Let me go on record that Perfect Dark was tolerable, but that the only Rare game I ever loved was the critically-skeptical sales-failure Conker's Bad Fur Day.
Diddy Kong Racing, Banjo-Kazooie, Killer Instinct, Donkey Kong 64, Star Fox Adventures, and yes, even Jet Force Gemini and Blast corp to lesser extents, all convinced me as a Nintendo fan that Rare was overhyped by fanboys and that they were nothing special. Kameo sounded dead-in-the-water from the moment I read about it in Nintendo power, and my perception hasn't changed now that it's been released 4-5 years later and hundreds of thousands of dollars later.
Seriously, I found their platforming endeavors to be vastly inferior to Mario 64, I found their FPS' to be merely sensible though in a genre normally crippled, KI was a throwback, DK64 was horrific, and Jet Force Gemini convinced Miyamoto himself that 3rd person shooters were not feasable.
The only time I ever loved a Rare game was Conker's BFD, a game where they finally ditched the facade of gameplay and instead poured on their british humour, sensibilities, and imagination. Ironically, this game was met with lukewarm critics and lackluster sales. Only when Rare fully exploits that true sense of itself as seen in Conker will I be convinced that they are anything but another developer, luckily boosted by hanging onto Nintendo's coattails.
Seriously, I don't know what anyone saw in DKR or BK to begin with.
...Now back on topic!
I will say this for Pinata: the concept sounds decent (unlike Kameo's paper-thin concept) and the visual style they're employing is heads and shoulders above what Kameo impressed upon me. For that alone, I'm willing to take a wait-and-see-approach.
~Carmine M. Red
Kairon@aol.com