This was a very good read. It's too bad though that I'm not interested at all in any of the developers involved in the discussion. While it's good for developers to be showing interest in the Rev we need to hear more from the third parties that actually matter. Having the Alien Hominid guys on board is nice but it isn't going to sell any Revs.
One quote that specifically caught my eye: "Nintendo did say that the 'regular' controller will also be on sale, but developers have to support the standard" That's a very important point that a lot of people seem to shrug off with "they're making the shell" and "Cube controllers are supported." It doesn't make a difference if Nintendo makes traditional controllers an option. Developers HAVE to support the standard controller so unless the shell is included with every controller no one will support the damn thing. If the remote is the standard then all we'll ever get is remote games. Third party ports might as well not even exist.
This quote was from Eric Holmes and in my opinion he makes the best points in the whole roundtable. He seems excited about the Rev but he constantly questions the change it has made. It's a very unbiased way of looking at it.
Other quotes of his I like:
"I think it will be up to Nintendo to drive this. That's what they're good at -- forging new ground with the medium they've defined."
"As a multiplatform developer, adding new functionality to the familiarity of the old pad is what I would have preferred."
"I'd like to know more about the software. When the announcement came out there was a whole lot of buzz about what could be done with the controller, but I have yet to see some video or feature doing the internet rounds in the same way that the PS3's E3 'Killzone' movie did. There's a lot of talk about what you could do...how about showing an amazing game running that is an absolute must-have-must-play-must-get-on-day-one system seller? I think if you showed what is being done with the unit it would make the potential of the controller clear."
"I keep reading about how they're chasing a new audience, people who are 'afraid' to pick up the existing controller as it stands. Are existing controller designs really a problem for people to pick up and play? I guess Nintendo thinks so. I don't know exactly who they're talking about -- maybe non-gamers in a shared house, girlfriends or family members who don't play games...? I don't think it can be kids, because kids seem to be utterly fearless when it comes to trying things out.
Is the controller what makes people buy a console in the first place? I think they spend more of the time looking at the packaging, the logo or the console design itself. When was the last time you even saw a controller in a TV ad for a game? It feels like they're pushing for a new market, maybe for people who live in the house where there is already a games console, but who don't currently play games? I'd guess that the controller might solve that problem, but is that the key problem to be solving? Is that really what they should be focusing on? Looking at the strategy both as a third-party developer and a hardcore gamer it seems like an off-the-wall concept."
Maybe I just like what he says because it's very similar to what I think.