Author Topic: Developer/Editor Feedback regarding the NRC  (Read 39866 times)

0 Members and 1 Guest are viewing this topic.

Offline mantidor

  • Score: 4
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #25 on: September 19, 2005, 04:38:10 PM »
Quote

Originally posted by: Famicom
If it got Tallarico to say something that wasn't negative about a Nintendo product, the Revolution must be the most awesome thing to happen in the history of gaming.


He did? O_o... I mean, he didnt? O_o
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #26 on: September 19, 2005, 04:50:53 PM »
well toomy didnt say anything good or bad...i guess  he is  on the fence i  guess

but....he'll prolly be all over it whenever the music  games  come out
NWR has permission to use any tentative mockup/artwork I post

Offline Galford

  • Score: 1
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #27 on: September 19, 2005, 07:57:52 PM »
What is Square-Enix saying about Rev?  
No offense, but Square-Enix is the king-maker in Japan.
I want to know they think.

PS - Comments about FF:CC2 and FF11 don't count.
Wii Code - 8679 5256 1008 2077

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #28 on: September 19, 2005, 08:04:42 PM »
they said ages ago they like nintendo's online p lan...i mean ages ago
NWR has permission to use any tentative mockup/artwork I post

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #29 on: September 19, 2005, 08:13:06 PM »
Quote

Seriously though I want to know what Capcom, Namco and Konami think. And I don't just mean Kojima saying it looks cool. I want confirmation of serious support. Konami is a great developer and they totally dicked the Cube around. Their opinion is more important than pretty much anyone else's. I want to know if they're back.

Kojima called the GC a kids toy and didn't praise it at all though, this is a huge step forward.

Offline Renny

  • Satin
    666
  • Score: 1
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #30 on: September 20, 2005, 02:56:22 AM »
He said the DS is for children and praised it. I guess this is progress then! Steak for breakfast, lunch and dinner.
"... i only see pS2s at the halfway house so its those crazy druggies playing them." - animecyberrat

Offline joshnickerson

  • Score: 2
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #31 on: September 20, 2005, 05:49:58 PM »
Quote

Originally posted by: BlackNMild2k1
it seems overly positive, minus Dave Perry who is a littel butt hurt that Nintendo did something similar to what he wanted but didn't let him have any input as to how it was done.  


Dave Perry hasn't made a decent game since Earthworm Jim... oh wait, that game sucked too. So I guess that's enough experience to make him an invaluable resource to a company that has been making games much longer than he has and with a much higher success margin. Pleh.



Offline Stimutacs Addict

  • Score: 0
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #32 on: September 20, 2005, 07:58:07 PM »
from IGN Xbox360 site:  
Quote

Revolution controller has all the functionality of the Dreamcast fishing rod, but how will it adjust to racers, shooters, hack 'n' slashers, and platformers?


Answer: Quite brilliantly, dousche

edit: though i will say that it looks to be a lot more comfortable than the TripleShock
I'll shut up now...

Offline Artimus

  • Score: 0
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #33 on: September 21, 2005, 04:08:26 AM »
Did that guy just ask how it will adjust to shooters? LMAO.

And you guys say Matt is bad.

Offline Renny

  • Satin
    666
  • Score: 1
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #34 on: September 21, 2005, 07:39:46 AM »
Someone on another forum once related an email exchange with an editor on some IGN channel. The editor basically said that they have to fanboy for their channel to an extent. It's always seemed much worse on non-Nintendo channels though. Huh... maybe that posteriorwipe 'Dave' really believes himself.
"... i only see pS2s at the halfway house so its those crazy druggies playing them." - animecyberrat

Offline Stimutacs Addict

  • Score: 0
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #35 on: September 21, 2005, 07:43:25 AM »
i know that they have to cater to their audience, but even the most diehard xboxers will come to realize that the rev has teh optimum fps and (racing control) scheme

but.. so many of them are graphics whores that they'll have a shiny new x360 in like, 2 months
I'll shut up now...

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #36 on: September 21, 2005, 01:30:10 PM »
didn't see this posted anywhere on these forums so here we go...

Quote

Microsoft's Peter Moore praises Nintendo's Revolution controller

Speaking to GamesIndustry.biz at the Tokyo Games Show, Xbox VP Peter Moore has praised Nintendo's "innovation with the new [Revolution] controller", and reiterated the need for the industry to grow into new markets.

"I want to give kudos for Nintendo for its attempt at innovation with the new controller," Moore commented, saying that the new device would -"bring people in that, as Iwata-san said, are either lapsed gamers or gamers that are intimidated by the complexity of the controller."
GamesIndusry.biz

Quote

Sony's David Jaffee (GodOfWar) praises Nintendo's Revolution controller

His blog entry:

lotsa folks asking what I think about
Revolution....the quick hit is: I like it, can't wait to play with
it....worried- as a player- it could be a novelty that gets old...but
Nintendo is not dumb and they must know the whole 'novelty burnout' is
a risk so they are prob. doing all they can to make sure that doesn't
happen...I think it's a great idea....just like I thought it was a
great idea when Phil Harrison used the magic wand at GDC a few years
back...hmmm....maybe Miyamoto was in the audience then?



Offline mantidor

  • Score: 4
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #37 on: September 21, 2005, 01:45:52 PM »
its funny how they both manage to spin it and make it sounds like it was sony/ms (specially sony) idea in the first place.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #38 on: September 21, 2005, 01:54:04 PM »
Indeed jealousy(SP?) comes in many shapes and forms. I wonder if the "sword of damocles" is above their heads.

Offline Don'tHate742

  • Score: 0
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #39 on: September 22, 2005, 08:09:31 PM »
Kuban Heat (of GamingAGE) gives a Q & A of the REV controller. He had a chance at TGS to try it out, and you can go here to find out what he had to say. It's quite a long read even though its just a compiled list of answers (though you can infer the questions).

Quote

Also, I'm sure there will be enough buttons to play whatever game you're playing. At no point will you be playing a game and say, "whoops, I've run out of buttons.
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #40 on: September 22, 2005, 08:45:52 PM »
Hmmm...

I want to know if the cursor points exactly where you're aiming or if it's like a mouse cursor or what.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline BigJim

  • Score: 0
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #41 on: September 22, 2005, 09:36:49 PM »
Quote

Originally posted by: PaLaDiN
Hmmm...

I want to know if the cursor points exactly where you're aiming or if it's like a mouse cursor or what.


I'm pretty sure the way it works is that the controller and the positioning bar above or below the TV creates a virtual triangle.  As the controller moves, its distance from the 2 sensors on the bar changes, and that's how it follows positioning.

It's not the same thing, but think of how an optical mouse works... it detects basic forward/backward/left/right movement. Add distance perception and then you've got a ghetto example. It was the closest thing I could think of at 2 AM.
"wow."

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #42 on: September 22, 2005, 10:00:44 PM »
But then why did he say that if you point your controller away from the screen the cursor goes off the edge of the screen as well?
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline BigJim

  • Score: 0
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #43 on: September 22, 2005, 10:15:46 PM »
Think of a mouse. It's not actually pointed at anything, but the cursor starts at a "home" position on the screen when you start up your system. Move the mouse to the left. Once the cursor hits the left edge of the screen, it's not going to move anymore no matter how much you keep moving the mouse.

The game software would be made smart enough to know when the cursor reaches the edge... and then react accordingly (if necessary).  
"wow."

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #44 on: September 22, 2005, 11:16:25 PM »
Yeah, that's what I thought till now, but the whole "pointing the gun away from the screen" thing is slightly confusing.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
RE: Developer/Editor Feedback regarding the NRC
« Reply #45 on: September 22, 2005, 11:17:52 PM »
It depends on the application.

Based on the impressions, it's apparent the sensing system knows/calculates (1) Angles that deviate from a neutral/home position  (2) Position(s) in space  (3) Where the remote is pointing (a straightforward method could involve the position of the front end + the position of the back end of the remote, with 2 points defining a line in space).

So now we have options.  We can have it act like a laserpointer/lightgun, where the game cares about what the [tampon] is pointing at.  If we point off the screen, the cursor goes offscreen.  If we keep the cursor inside the screen, then it's like a mouse cursor in the 2D-traversal Windows desktop GUI sense... manipulated like a laser pointer.

Then we might have the FPS-mouse sense, where if one holds the controller and spins in place, it would be analogous to rolling your mouse in one direction (left/right).  In both cases, the camera spins in place, and the monitor displays the game world "spinning around you".  Therefore, mouse and remote are literally the camera. (thus to aim at something behind yourself would involve turning 180-deg, which also means you have your back to the TV now).

Last related idea would be the FPS-analog-stick sense, where you have a neutral position/angle (say, pointing remote at TV, level to the ground), and tilting the remote away from that neutral angle determines the angular speed at which the camera moves.  So large angles would make the camera move fast, and small deflections yield slow camera movements (just like 3D zelda archery, metroid prime free-aim).  This is my guess as to how the retooled Metroid Prime 2 demo worked, as it didn't require you to spin around.

I sure as heck don't know for sure.  Maybe it could've been a hybrid/compromise scheme, reminiscent of Perfect Dark on N64:  analog aim was *not* stiffly tied to the camera -- small analog angles hardly moved the camera.  Instead, the targeting reticule had a little bit of space to move around in the center of the screen, like a mouse in an OS.  You'd have to push further on the stick to get the camera moving.  And hey, that's like RE4's scheme, since the aim had some independence from the camera.  If Leon was swinging his arms to the right (gun drawn), then suddenly swung to the left, the camera doesn't abruptly change directions.  Instead, the camera stays calm for a moment, waiting for his arms to reach further left, then gradually changes the camara direction and picks up angular speed.

Either way, I have faith in Retro.

WORDS WORDS WORDS
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline MrMojoRising

  • Score: 0
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #46 on: September 23, 2005, 12:33:59 AM »
Quote

Originally posted by: BlackNMild2k1
didn't see this posted anywhere on these forums so here we go...

Quote

Sony's David Jaffee (GodOfWar) praises Nintendo's Revolution controller

His blog entry:

lotsa folks asking what I think about
Revolution....the quick hit is: I like it, can't wait to play with
it....worried- as a player- it could be a novelty that gets old...but
Nintendo is not dumb and they must know the whole 'novelty burnout' is
a risk so they are prob. doing all they can to make sure that doesn't
happen...I think it's a great idea....just like I thought it was a
great idea when Phil Harrison used the magic wand at GDC a few years
back...hmmm....maybe Miyamoto was in the audience then?



I hate that guy, David Jaffee.  I've seen a couple of interviews with him and I seriously think he's quite the douche bag.  I hate how he gets all of the credit for God of War when he had nothing to do with the gameplay which is the best part of the game.  He writes a story that, while not bad, definately doesn't stand out from other video game stories much other than a threesome mini-game, which is stupid in the first place, and he gets praise from everyone because the game itself is really good.  That would be like if someone other than Miyamoto wrote the story for the original Donkey Kong and got credit for the whole damn game.

Plus he's just a weiner.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #47 on: September 23, 2005, 08:33:36 AM »
"In an interview with GamerCC Randy Pitchford [president of Gearbox] said that he finds Revolution interesting and is pleased to develop for Revolution.
A few years ago he already had a few ideas, which would perfectly fit the Revolution interface."

(www.gamefront.de)

In case anyone doesn't know, Gearbox is behind the Halflife mods Opposing Force and Blue Shift, the PC port of Halo, and the Brothers in Arms series...Which makes the Revolution perfect for their kind of gameplay...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Mario

  • IWATA BOAT!?
  • Score: 8
    • View Profile
RE: Developer/Editor Feedback regarding the NRC
« Reply #48 on: September 23, 2005, 08:39:14 AM »
A Half-Life game using the Revolutions controls + online system could be absolutely huge.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Developer/Editor Feedback regarding the NRC
« Reply #49 on: October 21, 2005, 01:39:11 PM »
More positive feedback...

"I was surprised when I saw it, I was surprised when I touched it, and when I played the sample games, I was even more surprised!" [Toshihiro] Nagoshi states. "I doubt that there's a creator who doesn't get tickled after getting their hands on this. It combines all the elements required to let you enjoy games while feeling that you've become the character."
~Former Resident Zelda Aficionado and Nintendo Fan~