Author Topic: My Nintendo Revolution Controller Concept  (Read 10260 times)

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Offline Spak-Spang

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RE: My Nintendo Revolution Controller Concept
« Reply #25 on: June 27, 2005, 09:24:18 PM »
She has the body a porn-star which isn't perfection, but is fake.  I personally don't think her face looks that bad...she just is someone I would never take home to mom...or get near because of fear of desease.  And I don't believe that is natural.  She can say whatever...and even if she is its just gross and too much.  

I like the concept of the "Nontraditional Buttons" however I think the shape needs to change some.  The idea of creating buttons in such away to four buttons take the space of 2 is great.  I just want the buttons to be bigger and more defined.  Not by much but more than originally designed.

My favorite thing about this controller is fact that using a trackball allows for the buttons to be really close allowing quicker movement between the two interfaces for gaming.

The 3-in-1 button is too much.  I didn't even think about the complexity and what I think could be seriously uncomfortable feeling of having to analog adjust the scroll wheel.  Most games only really need 2 analog buttons to begin with, and your design already includes those buttons.  Adding that functionality to the scroll buttons actually limits the controller by not allowing you 2 more basic buttons.  

I can see your point about wanting to have 2 scroll wheels and those wheels could be used for some very nifty precision controls besides just menu scrolling.  If you can get a design that is comfortable to just rest your finger on the button and press in AND scroll easily then you have a great button design that does actually add new functions to controller...I dunno how easy that is to accomplish.  I would definately drop the analog feature on those buttons though...then we can have true Capcom Fighter controls.  


Offline DrGAKMANx

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RE:My Nintendo Revolution Controller Concept
« Reply #26 on: June 28, 2005, 08:27:09 AM »
Ewa Sonnet isn't a porn star.  Sure, sometimes she uses the glamour make-up and all that, but even when she doesn't she's NATURALLY beautiful (no cosmetic surgery like most porn stars) and nothing fake on her.  She models, she's done nudes, but she's NOT a porn star, in fact, she claims to be a virgin waiting for marriage.

Enough about that, it's just a difference of opinion I guess, I have good taste and you're blind.  j/k

The A button in my design is bigger than the GCN's A button and likewise the B button is in the shape/possition of the GCN's X button, only bigger as well.

The 3-in-1 toggle wheel-analog trigger-with digital click may be too much, I threw the analog part in at the last minute 'cos I thought it'd work.  I *don't* like the idea of two shoulder buttons though 'cos that's too confusing for non-gamers & drop-out gamers...plus it takes away from the grip sensitive skin's functionality.  The L & R handle's grip sensitive skin could act as L2 & R2 for games.

Thanks for the compliments and I'm glad I could change your mind on having 2 toggle wheels for usefulness in games.  Besides weopon & item selecting, I think toggle wheels could also be used for zooming in and out in sniper mode, adjusting frequencies (imagine an in game radio you have to "tune in" to get to work, or you have to change frequency in a guided missile to penetrate enemy defenses, etc.) or even for powering up or down in certain games.  As far as using it as a CAPCOM fighting controller, the analog aspect wouldn't defeat being able to use the toggle wheels as normal "buttons".

Offline Spak-Spang

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RE: My Nintendo Revolution Controller Concept
« Reply #27 on: June 28, 2005, 09:02:37 AM »
I was thinking a toggle wheel would be good for precision driving games.  You could actually use the toggle wheel to set the speed you want to drive at...and not have to rely on the analog button to maintain speed.