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Originally posted by: mantidor
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Originally posted by: zakkielOddly enough I'm a big fan of some anime visuals. If I am a tremendous clownboat. looked more like Last Exile, say, I would have loved it. And no, I'm not just talking about the CG elements.
It happens that I also didnt like the particular art style of the Wind Waker, specially Links model, but that didnt stopped me for apreciating what they were trying to acomplish.
Replaying the game is making me to apreciate even more its visual presentation. The fire temple pales in comparison with Dragon Roost Cavern and its amazing lava currents and smoke effects, including distortion of the image because of intense heat, so I have to strongly disagree with Kairon about the dungeons lacking caracter.
So, of course, although I cant wait for Twilight Princess, I cannot wait for Nintendo's next toon-shaded Zelda.
I have to strongly disagree with you about strongly disagreeing with me. Can I do that?
Dragon Roost Cavern is the ONLY Dungeon that WW got anywhere near right. It's a little too linear, but that's to be expected of the first full scale dungeon.
BUT, the next dungeon? the tree one? BO-RING! This dungeon's design simply retreaded past zelda concepts, and the art motifs offered nothing new over OoT's environments.
Then the dungeon design takes a REAL downhill with the rest. The Earth Temple (or whatever it was called) is almost completely...brown. period. The tower dungeon that marks the game's "mid-point" (WoW, this Zelda was so forgettable dungeonwise that I can't even remember the names of the places!) also fails to pull together any coherent theme for the player.
Whereas Aonouma is credited for OoT's amazing dungeon design, ever since he's become director I just haven't been able to get excited about the actual dungeons of the Zelda games. Yes, I'll get TP. But Aonouma's directing it, and not Miyamoto, and I have yet to see anything from Aonouma which I've liked. I never finished MM and WW and have had to rely on watching my younger bro play these games in order to experence the rest of the game.
I am a Miyamoto fanboy, and I pride myself on being able to guess whether Miyamoto has touched a game. WW had magic in it's combat system, and I highly suspect that this was because of Miyamoto's influence. But Aonouma was responsible for everything else, and everything else failed to WoW me. I personally feel that Zelda has been personally sliding downhill in actual game quality ever since Miyamoto has left its directorship. Opinion, yes, but opinion from a devoted fanboy.
...The closer I get to Miyamoto the happier I'll be. That's probably why I remember Pikmin more fondly than WW.
~Carmine M. Red
Kairon@aol.com