So we know Nintendo is aiming at the smallest CPU possible, but what about the GPU.
toy shopAparently the toy shop demo at ati.com is the aim of Nintendo's chip. It would only make sense for it to be more efficient and generally more advanced coming out a year after 360 and considering the R&D probably began on this chip long before the 360's.
stills can be found hereThere are aparently signs with the words Broadway and Hollywood in some video, perhaps the Toy Shop demo; I'm still trying to download the damn video to give it a look. The German blogger maybe on to something with the Fast14 technique; ATI's latest chip may be using it.
I will edit this with further information; until then dig into the following patent on panoramic rendering filed by
Nintendo I'll be back some time around midnight when I give up on finishing my spanish homework before it's due.
Until then I'll paste the following which I've posted before in another thread.
the latest quote from Miyamoto on the Revolution's last secret in its entirety.
"People's idea that video games were American grade school kids with their face pressed up against the TV made us want to design the new controller. Boring things will become interesting. But, I can't say any more."
an earlier quote:
"It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that."
He's definately talking about the controller in the latest quote, but he is saying that the inspiration for the controller's motion capture spawned from their disappointment with the stationary televsion.
I found the following quote on a blog:
"Akihiro Hino (producer at Level 5, ´True Fantasy Live Online´, ´Dragon Quest VIII´) believes that the Revolution will give birth to new types of games. He is personally interested in making an RPG where you hold a shield in one hand, a sword in the other and mount a head set on our head"
Also here are two quotes from n-sider.com
"We invented the current way a console is played - in front of a television and holding a controller - but maybe that image will change." - Satoru Iwata, Nintendo President
May 13, 2004
"The concept of a home system today is defined as hardware that you tether to a box (TV), and you are tethered to it via a controller; we think that's an old paradigm."
- Reginald Fils-Aime
January 01, 2005
Cube mapping is as I understand it when one takes six flat perspectives and rolls them onto a sphere creating a panoramic view; Nintendo could basically take six views, (as opposed to the single box view we have in todays games which creates tunnel vision) wrap them onto a bubble in the game, and the perspective will emulate the way in which the human eye works. This could work well with a visor but I don't believe it would be required. This would be a low cost solution for gamers who can't afford an HDTV. One would be able to see characters running up from the left or right as if one saw them out of the corner of the eye. This could also allow gamers to move their character through a prerendered background in which the camera can move as the image is truly 360 degrees. Nintendo could take this and apply it to all their old 3d games without changing any graphics.