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Originally posted by: KDR_11k
Your list has no Naruto: Gekitou Ninja Taisen (Naruto: Clash of the Ninja in the US but the japanese releases go up to version 4 by now, no reason to pick up any of the older ones) so I suppose you haven't played that. On par with or even above SSBM.
I know how much story is in DoA (though I hate how you need external references to understand any of it if you don't own the entire series) but in a fighting game I don't look for the story. The pick up and play appeal seems rather limited to me because the combos are triggered by illogical inputs (pet peeve of mine) so you have to learn which input does what instead of being able to derive it from the sequence you inputted. Too much combo learning means little pick-up-and-play value to me. IMO extremely high PUNP is important for all multiplayer console games since I've yet to play a console game with my friends they have played before I showed it to them and if they can't get going within five minutes they tend to go and play Counterstrike instead while declaring that the game sucks.
Oh and Melty Blood is a game I recommend for high PUNP.
I played naruto GNT 3, although i was expecting something of the likes of DBZ: Boutaki (spelling?) i was surprised that it had more depth, i know people at willvolution are crazy for it, but honestly its very broken, glitchy, and some of the string/combos are vastly overpowered, mainly haku, and i don't enjoy zazuba's ability to cancel into any string by connecting a jumping A, that and naruto doing like 80% or over (depending on the character) with 1 combo into regansan (spelling) is just out of hand
But i completely agree with DoA, garbage, the counter system is terrible, INVINCIBILITY ON THE GET UP IN A 3D FIGHTER! madness, if soul calibur adopted that poeple would roit, and although some argue that the enviromental dmg is more fair then a ring out (because obviously the match isn't instantly ended) i find it to be equal just on the count that in DoA 3 anytime you got smacked into ANYTHING 50% out the window and in some situations you could be comboed from it, why bother, just leave it at Ring out, oh yeah i forgot, DoA is so pretty and has digital breasts, 10!!! MASTERPIECE, GREATEST GAME EVER!....
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Originally posted by: capamerica
This is pretty much the order of how I like the Fighting games out there:
#1 Super Smash Bros
#2 Dead or Alive
#3 Soul Calibur
#4 King of Fighters (and other SNK Fighting Games)
#5 Tekken
#6 Guilty Gear
#7 Virtua Fighter
#8 Power Stone
#9 Mortal Kombat
#10 Project Justice
#11 Killer Instinct
#12 Bloody Roar (This one use to be much higher up on my list, then I played Bloody Roar 4)
#13-99 Anything I missed
#100 Street Fighter (and other 2D Capcom Fighting Games)
What you should have written
1- Street Fighter 3: third strike & Super smash brothers melee(The 2 arguablly greatest, most diffucult at top tier play games to master, although if
i had to give it to one, it'd be SF3 cause of the parry, here's hoping SB revolution will
have a parrying type mechanic)
2- Garou: Mark of the wolves
3- the alpha's and SF II
4- Smash brothers (would've been higher if L-canceling wasn't so broken (it was a glitch though)
5- Virtua fighter 2
6- Soul calibur 2 / 3 (i can't choose which is better, Ivy was some sort of monster in 2, they toned every one down in 3 but the glitches...)
7- Last Blade 2 (so unblanaced but i like it)
8- 1000000- everything else (Cap vs snk, VF 4, Tekken a couple of others are at the higher end)
1000001- Mortal kombat PEOPLE this is not a fighting game, and it NEVER will be, ever, no arguements please
1000002 DoA I think it's worse then mk, because i find 3d isn't as polished as 2d, that and mk was "WOW, BLOOD SO
COOL", which is better then "THE GFX THE GFX, LOOK NIPPLE, 10!!! X-BOX = GODMODE"