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Originally posted by: wandering
I hope they change the controls as well. Smash has always been about simple controls....yet it still has awesomeness like the perfect smash attacks.
Fixed. Seriously. If you honestly think the smash attacks are unintuitive, I'm completely confused. Would you rather have special attacks and combos be up, down, punch, special, block, block, up?
Sheesh. It's people like you that made them put the C-Stick functionality in the current game. GARBAGE!
Ahhhh... you want to know where I stand if they changed the Smash controls to flicking the wrist? That could be what puts me over the top. I WOULDN'T BUY IT! It's a competetive tournament fighter. How can sensing motion be more precise than a button?
Also, if you think there is a delay in the controls you are probably playing with the wrong character. Some characters attacks have built in delays. (ie. Mario's plunger punch) This is designed so that the powerful attacks require timing to pull off. Same goes for charging smash attacks. Dammit. It's the GCN's best seller for a reason. It is one of the most precise fighters of all time. Every attack happens as it was designed. For once you are memorizing attacks results instead of their dumbe multiple button pushes. Its about timing instead of crazed memorization or strategy guide staring.
And, as I edit for the third time. I will admit that some of what Bill and others were talking about up top would work. D-pad for jump. A and B for normal/special attack. Nunchuk shoulder for block and item toss. That would probably work well. I'm just serious in saying that motion sensing can't be used for this game. Well I guess you could use it as an elaborate and fun taunting technique, but that's about it.