Its not somuch mario 64 wasnt real Mario, its more Mario Sunshine, but I was saying in that other thread that Mario Revolution or Mario 128 or whatever, shouldnt live up to the Mario 64 it has t liv eup to THE CALSSIC Mario games, but also retain some of what made mario 64 great also.
It should be a 3-D world like Mario 64/Sunshine bt it just needs to change a few things, like rturn to Mushroom Kindgom above all else, bring back Warp Pipes istead of Paintings, and restore some of Marios clasic abilities, like Fire Flower, Magic Mushroom, and Star Man all need to be brought back. Also it should have a real GOAL at the end of the levels that is in line with what they ahd in the past, Mario 64 had some goals in some levels but it strayed from the classics in that every level had something different to do, where as in Mario Bros it was the flag pole, SMB2 it was the slot machine, SMB3 it ws the cards, SMWorld it was the tape, etc.
I am all for new levels and new enemies and new power ups because EVERY Mario game espands the universe in thes ways, I am ALL AGAINST new worlds or new gameplay in ANY WAY SHAPOE OR FORM. Mario as a platformer is alwasy about running, jumping, bashin bricks, collecting gold coins, finding power ups, JUMPING from platform to platform. Things like that. Also they should return to the traveling through various worlds and ending up in a castle like previous games, verses Mario 64 which took place entirely in the castle and sunshien which was a stupid tropical island (rehash of Mario World and sucky one at that)
And they absoulutley NEED to bring back the classic enemies. They need Gombas, Koopas, Lakitus, Spinys, Thwomps, Boos, Dry Bones, Shy Guys, Pirahna plants, Buzy Beetles, Bullet Bils, Cheap Cheaps, etc. and maybe introduce some new enemies.
Also it would be cool to bring back the Koopa Kids, but thats not so nescasary as some of the other stuff.