a few months ago i went on a crazy gaming binge and bought the MegaMan X collection (the day it came out and was the first time i used my MegaMan controller my gf bought me), then two days later the two of us (my gf and i) went to ToysRUs in times square with her younger brother and i bought MP2 and Geist for 8.98 each!!!! i was amaazed lol. since they were both so cheap and i was in a spending mood i bought True Crimes NYC (yet i regret that i payed full price for it..) because it had been awhile since i had played anything overly violent (usually doesnt appeal to me). oh and i also went half on Mario Strikers with my gf, but thats stayed at her house and her brother wont stop playing it, so i'll probably have to get my own copy.
i played a new one everyday (except MP2, i knew that was one to give a little more attention to) and just tried to balance them all at once. MegaMan was easy becuase 1 and 2 i could beat in no time, so i'd do speed runs and switch to another game. Like i'd clean up a precinct in True Crimes, then complete one stage in Geist. Then i'd play thru megaman x3 and want to break something because it was only the second time i ever got to play it, then back to true crimes or geist.
granted i dont have a wife or go to school....so th ere is sometimes away from the gf and when not working, before or after work, that i could devote a little more time to gaming. but i see your point. actually as of today i havent beaten megaman x6 (HORRIBLE...), geist or mp2. with the latter two games, i actually am up to the final boss' but just havent bothered picking them up. i think i had video game over kill and now i spend more time playing guitar and the occasional smash bros.
and back to the topic of revolution controlls for MP3:
i always thought of playing it this way:
A- jump
B- arm cannon
the d-pad would be versatile in that there woudl be different modes of use for it, though it might be complex...
this is how i see it though
D-pad (standard) up: grapple beam/left: morph ball/down: missiles/right:.....??
hold z2+d-pad: visors
hold z1+d-pad: weapons
though after reading so many post about lock on, my method sucks. i thought i could fix it by saying it would be possible to lock on by moving the revmote towards the screen. that would make extend samus arm straight towards the selected opponent to focus (lock-on) the target. it would make sense because i imagine samus holding her arm cannon at a slightly more relaxed; arm down, elbow bent, cannon facing forward. it would seem intuitive that if you would want to improve precision you would full extend your arm so that your elbow wouldnt be bent while aiming, thus locking on to the opponent in your reticule.
i dunno, i dont like my idea anymore