Author Topic: Developer/Editor Feedback regarding the NRC  (Read 39768 times)

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Offline pudu

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RE:Developer/Editor Feedback regarding the NRC
« Reply #75 on: October 26, 2005, 09:28:08 AM »
Randy Pitchford Interview - Q&A with www.gamercc.com about the Brothers In Arms games:

Quote

13. KLGamer for GamerCC: The Nintendo Revolution controller was shown
at the Tokyo Game Show... it's quite obvious that Nintendo is destined to be
as innovative as possible again. What do you, as a professional game-designer,
think about the controller and the Revolution itself? And... would Gearbox be
interested in developing games for the Nintendo Revolution?

Randy Pitchford: I think the Revolution is an interesting device and I
look forward to the challenge of making games for it. There are a few
ideas I've nurtured over the years that I think would be very
appropriate for the interface options the Revolution provides.




http://www.gamercc.com/index.php?page=showarticle&id=2712

Just thought I'd add another blurb from a game developer.  The Brothers In Arms series of games has been highly acclaimed and I hope that Gearbox makes some great games for it.  Seems like the Revoluiton might be less of a technilogical (frustrating, tedious) challenge for developers and more of a fun challenge to put the unique controller to good use.  Nintendo's gameplay stratagy seems to be sitting well with developers so far.  I think as more unique games come into fruition more and more devs will want to makes games for the console...that is as long as devs embrace it.  An excellent first batch of games seems key no?

Offline NinGurl69 *huggles

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RE: Developer/Editor Feedback regarding the NRC
« Reply #76 on: October 26, 2005, 10:03:13 AM »
IGN also mentions Suda 51 has a project confirmed for Rev, and that it will "exceed Killer7"

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Offline KnowsNothing

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RE: Developer/Editor Feedback regarding the NRC
« Reply #77 on: October 26, 2005, 10:10:25 AM »
Exceed Killer 7?  Like...Killer 8?!

Color me excited!
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Offline Artimus

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RE: Developer/Editor Feedback regarding the NRC
« Reply #78 on: October 26, 2005, 12:28:11 PM »
Well, someone didn't like it:

"During a recent next-gen panel discussion, Epic Games vice president, Mark Reign, did not have kind words for Nintendo’s latest Revolution. One simple statement pretty much sums up his opinion:

   â€ť[Nintendo fans are in for] the most crappy, cheap, I-wish-I-hadn’t-bought-it sparkling innovations ever”."

Thanks to JoyStiq.

EDIT: Apparantly what he really said was that there would be games that were cheap sparkling innovations, not that the controller itself was.

Offline Bill Aurion

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RE: Developer/Editor Feedback regarding the NRC
« Reply #79 on: October 26, 2005, 01:42:24 PM »
And go figure it's an unimaginative western dev, whoop-de-doo...I find it very amusing that the few "negative" impressions we've seen so far have been from either those who haven't used the controller or those that have only recently entered the videogame industry...All of those that have been around for a long time see the Rev's potential...
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Offline OptimusPrime

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RE: Developer/Editor Feedback regarding the NRC
« Reply #80 on: October 27, 2005, 04:50:26 AM »
Epic vice president, I'm smelling a MS money hat allready been trown in the ring. Just lok at all the X360 games been made with unreal 3 tech and games from Epic themselves.
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Offline Stimutacs Addict

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RE: Developer/Editor Feedback regarding the NRC
« Reply #81 on: October 27, 2005, 08:56:16 AM »
it's good to hear that developers are interested in making unique games for the rev, though, because we know that almost any game that they make for the rev controller will be hard to duplicate with X360 or Ps3's
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Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #82 on: October 27, 2005, 10:55:07 AM »
i thought i t was  rediculous  when he  pulled o ut  a  controller and  a  dev  kit o ut o f his b ackpack...and  refused  the  rev  controller  and  dissed  developers  for makign games for the controller.
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Offline nemo_83

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Offline BlackNMild2k1

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RE:Developer/Editor Feedback regarding the NRC
« Reply #84 on: October 27, 2005, 12:49:31 PM »
Quote

Originally posted by: nemo_83
animation showing Reign's bias, funny stuff
Now that is funny, is it really representative of what was said during the conference? I can't watch the video cause I'm at work, Its too big of a video to watch(bandwidth is being monitored )

Offline nemo_83

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RE:Developer/Editor Feedback regarding the NRC
« Reply #85 on: October 27, 2005, 03:46:15 PM »
The actual video might as well have gone exactly as that; Reign made an ass of himself.
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Offline Artimus

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RE: Developer/Editor Feedback regarding the NRC
« Reply #86 on: October 27, 2005, 03:49:42 PM »
That guy is such a moron. But Matt isn't helping much, there were several things he could've called him on but never did. Of course he was surrounded by XBOX and PS3 pimpers and he played it honest and straight. It's hard to fault him for being the sensible one, but it can be annoying! Basically it's just that guy talking for almost the WHOLE time. Don't bother watching it.  

Offline nemo_83

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RE:Developer/Editor Feedback regarding the NRC
« Reply #87 on: October 27, 2005, 06:47:17 PM »
I would suggest watching it; he says a lot worse things than what he was quoted saying.

There is a new piece up on this subject at gonintendo I believe.

Also the creator of Black and White says in a G4 interview,

"G4: Now Peter, I wanna start off with breaking news. The Nintendo Revolution controller. That was unveiled last week. A few weeks ago, you had this quote about never underestimate Nintendo. So I assume you got to see it ahead of time right?

PM: I mean… :stutters: you know, I’ve heard rumors about it for a little while, and I can tell you it’s a great great product, and that’s exactly what I meant by never underestimate Nintendo. You know, this is a Revolution. It’s what they, you know, it’s not the hardware of the machine, it’s not the speed of the machine, it’s the fact that that device will enable games to be made unlike no other have ever been.

G4: So you already thinking of ideas? You think you’re gonna do a game for it?

PM: Well, I mean, you know, absolutely. It, it’s so exciting to actually, for the first time, feel that you can move something in a 3D space. I mean, you gotta remember Jeff, that, the controllers that we’re currently using on the other consoles, really have their origin in platform games. They have no sympathy for moving around in a you know, a 3D world, and that’s what makes Revolution so exciting. Yeah, I would love to be doing something for it."
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Offline IceCold

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RE:Developer/Editor Feedback regarding the NRC
« Reply #88 on: October 27, 2005, 06:54:26 PM »
That was an, I mean - you know, encouraging comment.
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Offline nemo_83

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RE:Developer/Editor Feedback regarding the NRC
« Reply #89 on: October 27, 2005, 07:07:58 PM »
mixed feelings from Dennis Dyack

He says the reason SK and Nintendo went seperate ways was, "They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences."  

On the controller, "It looks cool and innovative, but I haven't seen the games yet, so it's hard to say. It does seem very interesting, and I think it opened a lot of eyes."
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Offline Bill Aurion

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RE:Developer/Editor Feedback regarding the NRC
« Reply #90 on: October 27, 2005, 07:20:12 PM »
Quote

Originally posted by: nemo_83
He says the reason SK and Nintendo went seperate ways was, "They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences."

Twilight Princess is a perfect example of this...

Wait a second............
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Offline Shecky

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RE:Developer/Editor Feedback regarding the NRC
« Reply #91 on: October 27, 2005, 07:21:02 PM »
Quote


He says the reason SK and Nintendo went seperate ways was, "They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences."


And by that he means that Nintendo didn't want to shell out a large amount of $$ to finance the title, not that Nintendo doesn't want deeper and more-epic game experiences to exist on their next console.

Edit: Keep in mind that this game has been on the drawing boards for how long?... Nintendo may have sunk some money into some of the "early development" of this title.  Also, SN had no hard ties with Nintendo, they could have proposed the trilogy to Microsoft directly if they though it in their best interest.

Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #92 on: October 27, 2005, 07:59:49 PM »
matt  didnt  really seem  to  get a  chance..what  he did  say  sounded  good  though
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Offline King of Twitch

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RE:Developer/Editor Feedback regarding the NRC
« Reply #93 on: October 27, 2005, 08:32:36 PM »
"They wanted to create smaller and simpler games, and we wanted to make deeper and more-epic game experiences."

B-b-but I thought they were trying to do both.
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Offline Zach

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RE: Developer/Editor Feedback regarding the NRC
« Reply #94 on: October 28, 2005, 09:50:22 AM »
Imagine Black & White on the rev, the controller would be perfect.  I played it on the pc, and sometimes the mouse controls would just get frustrating, such as when throwing, and moving items.  Imagine using the revmote to draw figures to use your powers.

Thats really great that the creator of that game likes the rev
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Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #95 on: October 28, 2005, 11:02:04 AM »
http://www.ga-forum.com/showthread.php?t=63993&page=1&pp=50

q and a  for someone  who  has  played it....


damned  precise!!!
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Offline Avinash_Tyagi

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RE: Developer/Editor Feedback regarding the NRC
« Reply #96 on: October 29, 2005, 04:56:47 AM »
With SK it was all about the money hats, plus SK wanted to do a massive trilogy with super graphics in HD and Nintendo didn't want to waste money on building a hugely powered machine.

Offline Strell

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RE:Developer/Editor Feedback regarding the NRC
« Reply #97 on: October 29, 2005, 06:12:36 AM »
You know, I'm beginning to get the idea that SK is like Rare's Canadian counterpart.  We have a company that promised so much and then delivers only one title.  And until the breakup, they sing praises to Nintendo, but afterwards, continually talk about how "well our philosophy is different" when that is a complete 180 from previous comments.

I also am beginning to think that SK feels like one of those companies where everyone is sitting around and saying "how can we make a name for ourselves?" and are thinking that a huge multli-million dollar trilogy undertaking is the only way.  

You know who else was in that situation?  Naughty Dog.  Insomniac.  Sucker Punch.  But look at all of them - able to churn out a respectable number of titles (sometimes even cross platform) and get into the gaming public's eye without the need to be overly grandiose about it.  Even Clover Studios gets the idea.  You don't need a 100 hour RPG set in the future with a lot of high profile FMV video.

I really, honestly think that SK feels they need to "prove" themselves in the VG front.  They want to be considered this big force to be reckoned with.  They want people to watch a commercial and go HOLY SH*T, ITS FROM SILICON KNIGHTS!!  They want that kind of reputation.  

And guess what else - they failed to do so on the Gamecube.  THey had ample opportunity, time, and finincial backing to create 2-3 games during the GC's life at least.  At least.  They talk about how they want to do a trilogy now like they couldn't do so before.  I'm positive Nintendo saw them as another Rare - promising a ton of AAA titles, but get one in the end, and even that took forever, and now they want to take forever again.  And considering that I bet almost their entire bankroll was straight from Nintendo, they cut off a festering arm when they realized what they had on their hands.  

Are delays/taking your time in with Nintendo philosophy?  Somewhat.  They do delay like no one else.  But they still get stuff out in time.  Zelda might not be here but at least I have other games to play in the meantime, namely DS titles.  

As for the "they don't want epic games" comment, I have a few things to say.  First, I don't want a 100 hour game.  I can barely stomach a 40 hour game, and that's because half of that 40 hours might be busy work bs with leveling up or traveling around.  And as I get older, I want a game that's 20 hours long that is full of dynamic, great gameplay.  I think when Nintendo started to stress shorter games, they meant games need to be potently concise, not bloated with needless hours.   I'd rather play a bunch of games with different stories and gameplay methods that waste the same amount of time playing something that bores me halfway through, and I feel the need to finish it because I'm 30 hours in and another 30 isn't that bad.

Finally, I've noticed that Nintendo's comments are always, always taken WAY out of context.  WAY.  "We want shorter games" is the perfect example.  People act like NIntendo said they want one-dungeon Zeldas and 20 star Marios.  "We don't think graphics are the future."  That will be spun endlessly by competitors and fanboys.  "Online gaming isn't profitable."  It isn't, and even now they aren't really going to make much off of it.  "It's all about gameplay."  This one pisses me off the most, because we see developers talk about, say, the 360's power, then at the end they ultimately come back to saying "but it's really all about the games."  Mark Rein comes to mind.  And all those people that call Nintendo's machines underpowered and can't play DVDs and other such nonsense.  Hypocrites.

I wish SK the best of luck but if DD is goign to walk around and start saying a bunch of statements that completely contradict everything he's said in the last 4-5 years, then I don't know what to do for him.  He always seemed like one of the smarter guys in the industry and could understand what Nintendo was saying, but now it sounds like he's wearing a money hat from MS.
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Offline ThePerm

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RE: Developer/Editor Feedback regarding the NRC
« Reply #98 on: October 29, 2005, 07:17:16 AM »
don't  you  know you have to ditch nintendo to become  square?
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Offline zakkiel

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RE: Developer/Editor Feedback regarding the NRC
« Reply #99 on: October 29, 2005, 08:23:08 AM »
SK made two games, at least one of which was awesome, and they both dramatically undersold. We can whine all we want, but when GC exclusives underperform the studio is going to stop making GC exclusives.
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