I decided to start this thread since trying to figure out where to post any Rev rumor I run across in these threads is way too difficult. There seems to be too many threads talking about similar things that could all be included in one big thread. All in all, I hope everyone posts all their Rev rumors here to keep things in somewhat of an order and make it easier for all of us to foillow.
Anyways, I've ran into 2 "leaked" Rev specs and I thought I post them here. First, Han Solo (for those that don't know, he's supposed to be a Factor 5 emp that frequents the G4 forums) has posted revised Rev specs. They are as follow.
Quote
Nintendo has modified the System 1 specs. They have deleted the System 2 specs as it is obviously expensive and really powerful.
System 1 Modified
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded
13 billion dot product operations per second
Revolution GPU
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory
512 MB of 700 MHz 1T-SRAM
Other bits and pieces
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP
The second specs I've ran into have no source as of yet and I happened to have run into them over at the Gamespot forums. They seem to be even more far fetched than Han Solo's though. Anyway, here they are.
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"Hollywood" 65nm Custom ATI R520
24 "Pipelines"
32 Texture Units
96 Arithmetic Logic Units (ALU)
192 Shader Operations per Cycle
700MHz Core
134.4 Billion Shader Operations per Second (at 700MHz)
256-bit 512MB 1.8GHz GDDR3 Memory
57.6 GB/sec Bandwidth (at 1.8GHz)
300-350 Million Transistors
65nm Manufacturing
Shader Model 3.0
ATI HyperMemory
ATI Multi Rendering Technology (SLI)
Performance: Over 3x Radeon X800 XT (for single R520)
"Broadway" Custom 65nm PowerPC 970MP 128bit
Dual core processor @ 3GHz
1GHz EI bus
128MB 1S-TRAM
Each core has 1MB L2 cache (2MB total)
VMX instruction set
Altivec-compatible Vector/SIMD units -- one on each core.
IBM's CMOS SOI10K with Silicon on Insulator
13.225mm x 11.629mm die
1MB L2 cache
IBM's PowerTune technology
a programmable ABIST diagnostic
191 GFLOPs(just CPU)
Release Date: August 2006
I'm not tech savy so I can't really put in my 2 cents on any of these specs but hopefully others can break them down. From what I've seen from other members on other threads, they say its unrealistic and too powerfull to fit into the Rev's small design.