Author Topic: Perrin Kaplan's controller tidbit  (Read 8041 times)

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Offline pudu

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Perrin Kaplan's controller tidbit
« on: September 09, 2005, 09:55:57 PM »
Off of  "The Nintendo Minute: Vol. 17"

Quote

This week's question: Nintendo has stressed time and again that Revolution's most innovative element is its still-unshown controller. However, what's to stop competitors from simply copying the device?

Perrin Kaplan, vice president of marketing and corporate affairs, Nintendo of America: The entire controller will be remarkably innovative. We're working on something that truly will provide a unique gameplay experience. That's our goal -- to not only have a unique controller, but introduce a new way to enjoy games. We'll have to see if its innovation inspires others to creativity as well. And remember, we are securing the appropriate intellectual property rights for the product.


"...to not only have a unique controller, but to introduce a new way to enjoy games"

Alright, they keep pressing this point and it's, what I think, exactly what they need to gain back some of their market share in the console race next gen.  They keep saying look at the DS for a hint at the Rev.  and this must be the part they are referring to.  They aren't hinting at the DS's unique features being similar or the same as the Rev's, but rather they are probably showing us that creating a new way to "enjoy games" is what is needed to bring forth a true revolution.  I simply don't see either of Sony's or MS's next consoles as anything "revolutionary"  because they have simply taken what they were the last gen and improved in all the areas they thought were important...all but the area that really only Nintendo seems to care about: CONTROL.  How are games going to be really any different then they are this gen?  On those systems they really can't be imo.  Sure better specs leads to more options but the jump isn't quite what I'd consider a revolution.

Now then, look at Nintendo.  If they do, indeed, offer a new and innovative way to control games and are the only ones with this feature they will be in a class of their own.  Games made on the Rev, for the Rev, won't be able to be ported to any other console if these games make use of the unique features.  Sure the controls could be revamped but it truely won't be the same.  The best part is, though, it won't be a two way street.  Nintendo's console will probably be able to run every game made for the other consoles.  Even if there may need to be graphical adjustments I'm willing to bet any game could be ported over one way or the other.  By doing this Nintendo will have (as they seem to bring up quite often) actually placed themself outside of the other consoles direct line of fire and will have created an entirely new entity.

"...we are securing the appropriate intellectual property rights for the product."

This is something I don't think a lot of people are remembering.  If done correctly, Nintendo could secure this technology to be used on their consoles and only their consoles.  The worry could be though that there will be a loophole or work-around discovered like in the past and their product will be copied.  I really hope their patent will be thorough enough to ward off such attempts...at least for this next gen.

And last but not least,  my favorite part, "The entire controller will be remarkably innovative."  

This leads me to believe that there is definately going to be some of the cool rumored features in the controller.  'Remarkable' is a very strong word and simply a cool controller design or a scroll wheel isn't going to warrant this label.  So what made the cut?  Gyros?  Heat/cold "zones"?  Haptics (enhanced rumble/controller movement)?  Squeez zones?  Man...please Iwataton don't let me down!

Offline KDR_11k

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RE: Perrin Kaplan's controller tidbit
« Reply #1 on: September 10, 2005, 12:59:41 AM »
"Securing rights" does not mean anti-copy measures, it means acquiring them. I.e. licensing deals or buyouts.

Offline Bill Aurion

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RE: Perrin Kaplan's controller tidbit
« Reply #2 on: September 10, 2005, 05:44:01 AM »
Makes sense to me!
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Offline ThePerm

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RE: Perrin Kaplan's controller tidbit
« Reply #3 on: September 10, 2005, 08:54:03 AM »
perrin kapplan gave an unimportant non  answer...
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Offline Artimus

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RE:Perrin Kaplan's controller tidbit
« Reply #4 on: September 10, 2005, 09:41:42 AM »
Quote

Originally posted by: ThePerm
perrin kapplan gave an unimportant non  answer...


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Offline pudu

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RE:Perrin Kaplan's controller tidbit
« Reply #5 on: September 10, 2005, 06:32:04 PM »
ooooh well...I got excited.  Sorry I'm still not used to this "got to be pessimistic about all Nintendo" stuff.  For we all know the controller is going to suck and be a let down and Nintendo will be bought early on in 2007 by EA in as part of their plan for taking over.  Oh, and because Perrin said one stupid (well...really stupid) comment she is banished to the full o' sh!t group of PR zombie, money hat, baby eaters.

Offline IceCold

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RE:Perrin Kaplan's controller tidbit
« Reply #6 on: September 10, 2005, 07:40:03 PM »
No - it's not that; it's just that Kaplan is so used to equivocating, and we've heard it so much from her. And Nintendo has been saying from the beginning time and time again, "It is truly innovative," "It inspires a completely unique experience," as well as the whole "paradigm shift" etc... that it's not really new.

On the other hand, once someone not involved with Nintendo comments on the Rev, we jump all over it.
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Offline pudu

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RE:Perrin Kaplan's controller tidbit
« Reply #7 on: September 10, 2005, 09:49:23 PM »
Quote

Originally posted by: IceCold
No - it's not that; it's just that Kaplan is so used to equivocating, and we've heard it so much from her. And Nintendo has been saying from the beginning time and time again, "It is truly innovative," "It inspires a completely unique experience," as well as the whole "paradigm shift" etc... that it's not really new.

On the other hand, once someone not involved with Nintendo comments on the Rev, we jump all over it.


Alright, I see where you're coming from.  Please take what I said earlier lightly...just wasn't in a good mood when I wrote it.

Offline Strell

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RE:Perrin Kaplan's controller tidbit
« Reply #8 on: September 11, 2005, 06:19:54 AM »
There's no possible way that the controller interface, given Kaplan's "we are securing the needed rights" comment, could tap into one's psychological processes?  I can't imagine Nintendo creating affordable technology that does something like that, but still....

That could give meaning to the entire "we can't have store demos" thing too.  Something holographic/3D glasses?......No way....

*sigh*

/has been in a constant state of life support consciousness since E3, complete with spasms and frothing at the mouth...

//can't wait for IWATATON
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Offline ThePerm

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RE: Perrin Kaplan's controller tidbit
« Reply #9 on: September 11, 2005, 08:47:21 PM »
if anyone  at noa  ever says  anything important its  

REGGIE!!!!!
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Offline Ian Sane

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RE: Perrin Kaplan's controller tidbit
« Reply #10 on: September 12, 2005, 07:46:45 AM »
This is the same sort of thing Nintendo has been saying for a while and I'm skeptical because Nintendo blows their own ideas way out of proportion all the time.  Every company does that.  Nintendo said great things about sticking with cartridges too.  They're going to praise everything they do.

Comments from outside parties like the one from THQ have more credibility.  It's in Kaplan's best interests that Nintendo's ideas be well received.  THQ isn't going to care what Nintendo does because they have two other consoles to make money on.  If an outsider has good things to say about the Rev then it's worth getting excited about because they have less cause to be dishonest.

I don't know if Kaplan was working with Nintendo ten years ago but if she was she would have been praising the Virtual Boy as the next big thing.

Offline Nile Boogie

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RE: Perrin Kaplan's controller tidbit
« Reply #11 on: September 12, 2005, 08:22:58 AM »
Sometimes Nintendo has an over-inflated sense of self.  
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Offline Bill Aurion

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RE: Perrin Kaplan's controller tidbit
« Reply #12 on: September 12, 2005, 08:31:07 AM »
Good God, what are they supposed to do?  Say, "Oh, our ideas are good, but are perhaps not that good..."?  Don't be stupid...
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Offline KDR_11k

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RE: Perrin Kaplan's controller tidbit
« Reply #13 on: September 12, 2005, 09:07:47 AM »
If they thought their idea was bad they wouldn't do it.

Offline BlackNMild2k1

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RE:Perrin Kaplan's controller tidbit
« Reply #14 on: September 12, 2005, 09:11:43 AM »
yeah, but sometimes it sounds more like they are trying to convince themselves more than trying to convince us.

Offline Bill Aurion

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RE: Perrin Kaplan's controller tidbit
« Reply #15 on: September 12, 2005, 09:27:55 AM »
I'd love examples...
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Offline Nile Boogie

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RE: Perrin Kaplan's controller tidbit
« Reply #16 on: September 12, 2005, 09:48:19 AM »
SNES: No Playstaion DiskDrive
N64: Carts
GameCube: Connectivity and no online.

Granted, Nintendo does most things right but they still seem a bit "snooty" for my taste sometimes. Maybe thats because I'm from humble beginings(In north philadelphia born and raised...) and I hate when nouns get "too big for thier britches".
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Offline Ian Sane

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RE: Perrin Kaplan's controller tidbit
« Reply #17 on: September 12, 2005, 10:09:13 AM »
"Good God, what are they supposed to do? Say, 'Oh, our ideas are good, but are perhaps not that good...'?"

Obviously they should promote their own ideas.  They should be careful about throwing around huge statements like "new kind of gaming" but it's common sense to not badmouth your own product.

But we shouldn't take these statements very seriously.  We always do unfortunately and that can result in being let down.  Nintendo should take that into consideration when they talk about future products.  "We're trying something new out that's going to be a great addition to the controller" is a little more safe than "The entire controller will be remarkably innovative."

Offline Hostile Creation

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RE: Perrin Kaplan's controller tidbit
« Reply #18 on: September 12, 2005, 10:55:07 AM »
"SNES: No Playstaion DiskDrive
N64: Carts
GameCube: Connectivity and no online."

Of all of those example, only connectivity is a valid example.  No online is not an idea, it's a decision they chose to justify.  No playstation diskdrive was not an idea, it was a business decision and mistake that went to hell.  Carts were not an idea, they were a continuation of what had already been.  It's not as if Nintendo said "Carts will be the wave of the future you guys".
Connectivity?  Now I've been following Nintendo as long as anyone here, pretty much (well since connectivity), and Nintendo never forced me into being hyped about connectivity.  They said it was a good idea and displayed it quite a lot, yes.  And it was a good idea, a great idea even.  It didn't take off, that's too much crap to buy and everything.  But I don't think they personally hyped it anymore than they needed to.  I certainly didn't give any hopes up about it.

In short, bad examples, especially since only one of them is an actual example.  The others were mistakes or problems or decisions that they justified and (for the most part) are correcting.
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Offline BlackNMild2k1

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RE:Perrin Kaplan's controller tidbit
« Reply #19 on: September 12, 2005, 11:32:54 AM »
but they were trying to convice themselves that thewy had made the right decisions....
You can't make the type of games we want to make because of load times on CD's
the space isn't neccesary and no one will need or use all that space......
or The industry isn't ready for online.... it isn't profitable yet......
connectivity is the great new innovative feature.... we have ideas for it, really we do, it not a gimmick...

sounds like they were justifying their business decisions/ideas to themselves  

Offline Nile Boogie

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RE: Perrin Kaplan's controller tidbit
« Reply #20 on: September 12, 2005, 11:44:49 AM »
They were examples of Nintendo's over-inflated sense of self. Being too smart for their own good is what I tried to examplize.  
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Offline Bill Aurion

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RE: Perrin Kaplan's controller tidbit
« Reply #21 on: September 12, 2005, 11:49:48 AM »
But they aren't good examples...Ninty stuck with carts to avoid load times and they played with connectivity (which truely is a neat idea and one I wish had been extended further) to try and come up with new methods of gameplay...Trying to make things better for the gamer is HARDLY having an "over-inflated sense of self"...With that definition, you could say someone has an over-inflated sense of self because they are sticking to something that they believe in...
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Offline odifiend

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RE: Perrin Kaplan's controller tidbit
« Reply #22 on: September 12, 2005, 12:45:39 PM »
Was connectivity really trying to make things better for the gamer though?  It seems to me like connecting to previously released pieces of hardware would be easiest and best for Nintendo...
But still Nintendo is the sh!t.  Seriously, they are.  But when they talk about certain features (like connectivity or even the digital click feature for example) they act like it will be the next analogue stick - they are pretty nifty but they just don't have THAT much potential.  It seems Nintendo is either incredibly optimistic about the impact each of their creations will leave or they have an over-inflated sense of self.
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Offline KnowsNothing

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RE: Perrin Kaplan's controller tidbit
« Reply #23 on: September 12, 2005, 01:31:26 PM »
Considering connectivity was the inspiration for Nintendo DS, I'd say it was worth it.  Plus there's Four Swords.
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Offline pudu

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RE:Perrin Kaplan's controller tidbit
« Reply #24 on: September 12, 2005, 01:57:27 PM »
It's not always that the ideas they have that don't work out well are bad or them trying to be different for the sake of being different, it's just developers didn't imbrace the idea as much as they could have and they aren't utilized to their full potential.  Who can blame them for trying to hype up their ideas to try and get people to warm up to them?  Look at the DS, another one of their creations taking a risk with brand new features never seen in a handheld (or console) and this time it's working out for the most part.  Sure many developers don't utilize the features as much as they could have but quite a few are and I expect it improve as time goes on.  If the DS were to be a complete flop then people would be saying they have an "over-inflated sense of self" about it aswell.

Nintendo takes risks and (like any other company) backs their decisions and try their best to hype them up.  Some of thier risks don't pay off.  Oh well.