This is completely ridiculous. (The link to to nytimes.com, you need to do free registration to see it.)
This is about the saddest thing I've read in a while (hot on the heals of watching "Requiem for a Dream".) PC games are a mystery to me, but really, if you need to pay a person in China to play the game for you, then either you shouldn't be a gamer, or the game isn't really a game, in which case you shouldn't be playing it at all. If this is what MMORPGs are all about, then count me out, thank you very much. Sickening
Here's the beginning, for the lazy:
"One of China's newest factories operates here in the basement of an old warehouse. Posters of World of Warcraft and Magic Land hang above a corps of young people glued to their computer screens, pounding away at their keyboards in the latest hustle for money.
Workers have strict quotas and are supervised by bosses who equip them with computers, software and Internet connections to thrash online trolls, gnomes and ogres.
The people working at this clandestine locale are "gold farmers." Every day, in 12-hour shifts, they "play" computer games by killing onscreen monsters and winning battles, harvesting artificial gold coins and other virtual goods as rewards that, as it turns out, can be transformed into real cash.
That is because, from Seoul to San Francisco, affluent online gamers who lack the time and patience to work their way up to the higher levels of gamedom are willing to pay the young Chinese here to play the early rounds for them.
"For 12 hours a day, 7 days a week, my colleagues and I are killing monsters," said a 23-year-old gamer who works here in this makeshift factory and goes by the online code name Wandering. "I make about $250 a month, which is pretty good compared with the other jobs I've had. And I can play games all day."
Oh, and this little tidbit is perhaps worse than all that:
"On eBay, for example, 100 grams of World of Warcraft gold is available for $9.99 or two über characters from EverQuest for $35.50. It costs $269 to be transported to Level 60 in Warcraft, and it typically takes 15 days to get the account back at the higher level.
In fact, the trading of virtual property is so lucrative that some big online gaming companies have jumped into the business, creating their own online marketplaces.
Sony Online Entertainment, the creator of EverQuest, a popular medieval war and fantasy game, recently created Station Exchange. Sony calls the site an alternative to "crooked sellers in unsanctioned auctions.""