Author Topic: IMPRESSIONS: Diddy Kong Pilot  (Read 1534 times)

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Offline Jonnyboy117

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IMPRESSIONS: Diddy Kong Pilot
« on: May 18, 2001, 01:24:06 PM »
Jonny played DKP with the tilt sensor and loved it!  Check out his hands-on impressions from the floor of E3.

Having never played Kirby's Tilt 'N Tumble, I was especially curious to check out this cool flying game, which I'd heard used the same technology.  The game can be played either with the D-pad or the tilt sensor, so the fancy technology isn't going to ruin the game for anyone that doesn't like it.    


The first thing I noticed was the Mode-7 graphics engine...it's just excellent.  Very colorful, very fast, and Rare even has some sweet background art for each level.  When the race starts, your chosen character flies directly at the camera, and then everything rotates around (very quickly) so you can see ahead to the track.    


You use the A-button for gas, and I was using the tilt thingy for control.  B shoots off a weapon, if you have one.  It's really odd to play the game without your left thumb doing anything, but the sensor picked up everything very well.  It was all quite smooth, much more so than I expected.  I played the game two or three times with the tilt sensor, and it felt like I was getting better with it each time.    


The gameplay is pretty standard kart racing fare, just in airplanes.  There are items scattered around in the air, and to keep you from just skipping giant chunks of the track, there are Wave Race-like buoys which you have to navigate around.  The enemy AI was pretty good, at least better than me.  ;-)    


I must say that DKP surprised me.  It's really fun and much easier to pick up and play that you'd think for a tilt game.  Also, maybe it's just the lighting in that area or the GBA's screen, but I had no problems with glare or darkening when I tilted the unit.  It's pretty sensitive anyway, so you actually don't have to move the unit very far out of direct light.  The game just feels like it's very far along in development, so don't expect to wait too much longer for this little gem.

THE LAMB IS WATCHING!

Offline IceCold

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RE: IMPRESSIONS: Diddy Kong Pilot
« Reply #1 on: October 26, 2006, 11:02:04 PM »
Quote

The game just feels like it's very far along in development, so don't expect to wait too much longer for this little gem.
We didn't wait too much longer at all.. only four years and a namechange! Not bad..
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Offline vudu

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RE: IMPRESSIONS: Diddy Kong Pilot
« Reply #2 on: October 27, 2006, 09:10:10 AM »
Normally I'd smack you for doing something like this, but it's actually kind of funny.  Good show.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!