Author Topic: Nintendollars  (Read 12521 times)

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Offline Mario

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Nintendollars
« on: August 20, 2005, 06:50:28 PM »
I have this idea for the Nintendo Revolution download service, hear me out. You can buy "Nintendollars" for your Revolution, and things like downloading games costs you Nintendollars, for example NES games cost 100 Nintendollars, SNES games = 200, N64 games = 500.

Nintendollars can be obtained in several ways

1) Having GC games gets you a certain amount of Nintendollars for each game you own (A good way to reward long time fans). It either detects this through GC game saves on your memory card, or from putting the actual game in. Perhaps rare games could be worth more?

2) Buying them, you could either pay online to get 500 Nintendollars for 5 dollars, or just go to a game store and buy a "Nintendollars Card" worth whatever amount you want, just swipe it on the Revolution and you get more Nintendollars in your system.

3) Winning them. I think it would be a great idea if Nintendo held tournaments in some of their wifi games, that reward you with Nintendollars if you do well. Or maybe you could just get them from doing things in your games just regularly, like clocking 200 hours in SSB3, beating Very Hard mode without losing a life, etc. unlocks Nintendollars in your system.

A few flaws with this system

* Not everyone has the internet, so Nintendollars might be useless to people who can't download games. Solution? I'm not sure, perhaps Nintendollars can be exchanged for games at a store? (they hand you card that you swipe on the Rev to get the game you asked for) That would require lots of work and planning from the store though.

* People could find a way to hack it and get unlimited Nintendollars

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Offline jasonditz

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RE: Nintendollars
« Reply #1 on: August 20, 2005, 06:57:47 PM »
you also have the problem of people borrowing each others' GC games...

I'd like to see something similar, but maybe with just those unique Codes that come in games, and possibly they could also have some contests for people playing the online games to win prize points (you could do gambling too, but that's not very Nintendo sounding).

Offline IceCold

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RE:Nintendollars
« Reply #2 on: August 20, 2005, 07:03:16 PM »
I could swear that when the download service was announced, someone in this forum already posted the idea of Nintendollars, and how you could buy them in stores/online/through Revo, or get some of them by buying Revolution games, or winning tournaments etc. Was it you Mario?  
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Offline Mario

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RE: Nintendollars
« Reply #3 on: August 20, 2005, 07:03:26 PM »
Quote

you also have the problem of people borrowing each others' GC games...

Oh yeah, didn't think of that, that could be a plus however if it encourages people to try more games, and to find friends with GC games/encourage others to buy more games. I think the pros outweight the cons with that.
Quote

Originally posted by: IceCold
I could swear that when the download service was announced, someone in this forum already posted the idea of Nintendollars, and how you could buy them in stores/online/through Revo, or get some of them by buying Revolution games. Was it you Mario?

Yes it was I had the basic idea for it a while ago but i've been thinking about it a bit more today. That silly idea of Zelda being moved to the Revolution made me think, perhaps to make more Rev owners pick up Zelda it could reward you with more Nintendollars than a regular game would? I think that would make everyone happy, you'd get extras out of it for owning a Revolution, but GC owners wouldn't be missing out on anything in the game.  

Offline nickmitch

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RE: Nintendollars
« Reply #4 on: August 20, 2005, 08:29:31 PM »
Wouldn't a card swiper thingy need to be put on the Rev or will it be seperate and purchaseable?
Other than that I don't see any problems.

One suggestion though: Since the Rev will be online enabled, I think that it'd be cool to use my, My Nintendo account to get Nintendollars for games I've already registered.
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Offline Don'tHate742

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RE: Nintendollars
« Reply #5 on: August 20, 2005, 09:19:53 PM »
They should give out games for free....

Instead of having the whole catalog availabe at once, they should have some way where you can unlock them.

Buy a new REV game? Unlock 10 old games.

Win a tournament? Unlock 10 old games.

Owned a registerd REV for a month? Unlock 50 old games.

Things such as these, with rare games being made out to be prizes while other fantastically popular old games are the easiest to unlock....or already come unlocked.

People bought the REV for its ability to play every single generation of games correct? So don't dissapoint them in making them pay more, let them have what they want instantly and watch the REV's fly off the shelves.

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Offline Ian Sane

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RE: Nintendollars
« Reply #6 on: August 20, 2005, 09:56:05 PM »
"Instead of having the whole catalog availabe at once, they should have some way where you can unlock them."

The concept won't be as successful.  Unlocking stuff is a pain in the butt.  If people have to work to play the old games then the feature will remain strictly hardcore.  It's more mainstream friendly to just let you buy the games.

The competition for this service is roms.  Nintendo's all like "only the winner of this tournament gets Chrono Trigger" and everyone says "f*ck that" and downloads it illegally with minimal trouble.  Nintendo can't pull any sort of inflexible sh!t with this because the illegal alternative is so easy.

I don't have a problem with people being able to get free games for doing certain things but every game should be available for sale for those who just want to buy it.

Offline Mario

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RE: Nintendollars
« Reply #7 on: August 20, 2005, 10:16:57 PM »
Yeah, that's why it's better to offer Nintendollars (that word is growing on me) rather than games, so you can download whatever you want with them, and if you aren't good enough at a game to be able to unlock something, you can just obtain the Nintendollars to get it another way.

Regarding roms, it's not as fun to play those games on PC with a keyboard than it is to play them on TV how they were meant to be played, with a controller, I think most people wouldn't mind shelling out a few bucks or going to a bit of effort to get them. Though... we still don't know HOW we're going to be playing these old games.

Also, the new audience Nintendo is targetting wouldn't have a clue how to illegally get roms from the internet.

Offline IceCold

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RE:Nintendollars
« Reply #8 on: August 20, 2005, 10:20:39 PM »
Quote

People bought the REV for its ability to play every single generation of games correct? So don't dissapoint them in making them pay more, let them have what they want instantly and watch the REV's fly off the shelves
No. People don't buy a $300 (or w/e) system just to play old games. It's a great bonus and incentive, but it in itself doesn't warrant a sale. So Nintendo should still charge money for it - it makes sense for them, and also 3rd parties wouldn't agree to give their games away for free; they still want to see some profit.

And instead of only getting games by unlocking or using your method, I'd rather this payment method also be included for those who don't want to go through the effort, where you can buy credits to use for unlocking, and you also get those credits by buying Rev games/winning tournaments/etc/etc

Edit: Mario replied first  
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RE:Nintendollars
« Reply #9 on: August 21, 2005, 12:03:11 AM »
*Looks over at library*

Hrmmm, 53 GCN games.  Thats a crap load of Nintendollars.

So, in keeping with Nintendo's latest catch, lets Expand the Definition of Nintendollars.

Lets say, as you do, that one Nintendollar (N$) is equal to one United States Cent.

First off, we need some protection.  Your N$ will have to be tied to your password protected Nintendo WiFi Connection account, otherwise anybody who has physical access to your console could just buy watever and waste your money.  Since everything is stored by Nintendo, on there network, we wont be seeing a Rev modchip that gives infinate money.

How are we going to stop people from passing on their Rev and GCN games to friends, allowing them to get free N$s?  Every disk has a unique serial number.  When you get your bonus from a game, the serial number is logged by Ninintendo, and when sombody trys to use the same disk to get free money, you'll get an error saying "This copy of game XXXX is already registered".  Problem solved.

How do we get N$?  Well, when you register your accout with the NWC network, it will detect you are using a new Rev.  This can work in the same way with software, the hardware's serial number being redeemable only once.  For first timers, you get N$1000.  Thats enough for 10, 5 or 2 games from NES, SNES or N64.  When you first register in the network, Nintendo will send you a welcome package in the mail.  In the package may be the latest demo disk, or a firmware update, one of those Nintendo Power offers, a catalouge of whats available in the Nintendo Market, and maybe a free Nintendo calender with the schedule of some online tournaments or important dates.  Most importantly will be your Member Card.  On here will be a cool logo and background you picked when you registered, your name, state and usernumber, with a creditcard-like strip on the back.  The new Revolution Demo Kiosks will have a card reader, and a bill slot (think soda machine).  Go to GameStop, swipe your member card, then swipe your credit card, select how much N$ you want, and your set, or do the same with paper money.

To make things really worth it, Nintendo should offer more than the classic games for N$.  Have a section to buy accessories and stuff.  Since there is a direct correlation in N$ to Cents, it shouldent be hard.  Need a new controller?  Ok, it would have costed you $35 in the store, buy it online for N$3,499. How about a Nintendo DS for $12,999?  Preorder, and buy Zelda Revolution, all online for N$5,999.  Nintendo is selling Online at the MRSP, which meane they are not only making their usual profit margin, but also that which would have been the retailer's!  They make more money than before, and employing UPS is industrial bulk would allow them to ship to your house for free, AND, no sales tax, as it is a virtual transaction.

How will Nintendo stop sombody from buying a classic game and copying it to a friend?  Nintendo will keep a full record of what classic games you have purchased.   If you accidentally delete it, you can download it again, no worries, everything would be tied to your nintendo account.  See, lets say you download Super Mario RPG for the SNES on Monday at 1200hr.  The ROM has a life time of one week.  So, at noon the following monday the game will expire and you cannot play it, untill you log into your Nintendo accout again and its expriation clock is automatically reset.  Once again, lets say the same senario, but this time you hop online at 1900hr on Wednesday and play a quick game of Star Fox Rev with a buddy.  All your ROMs stored in the internal flash, and once on your SD card will have their expiration clock rest to 1900hr the next Wednesday.  This way, in the normal activity of playing, your ROMs will contantly have their clocks reset and you'll be fine to play whatever, whenever.  In the ideal case, your Rev will have a constant connection, and the ROMs will never expire.  Lets say you bought Chrono Trigger, and your bud's never played it.  Copy it to your SD card, load it on his machine and hes free to play it untill the expiration clock reached 0.  When that happnes, next time he trys to play the game, he'll be told that the ROM has expired, and it belongs to Member Number *you* and to please log on.  When he loggs on his account he'll be allerted "The game 'Chrono Trigger (SNES)' has expired, and is not owned by this Nintendo WiFi Connect account.  Would you like to purchase the game yourself for N$200?  If not, the game will be automatically deleted."  All this clock resetting happens seamlessly behing the seens and the user is never bothered with it, or even aware its going on.

"clocking 200 hours in SSB3, beating Very Hard mode without losing a life" for N$ rewards would not work, as people could clock 200hr, delete their save, and to it again.  So these types of things should not be allowed.  How else can you make N$?  Pay N$100 to enter the monthy Smash Brothers 3 tournament and the winner recives N$25,000.  Allow betting on games, but only to a point.  Place a limit of $1,000 on the per-game bet.  Little jimmy looaing that much is onl $10 out of mommy's pocket, which is no big deal at all.  It would be quite cool to come home from work, check your account, and see SSB3, Mario Kart Rev, and Donkey Konga 4, challanges with a little field on the invite that says "Stakes: N$1,000".


On less of a Nintendollars note, and more toward WiFi Connect:

One of the biggest things I am hoping for is the equal access of the same network by both the DS and the Rev.    You'll use the same member number, profile and buddy list no matter if you are playing DS or Revolution.  Imagine taking your lunch break at work/school and going online and playing some Mario Kart DS with randomly matched people.  You get home, hop on the Rev and check you list a list of recently played members.  And you see that some of the people you played have a Revolution as well, and you invite them to play some Rev games with you.  Or, you could even send an invite for "Same time same place tomorrow" from your Rev, to one of the people who only has a DS.  Check the latest editions to the N$ cataloge at Nintendo.com, or your current N$ balance.  Or even stream purchased classic games to your DS!



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Offline Rancid Planet

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RE: Nintendollars
« Reply #10 on: August 21, 2005, 02:18:01 AM »
Nintendollars...how stupid.

Now if you'll excuse me I have to go copyright...I mean make fun of the word "Nintendollars"....

...

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Nintendollars! I just can't stop saying that word!  

Offline stevey

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RE: Nintendollars
« Reply #11 on: August 21, 2005, 04:38:42 AM »
nintendo has a system ready... my nintendo... so every game code you enter will turn in to a system of points giving for free games, 1 point for gba game, 2 points for ds game, 5 point for cube game, 7 points for geting sp, 10 points for getting a micro, 15 points for getting ds, and 25 points for getting a rev 1 point =nes game 2 points=snes 5 points=n64
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Offline IceCold

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RE:Nintendollars
« Reply #12 on: August 21, 2005, 07:07:46 PM »
One thing I don't agree with is allowing accessories to be bought with Nintendollars. It should be strictly for classic game downloads. First, Nintendo wantes to make real money with accessories; they don't want to get Nintendollars. Also, to co-ordinate it with all the stores would be a nightmare.

I like the idea of paying to get into a tournament and then winning the pot if you win (many tournaments for different skilled players). It's kind of like vBookie.

I looked up Nintendollars on Google. The only result was this forum site which uses it (members collect as many as they can). Anyway, someone thought of the word before you Mario. HAHA!
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Offline The Omen

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RE:Nintendollars
« Reply #13 on: August 21, 2005, 10:19:26 PM »
I would rather have the choice of just straight up paying for them.  I don't want to try and earn any sort of Nintendo currency.  Let me download NES games for under $10, SNES gmes for $15, and N64 games for under $20.  I'll be okay with that.  Or, let me have the OPTION of paying monthly, like $10, for as many downloads as I want.  Maybe make it you have to sign up for 2 years of full service, that way they don't get the shaft.  I would be down with that.  Or, make it free.  Buy one, get one free!
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Offline Mario

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RE: Nintendollars
« Reply #14 on: August 21, 2005, 10:37:07 PM »
That would suck. Paying $10 monthly for unlimited downloads might as well be just paying $10 for every Nintendo game ever, period. Who would NOT download everything possible? Don't want to "try and earn" it? Don't you play games? Don't you own any games? You're no fun, I think you'd like Xbox Live. Straight up paying for them of course would be an option, but how do you suppose you would do that? Insert money into the console?

stevey: that would work, but what about people not living in America? I don't have a mynintendo account.

Quote

First off, we need some protection. Your N$ will have to be tied to your password protected Nintendo WiFi Connection account, otherwise anybody who has physical access to your console could just buy watever and waste your money. Since everything is stored by Nintendo, on there network, we wont be seeing a Rev modchip that gives infinate money.

Yes, protection is needed. Perhaps every Rev can have its own unique code/number, AS WELL as a password for the owner/person in charge of the individual system. That wouldn't be so hard.
Quote

How are we going to stop people from passing on their Rev and GCN games to friends, allowing them to get free N$s? Every disk has a unique serial number. When you get your bonus from a game, the serial number is logged by Ninintendo, and when sombody trys to use the same disk to get free money, you'll get an error saying "This copy of game XXXX is already registered". Problem solved.

That's a good way to solve the problem, but I still don't really see it as a problem. Sharing of games should be encouraged!

I don't really like the idea of buying physical things with Nintendollars, like accessories. What about custom wallpapers or whatever for the actual Rev? Little software additions, maybe even demo discs that pop up for a limited time every now and then. Perhaps the Rev interface will be a virtual garden, and every game you buy makes it bigger? So it's like having an actual game in the system, and it gets better and better when you get more things. Ok i'm getting a bit off track now

Offline BlackNMild2k1

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RE:Nintendollars
« Reply #15 on: August 21, 2005, 10:59:07 PM »
Nintendollars could be used for more than games downloads, such as purchasing t-shirts or mugs, posters, key-chains, etc. etc.


Offline Dasmos

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RE:Nintendollars
« Reply #16 on: August 22, 2005, 12:48:31 AM »
I agree with IceCold that she shouldn't be used for buying actual accesories or products. Unless the dollars can only be gained from registering games and not from betting or tournaments. The better "playas" would have all the money and the lesser "playas" would have little to nothing.
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Offline Mario

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RE: Nintendollars
« Reply #17 on: August 22, 2005, 12:57:12 AM »
Just like it should be, there is no reward for weakness.

RE: Nintendollars
« Reply #18 on: August 22, 2005, 01:03:11 AM »
unless your a commie

But yes, as stated a bit before, if you guys think being able to buy games and accessories online is no good, we could always have limited edition items, or stuff like that.  You know that Nintendo club they have in Japan, where you get special things for registering games (like your My Nintendo account, but better).  You could buy things like a special edition colored controller, lanyard for your DS, and stuff.  How about those things that are available through those January Nintendo Power catalouges?  Character figuers and bobbleheads, watch, wallet, t-shirts.  Remember I dont know about buying wallpapers for your Rev, as I am sure you could probably do that by loading a pic on an SD card and importing it.

Although, I dont see how Nintendo selling actual accesories and games online could be a problem in my modle.  I imagine that those bonus points you would get for registering your games would be about N$50.  Register two GCN games, or one GCN and one Rev, and you have enought to buy an NES game.  To have enough money to buy a new Rev game, you'd have to register 100 pices of software.  So, go buy a total of 100 games and register them all and get a free game from Nintendo, or put $50 into a Rev kiosk for N$5000 and buy the game.  See, Nintendo wouldent be giving things for imaginary money.  That imaginary money, for the most part, is bought with real money at stores, kiosks or Nintendo.com, all of which goes to Nintendo.   In the end, Nintendo actually makes enough cash to cover the cost of Nintendo WiFi Connect, and keep it free, and turn a modest profit.

Offline Dasmos

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RE:Nintendollars
« Reply #19 on: August 22, 2005, 02:27:57 AM »
Quote

Originally posted by: Mario
Just like it should be, there is no reward for weakness.


Maybe a ranking system should be added. As in tournaments with betting can only be undertaken with people of a certain skill level.

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Offline The Omen

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RE:Nintendollars
« Reply #20 on: August 22, 2005, 11:57:57 AM »
Quote

That would suck. Paying $10 monthly for unlimited downloads might as well be just paying $10 for every Nintendo game ever, period.


What are you, an infant?  I purposely capitalized OPTION in that sentence, meaning just that, I want the OPTION to pay monthly.
Quote

Or, let me have the OPTION of paying monthly, like $10, for as many downloads as I want.
 See?  I didn't say that should be the only option, just one.

And how, may I ask, does paying 10 dolars a month for unlimited downloads equate to paying $10 for every Nintendo game ever?  
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Offline Spak-Spang

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RE:Nintendollars
« Reply #21 on: August 22, 2005, 12:35:02 PM »
Oman:  I think the confusion comes in with the idea of Download.  You mentioned paying a monthly subscription fee of $10.00 a month for unlimited downloads.  Well, unlike music there is a finite number of Nintendo games, and you could easily download every game you would ever want to play to your Revolution in one month.  Now, if its a subscription that that has a length, like 6 months or a year then 10.00 a month would be paying $60-120 for unlimited downloads...that isn't that bad for the potential for downloading every game you want.

The other option is to make the games only playable while you have the subscription service...which could work very well, but that takes away the idea of free online play, and replaces it with paying for your download library.  Worse if you decide to leave the service you lost the ability to play the games you downloaded.  

I think that is why there was confusion with your idea...it just wouldn't work very well.


Nintendollars doesn't work if you can get extra money for games you buy, unless it is setup to registering your games...however then you are going to have Nintendo only do this with new GBA, DS, and Revolution games.  It would be foolish to reward these dollars to buying older games, because it could present an issue where Nintendo doesn't make money because the Gamecube fans are getting all their downloads free.

Remember, this download service is most likely what Nintendo is using to help build a profit off its online infrastructure for Revolution and DS play.




Offline The Omen

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RE:Nintendollars
« Reply #22 on: August 22, 2005, 06:26:23 PM »
Quote

Now, if its a subscription that that has a length, like 6 months or a year then 10.00 a month would be paying $60-120 for unlimited downloads...that isn't that bad for the potential for downloading every game you want.


If anyone cares to read my post, I stated the following: "Maybe make it you have to sign up for 2 years of full service, that way they don't get the shaft."

I already compensated for the theory of someone joining for a month and downloading every game under the sun(though that's highly unlikely).  $200 for the full two years.  I believe that to be fair. If you want to limit it to 5 downloads a month, I might be down with that too.  But I clearly stated all of these things in my initial post, if someone would read it.
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Offline Mario

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RE:Nintendollars
« Reply #23 on: August 22, 2005, 06:35:45 PM »
Quote

Originally posted by: The Omen
Quote

That would suck. Paying $10 monthly for unlimited downloads might as well be just paying $10 for every Nintendo game ever, period.


What are you, an infant?  I purposely capitalized OPTION in that sentence, meaning just that, I want the OPTION to pay monthly.
Quote

Or, let me have the OPTION of paying monthly, like $10, for as many downloads as I want.
 See?  I didn't say that should be the only option, just one.

And how, may I ask, does paying 10 dolars a month for unlimited downloads equate to paying $10 for every Nintendo game ever?


Did you read my post moron? Unlimited downloads mean you can download whatever you want, so smart people would just download EVERYTHING in the first month, thus only paying $10.

Nobody's going to go with the fixed payrate option, just having it in existance would scare people away.

Offline IceCold

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RE:Nintendollars
« Reply #24 on: August 22, 2005, 07:01:38 PM »
Quote

Originally posted by: Mario
Did you read my post moron? Unlimited downloads mean you can download whatever you want, so smart people would just download EVERYTHING in the first month, thus only paying $10.

Nobody's going to go with the fixed payrate option, just having it in existance would scare people away.
Sorry Mario, but you're reacting a bit too much there. He actually did answer that. Said that they should be a "contract" where you would have to pay for a full 2 years, not only a month. And also he wouldn't mind if there was a limit to games you could download per month. His post isn't even edited, and it's before yours. Here...
Quote

Originally posted by: The Omen
If anyone cares to read my post, I stated the following: "Maybe make it you have to sign up for 2 years of full service, that way they don't get the shaft."

I already compensated for the theory of someone joining for a month and downloading every game under the sun(though that's highly unlikely).  $200 for the full two years.  I believe that to be fair. If you want to limit it to 5 downloads a month, I might be down with that too.  But I clearly stated all of these things in my initial post, if someone would read it.
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