Author Topic: Smash bros!!!  (Read 44044 times)

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Offline KDR_11k

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RE: Smash bros!!!
« Reply #150 on: November 22, 2005, 03:04:25 AM »
I'd say the blue shell should at most be like one of Samus' missiles, just a bit faster and a bigger blast (exploding container), certainly not some magic bullet that will hit with absolute certainity unless the other guy spent hours practicing defense. That goes both against the "fun for everybody" mentality of SSB (since only a veteran could avoid it) and the "no cheap hits" (everything can be avoided, especially the super powerful stuff) rule that ANY multiplayer game must follow (I'm looking at you, Mario Kart!). Games need no "great equalizer" because games should be a test of player wit and skill, not who has the least equalizers used against him. I really consider Mario Kart DD unplayable above 100cc because of the blue shell, there is no way to avoid it and that makes the game a pure test of luck. I don't play games for luck, I could just as well roll a die.

What I WOULD like are boobytrap items that look almost like normal items (slightly different but close enough that you might overlook it in the heat of the battle, perhaps a little timer-like thingy somewhere on the item) but explode when you try to use them (power obviously proportional to item power). Whereby "use" should be an actual atack with weapon-type items. Would be hilarious to see someone pick up a Super Scope, charge up his shot and explode.

Offline Spak-Spang

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RE: Smash bros!!!
« Reply #151 on: November 22, 2005, 04:49:23 AM »
KDR:  Yeah I see your point about Mario Kart DD.  150cc is purely luck...and I am afraid that the new Mario Kart DS at 150cc is going to be the same.

Ok.  So Blue Turtle Shell seeks out first place with the speed of a faster Samus Missle, and IS avoidable.  However, not catchable then.

Booby Trapped Items I think are a blast.  If they can find a way to Booby Trap almost all items with different effects that could be cool.  Perhaps they will blow up in your face.  Or shoot attacks that actually heal.  Or just fall apart when you try to use it first.  Or what not.

Another item I would like is a Ghost that steals an item from someone and gives it to you.  Or just use the Ghosts are one of the Booby Trap devices.  You pick up the weapon and right when you use it, a Ghost comes and steals it.  


Offline IceCold

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RE:Smash bros!!!
« Reply #152 on: November 22, 2005, 11:17:49 AM »
Quote

Games need no "great equalizer" because games should be a test of player wit and skill, not who has the least equalizers used against him.
If you want it to be a "test of wit and skill" then just turn off the items!
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Offline Don'tHate742

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RE: Smash bros!!!
« Reply #153 on: November 22, 2005, 11:45:42 AM »
But wheres the halarity in that?
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Offline ShawnSt3r

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RE:Smash bros!!!
« Reply #154 on: November 22, 2005, 05:26:12 PM »
       I will guarantee that the new SSB for revo will use a completely new control setup.  Nintendo will make it a point to do so in order to prove themselves and it will be awesome.  Someone mentioned turning the controller sideways and tilting left or right will make you run left or right, that would give you unparallalled percision.  Perhaps jumping could be done by just rotating the controller toward yourself sharply and crouching by roatating it away from you.  I am darn excited at being able to execute my SSB skills with such precise movements.

       I am genuinely pumped about this, finely a chance to truly test my reflexes and not be limited by thumbsticks on a controller.

      If it doesnt have a completely different control setup your all welcome to come egg my house and I will provide the eggs. =)
     

Offline KDR_11k

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RE: Smash bros!!!
« Reply #155 on: November 22, 2005, 10:00:33 PM »
IceCold: I'd turn off that one specific item because the other ones are okay, you just have to adjust to changing situations (which to me is part of the wit and skill). But how do you adjust to an unavoidable super weapon?

Someone mentioned turning the controller sideways and tilting left or right will make you run left or right, that would give you unparallalled percision.

NO. You can't get any less precise, except maybe with that godawful M64DS virtual analog. Tilting the controller as a replacement for an analog stick is what Microsoft did for the Freestyle Pro. There's a reason they abandoned that method after a single attempt.

Offline Spak-Spang

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RE: Smash bros!!!
« Reply #156 on: November 23, 2005, 04:32:14 AM »
KDR:  The vitual Analog in M64DS was pretty weak, however you could do it.  I beat the entire game finding every star with that control setup.

Now, granted I think one of the biggest reasons they incorporated new moves with each character was to balance out the control difficulties of the portable.

Smash Brothers though is the one game I don't understand how Nintendo will be incorporating the new controller for.  Perhaps it will be the game that a Controller shell is packed in with.

Offline ShawnSt3r

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RE:Smash bros!!!
« Reply #157 on: November 23, 2005, 05:11:22 AM »
NO. You can't get any less precise, except maybe with that godawful M64DS virtual analog. Tilting the controller as a replacement for an analog stick is what Microsoft did for the Freestyle Pro. There's a reason they abandoned that method after a single attempt.

     The Freestle Pro was hardly a precision instrument.  If the Revo controller is as precise and intuitive as developers and media who have gotten their hands on it say it is, tilting the controller to direct your characters movements on screen is not only possible but very probable.

Offline IceCold

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RE:Smash bros!!!
« Reply #158 on: November 23, 2005, 08:12:31 PM »
And that's the problem - there's no true resistance (that we know of) to the NRC.
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Offline KDR_11k

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RE: Smash bros!!!
« Reply #159 on: November 24, 2005, 04:20:25 AM »
Shawnster: The problem wasn't the detection, it was that the neutral position wasn't always clear (which it wouldn't be with the rev rod, either) and that you can't make movements that are both quick and precise with tilting. Either you move it quickly and often miss your intended direction or you move it slowly and take seconds just to move it to the extreme. You can try tilting around a controller instead of using an analog stick but it will be much less effective than just using the stick. Maybe racing games would benefit from it but a sidescroller doesn't.
As IceCold said, the resistance is an important feedback that the rod can't give.

Offline ShawnSt3r

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RE:Smash bros!!!
« Reply #160 on: November 24, 2005, 06:25:37 PM »
   Ah yes, I see your point.  However, perhaps a rumble feature that intensified the more you tilted would be adequate to give the proper 'resistance' or feedback required to make subtle movements.  Just a thought.

Offline KDR_11k

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RE: Smash bros!!!
« Reply #161 on: November 25, 2005, 03:44:20 AM »
That wouldn't tell you what direction you're tilting it into. And anyway, tilting a controller you hold with both hands requires that you use both wrist joints and move them quite a bit further than you'd move your thumb on an analog stick. The arcade stick is the perfect directional input, the keyboard and analog stick are close seconds, tilting is somewhere on place 47.

Offline cubist

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RE:Smash bros!!!
« Reply #162 on: December 02, 2005, 03:13:42 PM »
Hmmm...news @ IGN that SAKURAI has just opened an office in October and was given all the stuff HAL had on the GCN version.  

So it all boils down to...

If Super Smash Bros. REVOLUTION has just started in the development cycle, when will this game be finished?  Iwata also stated that it is a launch title...does this mean the Revolution is coming out late 2006 to early 2007?  Last question...does anyone have any idea who this mysterious development house IS that is helping with game?  Supposedly they just finished a major game and have logged in major hours.

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Offline NinGurl69 *huggles

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RE: Smash bros!!!
« Reply #163 on: December 02, 2005, 03:28:57 PM »
Soul Calibur III was recently finished.

LOL Shadow the Hedgehog was recently finished.

So was VJ Red Hot Rumble.
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Offline cubist

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RE:Smash bros!!!
« Reply #164 on: December 02, 2005, 03:56:45 PM »
Quote

Originally posted by: Professional 666
Soul Calibur III was recently finished.

LOL Shadow the Hedgehog was recently finished.

So was VJ Red Hot Rumble.



Soul Caliber III?  They've had at least 2 years to finish (if not more).  We're talking about a development cycle that may be less than a year if the REV is to launch in 2006 at all...assuming that they just started in October.

Shadow?  It was announced over a year ago.  VJ RHR?  Not sure...but Smash Bros. is not your ordinary game.  It is more special than Shadow and VJ.


 
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Offline NinGurl69 *huggles

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RE: Smash bros!!!
« Reply #165 on: December 02, 2005, 06:23:52 PM »
APPARENTLY THIS GAME IS NOT SPECIAL ENOUGH TO BEGIN DEVELOPMENT BEFORE BEING ANNOUNCED AT E3.

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I expect HAL to be busy with Kirby GC [UNLESS THEY MANAGED TO FINISH THAT ALREADY...]

And it's arguable that Intelligent Systems is "free" after finishing Fire Emblem.

VJ2 came out a year after VJ1.  VJ RHR came out a year after VJ2.

EDIT:  Heck, I don't really know when they started dev. on SSB3 anyway.  Who knows.
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Offline KDR_11k

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RE: Smash bros!!!
« Reply #166 on: December 02, 2005, 08:09:14 PM »
Can HAL really handle only one game at a time?

Offline majortom1981

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RE:Smash bros!!!
« Reply #167 on: December 03, 2005, 02:46:36 AM »
id figure i post this here

"Miyamoto introduced me to a 'particular company' that had just finished development of a major game," Sakurai said, adding further that said company was quick to sign up with him on the project"

This quote is fro ma recent interview with Masahiro Sakurai .

I want to know who this company is . he says he cant say who it is yet.

Offline ThePerm

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RE: Smash bros!!!
« Reply #168 on: December 04, 2005, 07:48:24 AM »
even more info on sakurai

so nintendo and sakurai started an entirely new company just to create smash bros rev?

http://cube.ign.com/articles/673/673312p1.html

research i did!!
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Offline couchmonkey

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RE: Smash bros!!!
« Reply #169 on: December 05, 2005, 05:20:43 AM »
Hmm, a new company?  Seems a little scary to me.  With Sakurai and Nintendo at the reins I probably don't need to worry, but still, that's pretty crazy.
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Offline Bill Aurion

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RE: Smash bros!!!
« Reply #170 on: December 05, 2005, 05:24:38 AM »
They didn't open up a new company, merely a new office/team...Plus they've hired a small, unknown dev to help them (possibly Gambarion)...
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Offline PaLaDiN

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RE:Smash bros!!!
« Reply #171 on: December 28, 2005, 09:19:56 AM »
So, what happened?

Wasn't there supposed to be some weekly Famitsu development update?
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Offline NinGurl69 *huggles

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RE: Smash bros!!!
« Reply #172 on: December 28, 2005, 11:33:30 AM »
Who knows.  Probably just more made-up forum excitement from another forum.
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