[From Stevey's link]
"The Xbox 360 system software runs on cores 1 and 2, with a minimum of 5% of the processing time of each of these cores being reserved for system-related tasks like networking, I/O, etc. For console developers, core 0 will be the primary core for running game code, because they'll have that core all to themselves."
So, if I'm reading this right, then 90% of the console's power can be used for game's themsevles? Assuming that Core 1 and 2 runs at the minimums? What happens if a develop pushes a game to use near that limit, and then someone's set up goes beyond the 10% minimum for core 1 and 2?
Maybe Nintendo was right to hide the specs if stuff like this is being done in the other consoles, as even if the Xbox 360 is more powerful than the Revolution, could all that power actually be put behind running a game?