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Originally posted by: Artimus
Basically all you're saying is you don't like a few games everyone else does, therefore Nintendo has bad second parties.
No, I'm ALSO correlating my likes and dislikes to Nintendo's actions. I'm proposing a hypothesis that explains Nintendo's past relations with second parties, and overall used this history to explain that second parties have insofar been unable to provide the support that Nintendo needs.
I actually do like a lot of the games I mentioned though, it's just that I don't think I'm blind to their faults. I happen to be an avid A-wing pilot who's still working on perfecting his game against Star Destroyers (I happen to want to relive the moment in Star Wars: ROTJ where an A-Wing crashes through the Super Star Destroyer's Bridge). My brother and I beat all three threads in ED and are inspired by some of SK's conceptual ambitions for the game, I didn't buy GoldenEye but my brother and I played PD for hours on end in both cooperative campaign and with our own individual map settings. I also like the distinctly British characters that PD on the '64 had, and I seriously hope that PD:0 does NOT destroy this atmospheric effect.
Now, it's clear from my previous criticisms that I'm not crazy about these companies. But then again, apparently Nintendo wasn't stock raving mad about them either, and that's why they eventually let these companies go in different directions. So maybe there's something to my likes and dislikes after all?
Anyway, what good is a hypothesis without predictions. Here they are:
Nintendo will keep Retro. I don't think Retro is a perfectly integrated entity yet, but they've received a lot of tender loving care (and money) from Nintendo, and have experience with a key franchise, such that there are a lot of developed resources in Retro that Nintendo is hoping to draw upon without the growing pains which came before Metroid Prime.
We won't be seeing much of N-Space again. Geist had a relatively long development time and it's "possession" feature turned out to be just a redecorated puzzle element. UNLESS N-Space has some amazing concept to do with the Rev Controller, I think Nintendo won't return to this studio for further projects.
GameFreaks, under my criteria, is also not exactly a stellar development house. What with so many handheld pokemon games being so similar, that suggests that this company may have a weakness. BUT, Nintendo will keep this company, because they're a cheap property so it really couldn't hurt to hold onto them AND they're a legacy brand under the Pokemon moniker. Interestingly enough, the company MAY have hidden creative talents that could bring them to more prominence, perhaps Drill Dozer? Either way, let's be fair. The Pokemon handheld games, stagnated as they are, are still heads and shoulders above any pokemon-clone competition.
Kuju is an interesting question. I'm almost ready to write them off because having played through Battalion Wars it turned out very one dimensional and displayed some problems with exactly how the missions were designed/scripted/executed. Also, it lacked key aesthetic elements that I would've expected, such as clear markers between campaigns. I was 3/4th through the game when I realized that I actually WASN'T still in the first campaign. BUT, for a company to have gone from Mary Kate & Ashley to this... oh, and it also impressed me how the model's feet conformed to the terrain. Well, I'd have to say that we don't see Kuju again, unless they're got a great concept under wraps that they can sell Nintendo on.
Everything sounds bad? Not at all! Nintendo actually does have one prominent very successful second-party story. NST. Although NST has been handed port after port, this Metroid Prime Hunters game could really be their break-out role. This studio has shown technical competency and the ability to integrate technology with game design imperatives, and with Metroid Prime Hunters as their first chance to really break lose creatively, NST is shaping up to be the model Nintendo 2nd party... hmmm.... the only second party that was actually created from scratch largely by Nintendo... (Retro was created with a collaborator who later left)
So..I AM saying that I can be critical about the second party games I've criticized in previous posts. BUT the point is NOT that these are bad games, but that the second parties who designed them and who have since split did not win Nintendo over either with these games.
Furthermore, this tendency of Nintendo to be dissatisfied with second parties and collaborators means that second parties has been a largely inadequate strategy for Nintendo to garner executive games. This is probably why in the cube era Nintendo went back to third parties and started farming out franchises to established third party companies like Capcom (Zelda) and to Sega (F-Zero). This strategy ALSO was not as successful as we all would've liked.
Thus, Nintendo developed the Rev to actually stand out so spectacularly from the other consoles in the hopes that perhaps if they couldn't compete with Sony and Nintendo for third parties on a head-to-head, money-hat based strategy, they needed something else to hopefully bring in third party exclusives.
~Carmine M. Red
Kairon@aol.com