Author Topic: Final Fantasy VII-IX for the DS, Think it could happen?  (Read 19741 times)

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Offline Amodaus1

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #25 on: February 16, 2006, 04:05:50 PM »
I rather see Chrono Break (MAKE IT ALREADY!)

I'm not sure though, wouldn't they make this for psp instead?

Offline darknight06

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #26 on: February 16, 2006, 04:08:35 PM »
Let FF3 sell well enough and I guarantee you if they were gonna do it, it would be on the DS.

Offline jakeOSX

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #27 on: February 17, 2006, 03:43:13 AM »
even if the media cost more, i think there is a market for it. hell, i'd pay $50 for a DS version of FF9...


Offline vudu

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #28 on: February 17, 2006, 08:13:00 AM »
Quote

Originally posted by: jakeOSX
even if the media cost more, i think there is a market for it. hell, i'd pay $50 for a DS version of FF9...
Why?  For $50 you could buy a used PSX & a copy of the original game.
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Offline wandering

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #29 on: February 17, 2006, 09:54:05 PM »
So, wait, we want final fantasy 7, even though it originated on a sony platform...and we want goldeneye, on the basis that it originated on a nintendo platform?

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Offline capamerica

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #30 on: February 18, 2006, 08:31:48 AM »
We have every single Sonic game on the GameCube now and thouse all started off on Sega systems.
We have Xenosaga 1 & 2 coming to the DS and thouse both started out on the PS2.
We got Resident Evil 1, 3 and Resident Evil Code: Veronica X and thouse all came from differnt systems the Only Resident Evil game that showed up on a Nintendo console was Resident Evil 2.

People said Square would Never come back to Nintendo and look what has happen. They are suporting Nintendo very well, sure GameCube suport was a bit lacking but they have made it clear that they will really be suporting the Revolution and just look at the suport they have done for the GBA and DS then compair that the the suport they have given the PSP.

Just because a game starts out on one system doesn't mean it will always stay there.

I think based on how Square is working with Nintendo now we could defintly see these games and Future Final Fantasy games showing up on Nintendo Systems.
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Offline ShyGuy

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #31 on: February 18, 2006, 09:13:55 AM »
It just makes good business sense to re-release games to a group of gamers that may not have played them the first time around because they were on a different brand of console.

Offline Ian Sane

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #32 on: February 20, 2006, 06:30:25 AM »
It's funny how it's been ten years since the whole cartridges vs CDs fiasco and still the same old "well they can compress this" arguements are coming up again.  It's sadly been proven that if a bigger medium is available developers will take it even if compression techniques are available.  They always take the path of least resistance.  And then if you're talking about replacing FMW with something else you're talking about compromising the game.  That too has been established.  Developers don't like to compromise their game unless they feel that have to.  If Square Enix releases FF7-9 on the DS it will be because they feel that's where the sales are and that's the only reason.  Otherwise it would make much more sense to release it on the PSP.  I'd say any portable remake of FF7, unless it's on something like the N-Gage, would be a big seller no matter what.  DS might be the clear market leader in Japan but FF7 on the PSP would probably spark sales enough that it wouldn't matter.

I think it can happen but I wouldn't assume it will.  It seems to be an issue of ease of porting vs potential sales.  But saying something CAN be done and then listing a bunch of excuses or substitutions is a weak arguement.

Offline KDR_11k

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #33 on: February 20, 2006, 07:24:13 AM »
I don't think FF7 will be as big of a factor here. 1. It's not a new game and the graphics aren't nearly as amazing now as they were back then and 2. The PSP can't do FMVs well, either. The UMD drive drains too much power and while Sony might make an exception for Square they usually don't like devs abusing the battery like that. It'd need a change to the save system as well, especially with the increased battery drain.

Looking at Advent Children I wouldn't be surprised if S-E remade FF7 completely to have it fit The Original Vision (TM), i.e. AC's graphics style. Would they make a portable remake or would they aim for the console market? And would they decide to make it for the PSP because AC is there or will they decide that the DS's larger userbase means more money? After all, the DS is getting FF3 so there are probably more FF fans with a DS than a PSP.

If they're really strapped for cash they could make remakes for both the PSP and DS, many assets could be recycled (S-E uses a normalmap-like approach for textures and the highpoly models and backdrops could be reused for both).

Offline Smash_Brother

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #34 on: February 20, 2006, 07:24:22 AM »
Quote

Originally posted by: Ian Sane
I think it can happen but I wouldn't assume it will.  It seems to be an issue of ease of porting vs potential sales.  But saying something CAN be done and then listing a bunch of excuses or substitutions is a weak arguement.


It's all theory, sure, but if I was going to drop these games on a console, it would be the DS because the Nintendo segment hasn't experienced these games whereas the Sony segment likely has already.

Why was the REmake brought to the GC instead of the PS2? Because Sony fans had likely already played RE and wouldn't buy it again. Why was the MGS remake made on the GC? Again, same reason. Remaking these games on the GC made sense because it would likely be an experience which Nintendo fans hadn't had yet.

I don't know about the likelihood of them doing it, but I do know they seem to favor the DS ahead of the PSP, considering they have actual support for the DS whereas the PSP has very little from Square.
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Offline IceCold

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #35 on: February 20, 2006, 12:39:36 PM »
They always take the path of least resistance

That may work for circuits where the current behaves like that, but here there are many more factors involved. The DS is the runaway leader in Japan with a brilliant tie-in ratio and established RPG fans. The PSP, not so much.. And as many people have pointed out, many Nintendo fans haven't played FF7, so it would make even more sense. I don't know if Square is going to do a portable port, but if they are, it will at the very least be on the PSP and DS.
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Offline Ian Sane

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #36 on: February 20, 2006, 12:58:13 PM »
"It's all theory, sure, but if I was going to drop these games on a console, it would be the DS because the Nintendo segment hasn't experienced these games whereas the Sony segment likely has already."

If I was in charge of a third party that would be my logic too.  But few third parties seem to use this logic so it's not something I count on.  There have been so many times where a good but generic "me too" game is released on a console that has several games like it and it gets lost in the shuffle where it would have benefited from being on a console starved for that genre.  There have been times where a "big fish in a small pond" third party went multiplatform and got creamed when they suddenly had to compete with every other third party in existence.  There have been games that thrived as exclusive titles on one of the "secondary" consoles but bombed when they were ported to the market leading console.  There all sorts of examples where a third party game stands out based on the nature of how it's released.  But so many times third parties ignore this so even though it makes sense it isn't enough for me to think it will happen.

Offline Smash_Brother

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #37 on: February 20, 2006, 01:58:16 PM »
I won't argue that, but there's also the question of where the market is the most heavily saturated. In this case, the DS is receiving a great deal of RPGs. Thus, it's safe to assume that the mainstay of the RPG handheld market exists on the DS at this point.

I understand a game being the big fish in the small pond can be a good idea, but sometimes, even with all of those other fish in a large pond, there's enough food to go around to sustain all those fish and then some.

Also, I think FF carries with it enough of a brand name that they'd be successful on any console, but I think they'd get more on the DS because the DS represents the audience which is the least likely to have played their games before.
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Offline KDR_11k

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #38 on: February 20, 2006, 08:20:15 PM »
In Japan portable gamingof all kinds is on the rise while home consoles are declining. If that's enough to make S-E favour the DS over the PS3 (I don't think the PSP will be much of a factor for their decisions) I don't know.

Offline Terranigma Freak

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #39 on: February 21, 2006, 09:43:43 AM »
The FMVs MUST BE COMPRESSED because the DS runs at a lower resolution than the PS1. So no matter what, the videos have to have it quality reduced to fit the DS, but it won't look bad either since the screen is smaller. That along cuts quite a few megs out of each FMV.

Either way, I wouldn't pay a dime for Final Fantasy anything.

Offline KDR_11k

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #40 on: February 21, 2006, 08:54:49 PM »
FMVs? You can forget about that, neither the DS nor PSP can handle FMV-heavy games. That's why I'm saying "remake" all the time because a direct port is impossible. Even at reduced resolution (from 320x240 to 256x192 or something, not that much smaller) the FMVs don't fit on a cart and like I said, the PSP's battery can't handle such heavy disc use. They'd have to reduce the number of FMVs as much as possible but since they know how to do more with limited hardware now they could pull a lot of it off in realtime.

RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #41 on: February 22, 2006, 06:43:34 AM »
Quote

Originally posted by: KDR_11k
FMVs? You can forget about that, neither the DS nor PSP can handle FMV-heavy games. That's why I'm saying "remake" all the time because a direct port is impossible. Even at reduced resolution (from 320x240 to 256x192 or something, not that much smaller) the FMVs don't fit on a cart and like I said, the PSP's battery can't handle such heavy disc use. They'd have to reduce the number of FMVs as much as possible but since they know how to do more with limited hardware now they could pull a lot of it off in realtime.


As I've stated earlier Angel Studios stated originally that they developed there compression techniques for FF7 N64 and Square turned them down. If they determined that they could FF7 with FMV included on a 512Mb(64MB)cart, then fitting the game on a DS cart which is nearly double the size shouldn't be an issue. Especially since the FMV would be at a lower resolution.
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Offline ruby_onix

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #42 on: February 22, 2006, 02:39:12 PM »
Quote

Originally posted by: Smash_Brother
Why was the REmake brought to the GC instead of the PS2? Because Sony fans had likely already played RE and wouldn't buy it again.

Actually, REmake was on the Cube because Angel Studios ported RE2 to the N64 (after Square refused to let them do FF7) just to prove it could be done. This convinced Mikami to give the N64 a chance, so he announced RE Zero for the N64. But "possible" doesn't mean "easy" or "worthwhile", so RE Zero got shoved onto a back burner until the N64 died and the Cube launched. The REmake was a tech-demo that Mikami was building in order to get a feel for what to do with RE Zero (now moved to the Cube), which went out of control and became a complete game, because Mikami and his team were having so much fun with making it.

Quote

Why was the MGS remake made on the GC? Again, same reason.

MGS:TTS was made on the Cube because Hideo Kojima owed Miyamoto/Nintendo something special as an apology for his "purple handbag" GameCube comments. Silicon Knights being put at Kojima's disposal should've made the whole process effortless. Suggesting a port of MGS was a rather uncreative move on SK's part, but what really killed the game was that Konami wasn't interested in it, and that they had much bigger and better things going on (in the same series even) with the PS2.


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Offline Terranigma Freak

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #43 on: February 23, 2006, 02:37:50 AM »
Quote

Originally posted by: KDR_11k
FMVs? You can forget about that, neither the DS nor PSP can handle FMV-heavy games. That's why I'm saying "remake" all the time because a direct port is impossible. Even at reduced resolution (from 320x240 to 256x192 or something, not that much smaller) the FMVs don't fit on a cart and like I said, the PSP's battery can't handle such heavy disc use. They'd have to reduce the number of FMVs as much as possible but since they know how to do more with limited hardware now they could pull a lot of it off in realtime.


Dude, where the hell have you been? Hello, Re2 on N64???? Remember that game? You know, 2 CDs in one 64MB cart? The DS can hold games TWICE that size and you're saying it won't fit? A game can fit on a 64MB cart with tons of FMV (not to mention voices in RE2) but CAN'T fit on a 128MB cart? What kind of logic is that?


Offline capamerica

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #44 on: February 23, 2006, 03:59:53 AM »
I don't see why we can't have FMV on the DS, I mean as crappy as they are the GBA has Shrek and Shrek 2 as GBA movies and they don't kill the battiery life. Some one should do a test and see just how well a DS can handel FMV. I have a feeling that useing Nintendo's compression FMV could be done with out any real effect on battery life.

and come on be realistic, the PSP's battery can't even handle normal game play, They will never get a real RPG cause 30min into it the battery will die on you. And who only plays a RPG for 30min?
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Offline KDR_11k

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #45 on: February 23, 2006, 04:46:57 AM »
TF: I've never played RE2 so I have no idea how many FMVs there are.

Offline Smash_Brother

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #46 on: February 23, 2006, 07:09:25 AM »
Quote

Originally posted by: ruby_onix
Actually, REmake was on the Cube because Angel Studios ported RE2 to the N64 (after Square refused to let them do FF7) just to prove it could be done. This convinced Mikami to give the N64 a chance, so he announced RE Zero for the N64. But "possible" doesn't mean "easy" or "worthwhile", so RE Zero got shoved onto a back burner until the N64 died and the Cube launched. The REmake was a tech-demo that Mikami was building in order to get a feel for what to do with RE Zero (now moved to the Cube), which went out of control and became a complete game, because Mikami and his team were having so much fun with making it.

MGS:TTS was made on the Cube because Hideo Kojima owed Miyamoto/Nintendo something special as an apology for his "purple handbag" GameCube comments. Silicon Knights being put at Kojima's disposal should've made the whole process effortless. Suggesting a port of MGS was a rather uncreative move on SK's part, but what really killed the game was that Konami wasn't interested in it, and that they had much bigger and better things going on (in the same series even) with the PS2.


Yes, but before ANY of that could happen, someone needed to believe that these games might actually, you know, sell to the audience on the console.

I don't care what went on between the devs, if no one thought the game had a place there, they wouldn't bother porting it.
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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #47 on: February 23, 2006, 12:45:42 PM »
Quote

Originally posted by: Terranigma Freak
Quote

Originally posted by: KDR_11k
FMVs? You can forget about that, neither the DS nor PSP can handle FMV-heavy games. That's why I'm saying "remake" all the time because a direct port is impossible. Even at reduced resolution (from 320x240 to 256x192 or something, not that much smaller) the FMVs don't fit on a cart and like I said, the PSP's battery can't handle such heavy disc use. They'd have to reduce the number of FMVs as much as possible but since they know how to do more with limited hardware now they could pull a lot of it off in realtime.


Dude, where the hell have you been? Hello, Re2 on N64???? Remember that game? You know, 2 CDs in one 64MB cart? The DS can hold games TWICE that size and you're saying it won't fit? A game can fit on a 64MB cart with tons of FMV (not to mention voices in RE2) but CAN'T fit on a 128MB cart? What kind of logic is that?


Not only that but the N64 version of the game ran in 640x480 resolution versus the PS1's 320x240. Angel Studio's actually re-rendered all of the backgrounds in the higher resolution because of this. So the N64 background files uncompressed would be around four times the size of their PS1 equivalents. The game looked significantly better, although the FMV was a little on the grainy side.
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Offline vudu

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RE: Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #48 on: February 24, 2006, 08:18:41 AM »
Quote

Not only that but the N64 version of the game ran in 640x480 resolution versus the PS1's 320x240. Angel Studio's actually re-rendered all of the backgrounds in the higher resolution because of this. So the N64 background files uncompressed would be around four times the size of their PS1 equivalents. The game looked significantly better, although the FMV was a little on the grainy side.
This might be a dumb question, but does anyone know the resolution used for the GameCube port of RE2?
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Offline darknight06

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RE:Final Fantasy VII-IX for the DS, Think it could happen?
« Reply #49 on: February 24, 2006, 05:54:26 PM »
I would think 640 x 480.  I believe that's the only resolution mode available.