 05:07:32 PM »
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Originally posted by: Pale
But do they remember seeing as you preordered a game that didn't really exist yet?


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Offline TheYoungerPlumber

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #30 on: March 25, 2006, 08:30:22 PM »
Here's another fun tidbit I discovered near the end of the last day: World 2 is in the desert. SMB3 HAWT
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Offline GoldenPhoenix

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RE:IMPRESSIONS: New Super Mario Bros.
« Reply #31 on: March 26, 2006, 11:34:11 PM »
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Originally posted by: jasonditz
Quote

Originally posted by: VGrevolution
I personally am concerned, it seems the game follows a similar level design as the original SMB which is pretty basic by today's standards. Also take in the fact I am a big SMB3 fan, which makes it even more dissapointing since this game looks like it could be taking a step back for the series! With that said I'll still be buying it, but I won't be expecting much.


I took that to mean in terms of sensibilities rather than in terms of complexity. We know there are at least two new powerups that we've never seen in a 2D Mario game before (the really, really big Mario from the cover and the one mentioned in this article. It's not going to be like the Japanese version of SMB 2 or something.


I hope you are right, BTW has there been any mention of a world map like SMB/SMW, or will the levels be one after another like YI, SMB2 and SMB?  
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Offline Artimus

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #32 on: March 27, 2006, 04:16:42 AM »
Pretty sure one of the impressions mentioned a map.

Offline KDR_11k

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RE: IMPRESSIONS: New Super Mario Bros.
« Reply #33 on: March 27, 2006, 04:57:39 AM »
One of the trailer videos showed the map, as well.