Author Topic: Pearing down the Revolution controller  (Read 64162 times)

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Offline nickmitch

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RE: Paring down the Revolution controller
« Reply #75 on: July 18, 2005, 08:12:55 PM »
That'd be hilarious (sp?).
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Offline ThePerm

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RE: Paring down the Revolution controller
« Reply #76 on: July 18, 2005, 08:15:36 PM »
that concept art is too busy sorry
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Offline kirby_killer_dedede

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RE: Paring down the Revolution controller
« Reply #77 on: July 19, 2005, 04:11:29 AM »
Anyway, about the concept art...wow.  Nintendo should take some pointers from them.

The only problem is that it's so obviously based off the PSP menu art. -_-
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Offline nickmitch

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RE: Paring down the Revolution controller
« Reply #78 on: July 19, 2005, 09:00:23 AM »
Plus, it doesn't show enough new characters. There should be new ones in those boxes on the sides and the old ones doing something about the box.
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Offline Nile Boogie

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RE: Paring down the Revolution controller
« Reply #79 on: July 19, 2005, 05:46:49 PM »
Back on the topic of The New Controller. Maybe Nintendo has a point in waiting until Sony & Microsoft becomes more concrete.  The download service that seemed to be Nintendos baby has already been copied. This leads me to believe that maybe, just maybe they (Nintendo) really do have something big planed for Revolution controller.


And with this post Ladies and Gentlemen, I retire from the Nintendo Revolution thread until something major and official is revealed. "Somewhere out there is the truth and I intend to find it".
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Offline nemo_83

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RE:Paring down the Revolution controller
« Reply #80 on: July 19, 2005, 10:02:47 PM »
Quote

Originally posted by: Nile Boogie
Back on the topic of The New Controller. Maybe Nintendo has a point in waiting until Sony & Microsoft becomes more concrete.  The download service that seemed to be Nintendos baby has already been copied. This leads me to believe that maybe, just maybe they (Nintendo) really do have something big planed for Revolution controller.


And with this post Ladies and Gentlemen, I retire from the Nintendo Revolution thread until something major and official is revealed. "Somewhere out there is the truth and I intend to find it".



Ed Fries says it is too late for MS and Sony to copy the revolution; assuming the revolution is something radical.  MS and Sony are already on set paths.  You see for Sony and MS to copy the revolution they would not only have to copy the technology of the controller, but perhaps how Nintendo's chip set is put together (I'm refering to the rummored PPU).  Nintendo is either holding off on showing the controller because it is either not really that revolutionary or they are simply waiting to steal MS' thunder with REV news.  I don't expect any major announcements from Nintendo until Zelda has shiped because they're noid about holding off info so not to overshadow a release they will actually have on the shelf this year.

Nintendo's primary objective right now is to take the Cube out with a bang hopefully generating some last second profits and momentum going into the REV.
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Offline Zach

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RE:Paring down the Revolution controller
« Reply #81 on: July 20, 2005, 09:15:20 AM »
Quote

Originally posted by: nemo_83

Nintendo's primary objective right now is to take the Cube out with a bang hopefully generating some last second profits and momentum going into the REV.


I remember they did kinda the same thing with Majora's Mask, but twighlight Princess is looking to be even better (fingers crossed)
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Offline nickmitch

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RE: Paring down the Revolution controller
« Reply #82 on: July 20, 2005, 06:02:51 PM »
MS is completely out of time but Sony could still copy it in some way.
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Offline nemo_83

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RE:Paring down the Revolution controller
« Reply #83 on: July 20, 2005, 06:37:59 PM »
They should show it and hope Sony does copy it so they can call them out on it.  Nintendo should shoot on Sony for once rather than letting themselves get beat up.  
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Offline ruby_onix

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RE: Paring down the Revolution controller
« Reply #84 on: July 23, 2005, 02:55:14 AM »
I guess this is the official "Rev controller" thread.

"Teddman", a reporter on the Gaming-Age Forums, was proportedly visiting an undisclosed third party developer, when he saw what appeared to be a Wavebird. But something was odd about it, and caught his eye. It didn't have the "kidney" button layout. It had four regular buttons, in the standard SNES style. The buttons also had the Super Famicom coloring scheme. Upon a closer look, he noticed that it didn't say "Nintendo GameCube" on the controller. It said "Nintendo Revolution".

When his hosts saw what he was looking at, they apparently grabbed it and quickly hid it away, telling him that he saw nothing. After some pressing, they later admitted that what he saw was in fact a beta Revolution controller (the most current version), and said that there was nothing "revolutionary" in it, beyond what's present in a Wavebird.

The "revolution" might lie elsewhere.
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Offline kirby_killer_dedede

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RE: Paring down the Revolution controller
« Reply #85 on: July 23, 2005, 06:09:02 AM »
http://v3.espacenet.com/origdoc?DB=EPODOC&IDX=US6917356&F=0&QPN=US6917356

Possible drawings of the controller?

...with what looks like a VMU coming out of the controller?
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Offline BigJim

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RE: Paring down the Revolution controller
« Reply #86 on: July 23, 2005, 07:23:59 AM »
No. Filed 5 years ago? It's a patent for a feature on the N64 controller.  The thing coming out of it is the memory card. It's identified as a "RAM card" in the text.
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Offline kirby_killer_dedede

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RE: Paring down the Revolution controller
« Reply #87 on: July 23, 2005, 08:33:29 AM »
Ruby, can you link me?
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Offline KDR_11k

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RE: Paring down the Revolution controller
« Reply #88 on: July 23, 2005, 09:03:24 AM »
I wouldn't be surprised if they were just too paranoid to ship the controller with the "revolutionary" feature yet.

Offline ruby_onix

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RE: Paring down the Revolution controller
« Reply #89 on: July 23, 2005, 11:49:33 AM »
GAF thread

Also, another reporter on those forums calling himself "Johnny Nighttrain" has been cryptically saying for a while that "a revolutionary interface doesn't necessarily mean the controller itself". Although that could just be logical speculation.

BTW, here's a Photoshop mockup that was made a while back, and not based on Teddman's description.

Controller-shop

Teddman didn't say anything about the D-pad taking the analog stick's place, although he didn't really get a long look at it...
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Offline Zach

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RE: Paring down the Revolution controller
« Reply #90 on: July 23, 2005, 12:49:04 PM »
The only problem is that all of the fanboys are gonna say NINTENDO STOLE THE CONFIG FROM SONY LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
even though sonys controller is so much like the SNES controller (by coincidence of course) *obvious sarcasm*

Edit: oh well, if they are gonna be idiots like that, then I say screw 'em
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Offline couchmonkey

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RE: Paring down the Revolution controller
« Reply #91 on: July 23, 2005, 12:54:44 PM »
Well, Nintendo has been emphasizing interface over controller lately, which had me thinking.  I do feel that Nintendo's options for really surprising us with the controller are few.

If it is just the controller itself, I think it would be pretty easy to copy (as Dual Shock showed us, the competition can copy almost any controller Nintendo invents, as long as Nintendo doesn't hold an invincible patent).
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Offline nemo_83

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RE:Paring down the Revolution controller
« Reply #92 on: July 23, 2005, 01:42:49 PM »
The controllers the competition are offering are bland as oatmeal.  All Nintendo has to do to individualize their controller from the competition is do something like put shoulder mounted scroll wheels or a trackball in place of the cstick.  I simply do not believe that either of those is enough simply because they are easy to copy.  The gyro is a secure investement for Nintendo whether they go with a single one in the controller, two in a controller than can split in two, one in vr head gear, or a combination of those.  Not only can MS and Sony only emulate the tilt tech via a trackball which takes a thumb, but they have no way of telling how the gyro will be used or how many there will be.

Plus right now there is this rumor that has resurfaced about Emagin and some smaller company they are associated with that may be doing something with a camera(s) mounted on top of a vr device.

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Offline IceCold

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RE:Paring down the Revolution controller
« Reply #93 on: July 23, 2005, 07:35:46 PM »
The SNES Wavebird is EXACTLY what Ian wanted. In fact, I remember him posting a picture of it that he quickly made that looks strikingly similar to Ruby's pic.
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Offline KDR_11k

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RE: Paring down the Revolution controller
« Reply #94 on: July 23, 2005, 09:22:05 PM »
As long as they leave the dpad in the secondary position I'm fine. Primary d-pads encourage devs to ignore the analog stick and then you get control nightmares like most PS2 games (Tekken 5 doesn't support analog control. WTF?).

Offline nemo_83

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RE:Paring down the Revolution controller
« Reply #95 on: July 23, 2005, 09:25:03 PM »
I started the topic off with the quote about how Nintendo execs feel present controller designs have too many sticks (which means at least one stick will be replaced by a new mechanic) and too many buttons (which points to the final farewell of the directional pad).  That quote directly contradicts the new wavebird rumor.  Nintendo has been kinda iffy on specifying whether the revolution was in the controller and what they mean by interface, but I doubt Nintendo would try to fight HD with VR.

I think that if they are not going to replace the face buttons with a new mechanic then they should at least further the evolution of the GameCube face button layout.  I would rather see a large round button surrounded by three arched buttons.

Still I would rather see the face buttons replaced by a new mechanic like I showed in my spidery design at the beginning of the topic.  You could spin the wheel continously giving you many times the analog control of an analog stick (though it would be like a 2d analog stick) and you wouldn't have to lift your thumb like with a trackball.  It offers new ways to play familiar games like Monkey Ball.

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Offline MrMojoRising

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RE:Paring down the Revolution controller
« Reply #96 on: July 24, 2005, 12:33:34 AM »
Quote

Originally posted by: KDR_11k
As long as they leave the dpad in the secondary position I'm fine. Primary d-pads encourage devs to ignore the analog stick and then you get control nightmares like most PS2 games (Tekken 5 doesn't support analog control. WTF?).


That's pretty much the only reason I hate the Dual Shock controller.  It's not comfortable to have my left thumb down there, why can' they just put it where it should be? (as in where every other controller has it)

Offline stevey

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RE: Paring down the Revolution controller
« Reply #97 on: July 24, 2005, 03:42:58 AM »
"Controller-shop"

NO NO NO that look like the xbox and ps2 controller rape the wavebird, this is how he said it look like but it need 6 face button
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Offline KDR_11k

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RE: Paring down the Revolution controller
« Reply #98 on: July 24, 2005, 05:06:23 AM »
nemo: Just because they say they don't like that many buttons doesn't mean they'll start removing them. Personal preferences and business decisions can be kept separate.

Offline MarioAllStar

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RE:Paring down the Revolution controller
« Reply #99 on: July 24, 2005, 06:05:48 AM »
Stevey: He said that the face buttons had the coloring of the Super Famicom, not the Super Nintendo. Which means they look like this.  
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