Fed up with waiting, I went to Target today and bought a copy for myself:
Here's some early impressions and I'll post a more detailed review later:
Franchise mode:
The franchise mode is good, but not great.
The good:
* Multiplayer, single system support... yes, if you're using this as a management sim, you can control as many teams as you want, just like in the console games.
* Depth Charts, play style, trades, free agency, and drafting in the offseason all made it into the game
* Even better, Fantasy Drafts are possible, so you can draft you own team... or teams.
The not-so-good
* A lot of the ownership mode options that were introduced in 2004 didn't make it into the handheld product. No obvious way to set ticket prices, etc... finances begin and end with negotiating contracts and the salary cap.
* Some of the coordinator hiring-firing stuff seems to have been cut.
* Rather than scouting upcoming draftees in the offseason, you're presented with a list of who's available and how good they are... takes some of the mystery out of it, but it's probably not that unreasonable.
* While the menus are fluid and fairly intuitive, the small text is a little hard to read at time. It also feels like they could've put the second screen to better use for the menus... sometimes it looks like they took one screen full of info, chopped it in half and stuck half on top... which would've been fine if they'd enlarged the text. Half the screen is empty, and I'm squinting to read numbers?
Actual Game Play:
Graphics: I had to pop in Madden 2000 for the N64 to remember what it looks like. If you're going in expecting the visuals of the Gamecube version, you're going to be sorely disappointed... the models are blocky at times, my first thought when seeing them was "ewww..." but the visuals have plenty of detail (a lot more than Madden 2000 had). The important thing though, is that the graphics are servicable during gameplay, you have no problem picking up who's doing what, and the framerate is, as reported before, rock solid.
Sound: There's play-by-play, kind of... the Madden color commentary was never one of my favorite things, but its rather sparse in this game, which I guess isn't a big deal. If they had to cut something, I'm glad it was this and not franchise mode. There's menu music, but it seems to be limited to a single song, which sounds like it might be the Foo Fighters, but I'm not entirely sure. Its not a bad song, but if you're playing franchise mode without playing games (in the menus for hours on end) you'll probably want to shut it off rather than listen to it repeat 50 times in a row.
Controls:
Standard Layout: Using the D-pad and the buttons, you have pretty good control of the action. Sometimes you'll miss having an analog stick, but the game is more than playable this way. One nagging concern, you don't seem to be able to kick the ball without a stylus, which is weird because all the other aspects of gameplay allow for either. The control is way better than other analog-free versions, like the old Sega Saturn Madden '97.
touchscreen control: Seems more complicated in some ways, but it seems to give you a more fine control. Probably will be the mode of choice once I get the hang of it, as much as I like D-pads.
Side Note: I should mention also that the much vaunted passing controls that EA is pimping so hard are conspicuously absent from the game. Probably there aren't enough buttons... but the game plays fine without them, and they'd probably be a distraction more than anything.