Author Topic: G4 Interview with Iwata Reveals New Details  (Read 54411 times)

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Offline Renny

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RE: G4 Interview with Iwata Reveals New Details
« Reply #175 on: September 30, 2005, 02:12:52 PM »
The Western DS lineup has been weak in general. And those games were easy to pump out. Following your own apparent logic, those two facts are far from being a coincidence. The upcoming lineup is much more balanced as far as 'gamer' games versus 'non-gamer' games. Are you so redundant in your day-to-day conversation?
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Offline KnowsNothing

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RE: G4 Interview with Iwata Reveals New Details
« Reply #176 on: September 30, 2005, 02:35:52 PM »
"Yet the ratio of first party DS games targetting towards non-gamers and traditional games has been very significantly in favour of non-gamers."

I really disagree here.  Especially now that the production of games is really picking up.  Advance Wars, Kirby, Castlevania, Mario Bros, Mario Kart- all gamers games (there's a lot more).  Plus there are games like Trauma Center which are a little of both, which is perfect.  As for the nongames...Brain Training, Soft Headed Private School Brain Training (laffo), Nintendogs, uhhh....

"Have you paid attention to this generation?"
I thought we were talking about their next gen strategy.  This nongamer business started with the DS and now the Revolution.  I see what you're saying about being an "and" company, but the two things this gen were "mature and tiku tiku tiku! " and next gen it's "games and nongames," and so far they're doing a much better job this time around.

"Also, there seems to be a paradox in this thread and elsewhere, in that the pessimists seem to have more faith in Nintendo's ability to compete than the optimists do."
I've noticed this, but if everyone else is like me, the optimists know Nintendo can compete, but don't think they should.  And there's no use arguing about it because they're not.  I know that Nintendo is a big company and can compete with Sony (Microsoft is in a league of their own, what with their OS profits..), but I don't think they should.  I think the route their taking would be much more beneficial for both Nintendo and the gamers.  That's win-win  That's not to say that they're not competing with Sony at all, because videogames are videogames, but this time Nintendo's also trying to bring in nongamers.

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Offline Karl Castaneda #2

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RE: G4 Interview with Iwata Reveals New Details
« Reply #177 on: September 30, 2005, 02:42:34 PM »
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.

Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.

But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.
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Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #178 on: September 30, 2005, 02:48:03 PM »
Quote

Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.

Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.

But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.


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Offline Ian Sane

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RE: G4 Interview with Iwata Reveals New Details
« Reply #179 on: September 30, 2005, 02:48:06 PM »
"By the way, if Nintendo doesn't learn to compete, the non-gamer market will move to Sony as they become gamers, just as surely as the I LOVE HALO 2 market moved to Sony as they grew up."

Good point.  I think the logic is that this is different and that those interested in Nintendo's non-games won't be interested in what Sony has to offer.  But what if Sony changes too.  Let's say that this non-gamer thing does take off and Nintendo does very well next gen.  What happens if the gen afterwards (or perhaps even sooner) Sony releases their own remote and then steals Nintendo's new market with better marketing and by fixing Nintendo's screwups?  Then they're back to square one.  Avoiding the competition is at best a short term solution.  They have to be able to compete at some point.

Look at the portable market.  Nintendo dodged the PSP bullet.  Had Sony not overpriced the thing and focused too much on movies Nintendo could have been in serious trouble because the DS was really poorly prepared.  So they're okay for now.  But what about when Sony releases a PSP followup?  What if Sony learns from their mistakes?  The threat of a competitor stealing away Nintendo's market is always present.  They have to compete.  They can't make up new markets forever.  There was nothing to stop Sony from taking a shot at the portable market and there's nothing to stop anyone else from entering the "non-gamer" market.

Offline Karl Castaneda #2

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RE: G4 Interview with Iwata Reveals New Details
« Reply #180 on: September 30, 2005, 02:49:54 PM »
Artimus, that's BS and you know it. If you guys only spent one hour a day arguing, this board would be a ghost town.
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Offline Artimus

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RE:G4 Interview with Iwata Reveals New Details
« Reply #181 on: September 30, 2005, 02:50:33 PM »
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Originally posted by: Ian Sane
"By the way, if Nintendo doesn't learn to compete, the non-gamer market will move to Sony as they become gamers, just as surely as the I LOVE HALO 2 market moved to Sony as they grew up."

Good point.  I think the logic is that this is different and that those interested in Nintendo's non-games won't be interested in what Sony has to offer.  But what if Sony changes too.  Let's say that this non-gamer thing does take off and Nintendo does very well next gen.  What happens if the gen afterwards (or perhaps even sooner) Sony releases their own remote and then steals Nintendo's new market with better marketing and by fixing Nintendo's screwups?  Then they're back to square one.  Avoiding the competition is at best a short term solution.  They have to be able to compete at some point.

Look at the portable market.  Nintendo dodged the PSP bullet.  Had Sony not overpriced the thing and focused too much on movies Nintendo could have been in serious trouble because the DS was really poorly prepared.  So they're okay for now.  But what about when Sony releases a PSP followup?  What if Sony learns from their mistakes?  The threat of a competitor stealing away Nintendo's market is always present.  They have to compete.  They can't make up new markets forever.  There was nothing to stop Sony from taking a shot at the portable market and there's nothing to stop anyone else from entering the "non-gamer" market.


I agree with those sentiments. The disagreement comes when we discuss whether the Revolution is going to improve games or not.

I'm a huge fan of a new generation of control, not such a big fan of the non-gamer thing.


Viewtiful, I'd say most people average less than 2 hours a day socializing. Especially people who go to school. They'd do more on weekends.

Offline Ian Sane

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RE: G4 Interview with Iwata Reveals New Details
« Reply #182 on: September 30, 2005, 02:53:08 PM »
"With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff?"

Well I can't play games at work can I?    Though I guess I shouldn't be doing THIS either during that time.

Plus it's not like the Cube has been an oasis of game releases lately.  It's funny.  The less games come out for Nintendo consoles not only do I have more to b!tch about, I have more time to b!tch about it!  

Offline Karl Castaneda #2

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RE:G4 Interview with Iwata Reveals New Details
« Reply #183 on: September 30, 2005, 02:55:07 PM »
I guess I'm just a social guy.

It's not that I look down upon people arguing about games (it's interesting, after all), but I am rather surprised that you guys do it almost constantly. Maybe it's because the topic of discussion is Nintendo and they're a controversial company.

Edit: Ian, you see, Nintendo does think about you.
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Offline KnowsNothing

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RE: G4 Interview with Iwata Reveals New Details
« Reply #184 on: September 30, 2005, 03:15:50 PM »
Quote

Good point. I think the logic is that this is different and that those interested in Nintendo's non-games won't be interested in what Sony has to offer. But what if Sony changes too. Let's say that this non-gamer thing does take off and Nintendo does very well next gen. What happens if the gen afterwards (or perhaps even sooner) Sony releases their own remote and then steals Nintendo's new market with better marketing and by fixing Nintendo's screwups? Then they're back to square one. Avoiding the competition is at best a short term solution. They have to be able to compete at some point.

Look at the portable market. Nintendo dodged the PSP bullet. Had Sony not overpriced the thing and focused too much on movies Nintendo could have been in serious trouble because the DS was really poorly prepared. So they're okay for now. But what about when Sony releases a PSP followup? What if Sony learns from their mistakes? The threat of a competitor stealing away Nintendo's market is always present. They have to compete. They can't make up new markets forever. There was nothing to stop Sony from taking a shot at the portable market and there's nothing to

Hilarity.  Even when Nintendo wins, they still lose in your eyes.

Here's what I gatehr from that last post:  Right now you think Nintendo is going down the path towards failure, so you want them to change to be more like Sony so they can directly compete.  However, what you wrote above is the other way around- Sony is changing to fit Nintendo' style.  Yet Nintendo still loses.  It doesn't make sense.  By that logic Sony is in a pretty bad situation right now.
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Offline stevey

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RE:G4 Interview with Iwata Reveals New Details
« Reply #185 on: September 30, 2005, 04:01:01 PM »
Quote

Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.

Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.

But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.


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Ian why do you wine about every little thing nintendo does I like the new way nintendo going you just seen to want nintendo to go back to the snes age. That age is dead barrie your snes and move on the remote the is the future.
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Offline BigJim

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RE: G4 Interview with Iwata Reveals New Details
« Reply #186 on: September 30, 2005, 04:35:19 PM »
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I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.


It's not so hard. The last game I bought was Star Fox Assault. The next game I plan to buy is Zelda. A full year + of dust collecting awaits my GameCube. I'm one of those customers feeling alienated I described in a previous post. What to do until then? Discuss what Nintendo can do better, of course. I've been pulling out the older games that I haven't already sold on eBay, and it helps sometimes. If I had new games to play, certainly I'd be playing them right now instead of debating why I don't have any new games to play... or watching Tivo. One or the other.

But the lack of fresh epics is an ouchie... (that's a business and statistical term)

I would actually be quite curious to know what Nintendo thinks about the points mentioned in this thread. Nintendo never satisfactorily acknowledges these issues. They're all talking point, talking point, buzzword this, buzzword that. If Nintendo realistically acknowledged these issues, or at least responded to them without being a PR robot (Kaplan, Harrison), they wouldn't be brought up so darn much. At least we'd *know* where they stood for real and there wouldn't need to be a debate. Nintendo fans trying to speak for them (and reciting Nintendo's talking points) doesn't accomplish anything. What if PGC were to touch base with GH and see if they can try to get some kind of interview down that really covers every angle? PGC doesn't seem to do that sort of stuff anymore.

Quote

I thought we were talking about their next gen strategy. This nongamer business started with the DS and now the Revolution. I see what you're saying about being an "and" company, but the two things this gen were "mature and tiku tiku tiku! " and next gen it's "games and nongames," and so far they're doing a much better job this time around.


It's something of a trust issue, as Ian mentioned before. If next-gen turns out to be different from this gen where "everybody" is TRULY represented, and they don't just substitute "mature" with "nongamers" as a new buzzword in some weak proclamation of being an "and" company, then great. But there's been a few too many years of dismissals, doublespeak, and misdirections that a (so far) short term uptick in gamer DS titles will not rectify.  So not all of us are accepting Nintendo's talking points wholesale as what will actually happen just yet. I'm not a pessimist as much as I am a skeptic.

Quote

I've noticed this, but if everyone else is like me, the optimists know Nintendo can compete, but don't think they should.


I'm somewhat curious about this point. Why don't people want Nintendo to compete? Is it because they believe they can't win, or they don't care because they accept whatever Nintendo dishes them, or that they'd win to their own ultimate destruction (money), or because they don't know why and just go along with Nintendo because their talking point sounds logical? The REAL reason is usually not the same as the talking point. So I wonder why it's so quickly accepted.

I mean, if Iwata went on stage one day and (overdramatically) declared, "the console business is ours and we will take it back," I don't think too many people would be complaining... at least not until after he bit the head of a chicken off with his teeth to demonstrate his point, laughing manically as the blood ran down his chin and onto his bleached white shirt. The headless body still flapping on the podium before him.

....

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Offline KnowsNothing

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RE: G4 Interview with Iwata Reveals New Details
« Reply #187 on: September 30, 2005, 04:58:57 PM »
Well, no, I wouldn't complain if Nintendo were to take back the industry and be on top, but ultimatley it's how they get there and wha kinds of games they produce.  When I said compete I really meant DIRECTLY compete and ditch the whole nongamer strategy all together.  I don't want this.  I think the nongamer strategy is a good one that Nintendo should pursue.

Basically, I think Nintendo has the power, financially, to sell out and become Sony.  I think Nintendo COULD have an identical business as Sony Computer Entertainment, but I don't think they should, because they would no longer be the Nintendo that I know and am currently enjoying.  If they did this I do believe they would be successful (well, depends what you're comparing them to), but they'd lose what makes them Nintendo.  So when "faith" was mentioned- I have faith that Nintendo will bring me fun games to play while keeping with their current strategy  

That's all
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Offline BigJim

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RE: G4 Interview with Iwata Reveals New Details
« Reply #188 on: September 30, 2005, 06:04:56 PM »
Definitely fair enough. I don't mind them going after non-gamers either. I think it's perfectly fine. To be honest, I don't think the next gen will be quite as big as the current gen. The starting prices are going to be more cost prohibitive, not to mention the more expensive games. So trying to expand the customer base to at least meet the status quo will be important.

I am concerned, though, that their apparent focus will be too much on the non-gamers. And I know this is yet another touchy issue, but I don't think it's fair for anybody to dismiss the concern.

What we know is that Iwata was on stage for 50 minutes, talking about how awesome they are for making Nintendogs, brain games, showing charts and graphs on the new gamers that came on board with the release of those games, etc. And they used that as a precursor to revealing the Revolution controller. The *context* in which it debuted, and the reasoning they claimed for the controller design, was all wrapped around the nongamer. The "satisfy current gamers" was not a focus, but a bullet point. And to be just a bullet point after their failed attempt of being an "and" company is a valid red flag.

I mean, according to their chart, non-gamers still only made up the minority of Nintendogs sales. But the chart shows that more non-gamers bought Nintendogs than other games, and that is used as their proof of concept. That in itself doesn't sell me. All it tells me is to make more nongames to grow my market. It doesn't tell me to wrap the bulk of my strategy, design my controller, and spend the vast majority of my important 50 minute speech on them. They're marginalized enough as it is in the console market. It's almost like targeting a niche of a niche. At best it's risky. They seem to assume that Nintendo fans will be there no matter what, and these new gamers will just fill their cups to the rim with spoils.

And it's rather strange since the design of the DS is two-handed and very much like the SNES layout. The nongamers managed just fine.

But to bottom line it, I am all for Nintendo being that "and" company, and being the company that draws new people in, but they need to prove that they are big enough to handle it without sacrificing customers in the process. Their history with the GameCube demonstrated that they weren't. And the controller wasn't a good start for next gen since the context of its debut was about the non-gamer. Unless Nintendo considerably beefs up their development studios to be able to adequately accommodate everybody, they aren't going to be any better off in that regard... and next gen could be a rinse and repeat of this gen:

The games will be fun, but will there be enough fun games for "everybody" they make games for? That's the big question. Sadly none of us have the answer. All we have is history, and that's rocky.

They could also start kissing ass and get better 3rd party support, so Nintendo doesn't have to depend so much on their own titles. Jeez. Don't make us beg Valve for Half-Life 3.... Actually, I would gladly beg for that. Many times over. I'd bring kneepads if I had to. But in all honesty, Nintendo kisses nobody's ass. So I'm not holding my breath for that either. But I am open to being surprised and will gladly be the a-hole that was proven wrong for doubting Nintendo. I'd make it my forum title.  
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Offline trip1eX

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RE:G4 Interview with Iwata Reveals New Details
« Reply #189 on: September 30, 2005, 06:38:15 PM »
MS came along and lost $4 bil bringing the xbox to market.  Nintendo never could have afforded to compete on those terms.

What's funny is that you all bitching about Nintendo will buy a Revolution.  You know it.  lol.  

 

Offline Artimus

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RE: G4 Interview with Iwata Reveals New Details
« Reply #190 on: September 30, 2005, 06:56:12 PM »
Starting prices prohibitive? Never!

*orders his $4500 360*

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Offline BigJim

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RE:G4 Interview with Iwata Reveals New Details
« Reply #191 on: September 30, 2005, 08:13:11 PM »
Quote

Originally posted by: trip1eX
MS came along and lost $4 bil bringing the xbox to market.  Nintendo never could have afforded to compete on those terms.

What's funny is that you all bitching about Nintendo will buy a Revolution.  You know it.  lol.


You're apparently more sure of yourself than they/we are.

Nintendo didn't need to spend a billion a year to compete with MS. They've barely sold more units than Nintendo as it is.
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Offline ruby_onix

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RE:G4 Interview with Iwata Reveals New Details
« Reply #192 on: September 30, 2005, 09:37:49 PM »
Quote

Originally posted by: ViewtifulGamer
Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.

The Internet fills a gap in my entertainment time that doesn't conflict much with anything else. Usually random bits of time here and there. I read significantly more than I post.

When I go on a rant, it can take 10-30 minutes to write, depending on it's depth and nearby distractions. It takes out a good chunk of my Internet time, but I don't mind that. I dislike going on rants more than about once a week, simply because I don't like doing it.

When I want to play videogames, I prefer a time when I'm relaxed and have no restrictions on my time.


I would say that an increased job would take a chunk out of my Internet time, and an increased social life would take a chunk out of my videogaming time. If that makes any sense.
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Offline NinGurl69 *huggles

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RE: G4 Interview with Iwata Reveals New Details
« Reply #193 on: September 30, 2005, 10:34:19 PM »
I'm not an avid gamer (anymore), especially with upper division classes and all.
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I meet with friends on the weekend and dig into some multiplayerz or just hang out in general.  When I want to play, strictly for my own single-player leisure, I require at least a 3 hour block to help soak into the game (immersion, baby).  I'll rarely have that kind of opening available to me unless I take away time from something else (homework?  interwebbing?  media editing?  Mail Call?).  In turn, I've got a big handfull of games I haven't touched (nor beaten) since I bought them over the past couple years (Mega Man NT hello).
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Offline KDR_11k

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RE: G4 Interview with Iwata Reveals New Details
« Reply #194 on: September 30, 2005, 11:14:11 PM »
Push C-up and C-down at the same time on the N64 controller. Now push up and down at the same time on a d-pad. You can't.

Push X and /\ on the Dualshock at the same time. Good luck.

Offline PaLaDiN

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RE: G4 Interview with Iwata Reveals New Details
« Reply #195 on: October 01, 2005, 12:18:21 AM »
Name a game that uses C-up and C-down at the same time on the N64 controller.
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Offline wandering

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RE:G4 Interview with Iwata Reveals New Details
« Reply #196 on: October 01, 2005, 01:52:29 AM »
Okay, rant time.....

The argument I'm not really agreeing with here is that Nintendo is in an either-or position where they can either focus on non-gamers, or gamers, or both at the same time with different tactics for each. But the thing is, since the very beginning, console gaming has always been about catering to EVERYBODY, by providing a product that's easy to set-up and easy to play. The fact that videogames have spiralled down into increasing complexity is a problem that needs fixing... and if it isn't fixed, I imagine videogames will become a dnd-like enthusiast niche entertainment medium that gets overtaken by something else.

So, when people on this board say things like they're going after an unproven niche non-gamer market, that's frankly completely ridiculous. They're going after everyone, by making a more mainstream-friendly console, and I think their strategy will work. Psycho was more popular than more hardcore horror films like the Texas Chainsaw Massacre. Myst was more popular than Battlefield 1942.

The real issue here, I think, is that people are just not liking the controller. Sorry you don't like it....but you just can't argue that it's not functional. If it didn't have any buttons then that'd be another thing, but it does have buttons. A lot of buttons. Devs love it. It'll work for the majority of games. And for the small minority that need 2 extra buttons and a stick, Nintendo is even providing a traditional controller.

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Well that's the big difference in our opinion. Basically what I want from Nintendo what you think they did last gen. You think they played ball with the other guys and failed anyway while I think they showed up to play ball overweight and unprepared and got their ass whooped as a result.

More like they were a fit lightweight going after two 500-pound gorillas. My metaphor would work better if we were talking about boxing, but you get my point...

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How can you possibly think that a company that LIED about online plans and then backed out and sabotaged the possibility of third party online games was competing on even footing? And that's just one issue.

Quote

Nintendo also said they'd target the "mature" market, in addition to the I LOVE HALO 2s. They said they could do both. They couldn't.

The thing is, Nintendo didn't have the market share. They TRIED to get more mature games, to get more 3rd parties...I'm betting they even really were planning to go online, but felt the market share just wasn't there to do it. THEY DID THEIR BEST, but they were too starved through lack of user base to really succeed against PS2's huge market share (which was won through brand loyalty, not a strong initial games line-up or good hardware or even good-looking hardware) or Microsoft's huge pockets.

And why didn't Nintendo have that market share? Would coming out with a sleek black console, being a little bit better to 3rd parties, etc, REALLY have made that much of a difference? I don't think so. Some of you guys  Ian seem to want NIntendo to be the John Kerry of consoles: you think that just doing everything 'right', looking good, and differentiating themselves a minute amount from the competition will be enough to guarantee success. I don't think so. They need to differentiate themselves in a big way, they need to make people stand up and take notice, they need people to feel passionately about them....whether those people like or agree with Nintendo or not. They need to be a George W. or Bill Clinton.

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I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.  
....Social....life....? What is this thing of which you speak?
 
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Avinash_Tyagi

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RE:G4 Interview with Iwata Reveals New Details
« Reply #197 on: October 01, 2005, 05:41:48 AM »
Quote

Something struck me as odd recently. I keep an eye pretty closely on all of the arguments you guys have about Nintendo (which is pretty often, I must say), and while I admire your passion on the subject, something keeps bugging me. With all of the time you spend citing supporting examples, business strategies, and so on, how do you find the time to enjoy the stuff? I know I wouldn't be able to be an avid gamer, keep up with my PGC duties, and argue Nintendo all day long and still keep up an average social life.

Maybe you're robots, I dunno, but it seems to me that playing and enjoying means more than having deathmatches about marketshare and features on consoles that are still a long ways off from releasing.

But, that's just me. You're certainly entitled to get heated and such (after all, that's what these boards are for, in a way) but as one gamer to the rest of you, I'm perplexed.


Well I've gotten bored with gaming in recent years, its just not as much fun as it used to be, I play a few nintendo titiles and the occaisional strategy game on the PC and that's it.

As for studying, I'm able to pull in A's with almost no effort, also I have a knack for coding so I rarely ever need to spend much time on my coursework.  Also my Classes are at night.

And while I work full time, I have Flex hours so I can choose when I go into the office, plus I'm able to get online while I'm working.  

Offline KnowsNothing

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RE: G4 Interview with Iwata Reveals New Details
« Reply #198 on: October 01, 2005, 06:12:07 AM »
I'm apparently quite the multitasker, I often have my game on pause while I type up a response.  Also, I don't argue nearly as much as some people here, and I have no social life or job.

So I can enjoy my games
kka wakka wakka wakka wakka wakka wakka wa

Offline Caliban

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RE: G4 Interview with Iwata Reveals New Details
« Reply #199 on: October 01, 2005, 12:42:36 PM »
Ian said: "They stated that about the DS too. Yet the ratio of first party DS games targetting towards non-gamers and traditional games has been very significantly in favour of non-gamers. In fact I would say until Kirby and Advance Wars came out the only traditional game made by Nintendo on the DS was Super Mario 64 and that's a port. So I look at the favourtism towards the non-gaming market on the DS and thus assume it will be similar on the Rev. Nintendo said they would target both groups with the DS and in my mind they've at best given traditional gamers the bare minimum. Plus nearly all of their brand new ideas are going to non-gamer stuff like Nintendogs, Electroplankton, and that brain teaser thing. The traditional gamers are expected to make due with sequels."

The only thing I could say about the DS is that they should've had a better launch line-up or at least a more regular release of games each month, if they had done that I would've bought it when it came out. I've got 6 DS games (Kirby, Meteos, Polarium, Pac-Pix, Wario-Ware Touched, Nanostray), they are all traditional games but with different input control. I don't think there is any favoritism towards non-gamer games, the fact is that they sold as much or more than some traditional games.