Author Topic: Mana Revolution  (Read 2675 times)

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Offline nemo_83

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Mana Revolution
« on: December 29, 2005, 10:24:15 PM »
pictures

The rumor is the game might be going to Revolution; it was planned for the PS2, but can the PS2 really do what is shown there?  Can the Cube even do individual leaves in trees?
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Offline Mario

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RE: Mana Revolution
« Reply #1 on: December 30, 2005, 12:01:11 AM »
It's for PS2. It doesn't look too special there, but it looked good in the very first screen they showed, which I guess was a bit misleading.

Offline NinGurl69 *huggles

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RE: Mana Revolution
« Reply #2 on: December 30, 2005, 12:37:12 AM »
Both Metroid Primes rendered the leaves in their vegation just fine, with solid framerates, in more interactive game worlds that PS2-crop RPGs tend to not dare create.

Sure PS2 can do this.  Have it run at 20fps like the first Kingdom Hearts.  It fits well with all the other softly-textured RPGs in the PS2 library, thanks to a lack of texture detail.  Cel-shading would've been nice, but its performance in RPGs has been fairly hit-or-miss on PS2, i gather.  There's all kinds to tricks to make these games look good on current consoles.  Especially the kind that dictates that gameplay models should be separate from the cinema models, so that you can show more detailed characters during cutscenes; you just gotta make sure you never let the camera get too close to the gameplay models so you don't highlight what they lack.  Metroid Prime and RE4 are "guilty" of this, but gameplay visuals stack up favorably, eh?  Especially considering Capcom decided to use DVD-FMV's for PS2's RE4 instead of real-time imagery.

BUT THE BIGGEST TRICK HERE ARE THE *small screenshots* which simply hide the truth.  Any little screen can look good, cuz all it does is SIT THERE.  When you think a screen looks "good", it's time consider what the system has to "sacrifice" to pull it off.
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Offline jasonditz

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RE: Mana Revolution
« Reply #3 on: December 30, 2005, 05:14:19 AM »
personally I don't think it looks as good as Dragon Quest VIII... I mean, it's cel-shaded and all but that's way better than I expected anything on the Ps2 to look.

Offline attackslug

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RE:Mana Revolution
« Reply #4 on: December 30, 2005, 06:01:36 AM »
That is indeed a very nice-looking game, but certainly not above the capabilities of PS2 of GC.  As someone else stated, the small screenshots hide imperfections and make it more difficult to discern between real time and possibly prerendered scenes.  
Oh, and far as the leaves go, those are definately not individually rendered.  Foliage textures with alpha channels are the more likely route here, ala RE4.

Offline kirby_killer_dedede

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RE: Mana Revolution
« Reply #5 on: December 30, 2005, 07:54:54 AM »
That's definitely for PS2.  The amazing art direction misled you apparently.


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Offline nemo_83

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RE:Mana Revolution
« Reply #6 on: December 30, 2005, 04:15:43 PM »
I just can't believe the PS2 can do that; the pics must be taken from small areas.  The only GC game that comes close to rendering every leaf in a tree is Twilight Princess and it doesn't even really do it.  The only hardware I have seen do every leaf is 360.  And why exactly do they need the Havoc engine for physics in a PS2 title?  
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Offline NinGurl69 *huggles

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RE: Mana Revolution
« Reply #7 on: December 30, 2005, 04:54:12 PM »
Did you not READ the responses?

~~~~~

You haven't even played Twilight Princess yet.

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Quote

Originally posted by: nemo_83
I just can't believe the PS2 can do that;


I just can't believe you play video games.
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