Author Topic: The original IP thread  (Read 18982 times)

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Offline nemo_83

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The original IP thread
« on: June 07, 2005, 10:41:43 PM »
So I'm setting out on the task of making a thread worth reading about the rumored (or is it confirmed?) new IP launching with REV.  We started in on an argument in another thread about what makes something a game, a toy, a gamer's game, a nongamer's game, an original game, a game that is epic, or a game that is not epic or even has a story.  There are many facets, no black and white.  It can be cut many ways.  Many questions to be asked, and I can't do it all in this first post.  I'll start by linking to a new article up on cube.ign.com.

http://cube.ign.com/articles/622/622870p1.html?fromint=1

"The Revolution, Iwata revealed at the press conference, will actually feature simple titles like Otona no DS Training. But don't worry -- you'll also get big, epic titles like Zelda."

I want to say that what I want in a new IP is an epic game.  I'm sorry, but that is my expectation from the new IP on REV.  The purpose of making a new IP for me is to have a new character for a new character driven game.  The purpose for me of a new IP is to tell a new story.  Nintendo has shown in recent years they are not afraid to slap Mario on any gameplay oriented game completely unrelated to the gameplay found in real Mario Bros games.  If they are making a new IP that is essentially a small, less traditional game like Animal Crossing centered less on story; they are not going to expand markets.  The game needs to expand their user base to the gamers who own PS2 or Xbox.  They need a new big character, with a new world with new rules.  I expect the next Zelda games on REV, if there weren't any then I wouldn't even be thinking about buying a REV; but Zelda games are a given and I expect the next Zelda equivalent in the industry to be on REV.  I don't care if it isn't a launch title as much as I care that it be a new original story in an original universe that tradtional gamers find palatable.  Can it really be so hard to imagine a new epic game?  Its not enough to put out an epic sequel anymore, you have to make a new epic.  The NES saw the launch of so many original IPs compared to every system since it that it is unbelievable.  


So I'm not just going to bitch; I'm going to be constructive and offer what I can.  Here is an idea for an epic adventure game.

First I will give you as brief of a summary of the legend that inspired my idea as I can.  And hopefully it will tickle your curiosity enough to read on.  I live close to New Orleans and there is a legend that vampires were brought to New Orleans from France by 88 Casket Girls.  France offered many female prisoners the opportunity to avoid their prison term by going to America to help colonize the territory.  The 88 female prisoners were escorted by nuns on a boat and were to stay at the nunnery in New Orleans until husbands were found for each of the 88 women.  When they arrived they each carried with them a trunk or luggage case that was shaped like a small coffin/casket.  They became known as the 88 Casket Girls.  Following their arrival the rate of violent crime in the city of New Orleans has historically been one of the highest in the nation.  The legend is that there were vampires in their caskets that they brought with them, but when the caskets were opened they were empty.  They say that the caskets are still kept on the top floor of the nunnery where all the windows are nailed shut with 88 blessed nails; and the windows still blow open.  I would like to fit that story into the following.

http://img.photobucket.com/albums/v695/nemo_83/nosferatu.jpg


http://img.photobucket.com/albums/v695/nemo_83/nosferatubw.jpg

My idea deals with a nosferatu vampire game.  The above pictures are concepts for a rat like vampire character that has been thrown together by a group of scientists and necromancers Frankenstein style with parts from different monsters including a vampire and a werewolf.  It would open before the character’s resurrection with the main character being impaled with a blade, dragged behind horses in sunlight (you have to worry about sunlight until you gain magic or cover to protect yourself as prolonged exposure will burn you like an ant under a magnifying glass), then you body is hung and you are torn limb from limb.  The game would be focused on one large city and the surrounding country side (imagine rolling green hills with shepards watching over flocks of sheep grazing) similar to how The Legend of Zelda Majora's Mask is focused on one city and the people who live there.  Also like Majora's Mask the character's abilities are centered on transforming, but into shadow, fog, bats, a wolf, a werewolf, rats, and finally two evolutions of a dragon in the end.  It would be similar to GTA staring a hideous monster who is seen as a plague upon humanity yet it would take place in a fantasy world with super deformed characters.  The design I created is based on my want to see a vampire that is not glamorized.  I want a vampire that is more like the one found in the silent film Nosferatu.  I like the idea of a vampire that is more animal than man.  I have been brainstorming with ideas for making the character more rat like, more bat like, more leach like, and more serpent like.  

Combat would be as simple as possible partially like how in Mario you use your body to kill enemies; but like in Zelda too how you can pick up enemy weapons and use them.  As a monster you have many enemies, but most are humans who don’t like you picking off their sheep or people for food.  You are able to jump at all times in the game unlike Zelda and use your transforming abilities for stealth like certain areas in WW you have to sneak or how you use your surroundings to hide in shadows like MGS or Splinter Cell.  You may be able to take out individual humans being a vampire and all, but if one has a fit and attracts a crowd you could be killed by a mob.  There would have to be definable AI in humans who lack the physical ability to defend themselves so they need to be able to strategize against you in the game.  As you progress you would gain new transformations.  I see no reason the game couldn’t already be done on Cube hardware with Cube controllers.  In the beginning of the game you would not be able to control your transformations or yourself as you transform into a wolf under the moon until you gain power in the game.  You will be able to transform into a wolf and run faster over great distances and jump high and far.  As a vampire you will be able to glide in the beginning of the game gaining your wings later.  Until then you can turn to vapers, shadows, leaches, or rats and make your way to hard to reach places.  You would be able to stretch your arms out like shadows and grab people from the darkness of an alley way.  And your tail would be prehensile like a opposum's or new world monkey's allowing you to grab objects or characters or just hit them with the tail.  You could suspend yourself with your tail while the character uses its arms.  Many things are possible.

As you progress through the game you find out more about your past life and origins; and you must seek out the Garden of Eden to eat the fruit of the Tree of Death, the Tree of Knowledge.  There you find you were Cain, the bad seed, the child of Satan and Eve.  Even later you find more about how things work when a devine being like an angel like Satan or God himself does something such as makes offspring they themselves are placed into the body of the offspring.  Therefore the angelic body of Satan ceased to be, he was trapped in the body of Cain, the son of the woman he had fallen for.  The final transformation in the game is into a great black dragon, with serpent like Chinese style body without limbs, there would be three jaws, and when the mouth opens seven serpent like heads come out.  Before the final battle the seven heads would mock the Bible before to the armies of men at the place called Armagedon.  Some heads would creepily sing Latin or Italian castrado gospels while other heads recited the words of Christ at the last supper.


http://img.photobucket.com/albums/v695/nemo_83/beastbw.jpg

http://img.photobucket.com/albums/v695/nemo_83/demononbw.jpg

http://img.photobucket.com/albums/v695/nemo_83/demon2bw.jpg

http://img.photobucket.com/albums/v695/nemo_83/demon1bw3.jpg

http://img.photobucket.com/albums/v695/nemo_83/angelblack.jpg


Edit:  So I'm going to add some stuff in, including a sequel idea.  Later I'll try to figure out how to turn those addresses into links.

I guess I'll explain more about how I created the character.  I saw the shape, the silouete of the character in a shadow one day; I see inspiring things in simple shapes like shadows or splashes of water.  I began thinking of what the character was, who it was, if it was female or male, what it could do, etc as I furthered the design along trying to make it simple like Sonic or Mario, but with an adventure like Zelda.  This was back before GTA and Halo showed that a mature game could be a system selling franchise.  (By the way did I mention I want the game to be cel shaded with mostly grey scale coloring like A Nightmare Before Christmas so that the colors really pop, like the black and white scenes in Zelda TP)  As I drew more on what the game was going to be about I began invisioning the character running through woods at high speeds with trees flying by at 90 mph, the character auto dodging anything in the way; and then the character comes to a high cliff over a valley and dives off turning into a stream of bats.  Do you see how this game is inspired by gameplay elements from past games.  The speed of Sonic, the jumping of Mario, the sword fighting of Zelda, the transformations found in SotN, Blood Omen, and Majora's Mask, the adventure of Zelda, the communication of Abe's Oddyssey, the stealth of MGS and Zelda, etc.  You would be able to kill someone in the alley, take their clothes and skin (ala Leatherface or Buffalo Bill) then enter a human party in the guise of a wealthy gentleman.  You could hear everyones thoughts so you don't have to stop to talk, you just look at the bubble above their head to read their feeble human minds.  I really want to portray this as a very Milton esque anti hero; after all it is the devil himself, but there must be some tragedy involved in his story that makes us sympathize with him.  Like, why would the god's greatest creation fail?  Maybe the angels in the story were jealous of humanity.  Why?  Because the angels are all children forever.  They will never grow old, they will never die.  Is it the ultimate reward or the ultimate sin, at least in the eyes of Satan.  Speaking of his eyes, when were they originally opened to all of this; that humanity was given something the angels felt they were deprived of (some humans would argue that after they die that heaven could be interpreted as getting your childhood back, to be a child again, perhaps forever)?  I would make it so the story leads back to the beginning.  The whole game you are searching for who you are; who you were, who you will become.  The closer you get to the end the closer you get to the past.  You find out that before you seduced Eve you yourself ate from the Tree of Knowledge of Good and Evil within the garden of Eden.  Thus there is supplied the reason the fruit is already forbidden in Genesis.  When you ate the fruit the first time you were opened to the realization that you were the oldest of God's creations yet you had aged not past your first teenage years, sort of a tragic unwilling Peter Pan.  And like Peter Pan; I don't remember if I already mentioned this but the world the game would take place in would be an imaginary land similar to Never Never Land, or Oz.  I like stories like that, in which the world is seperate from our world and its rules, but at the same time completely inspired by our world though wholy symbolic in nature at times.  That is how I think of Zelda some times to help me suspend my disbelief.  Even though I would want the continent and surrounding islands to represent certain real world places like Venice, Paris, London, or New Orleans I would not try to replicate our world, only the spirit of it.

The casket girls also come into play one time when he transports himself along with other vampires to a new continent in small caskets filled with black dirt carried by the 88 casket girls.  Vampires can't go in the water, so cel shading would work well with this game.  Later in the game as you are able to fly the distance you won't need a boat ride to get from island to island.  For most of the game though you will spend time underground during the day sleeping in dirt.  You can use this ability to dig beneath the ground in combat too, pulling enemies under ground like in the movie Tremors.

So I have two sequel ideas, but they would actually be prequels, the first one staring Satan's most recent love interest and mother of his only child who you play as in the second sequel, er, prequel.  The character he becomes smitten over is Little Red Riding Hood, who is a witch (and so is her grandmother).  In the end Little Red Riding Hood is burned for being a witch by the people she grew up with.  This ties in with the first game because the way Satan is caught, drug behind the horse, hung, burned, and mutilated is because he is getting his buisness on with Red.  He has lost track of time, the sun has come up, and the villagers are out to "save" Red from the monster; and then Satan is destroyed, temporarily.  Red absorbs some of his power making her even more potent; and she also carries his child.  The action would be similar to the first game with simple combat, though you can carry multiple items/weapons, you can only have two out at all times, and you can only use one weapon at a time (technically you could use your broom stick as a third weapon you can have out at all times too).  Red would be able to fly on her broomstick as if it were a hover board (but you can also sit on it like a bike), so you can be stylish while you play.  Her greatest attribute would be her black magic powers.  She could use witchcraft and vodoo to necromance raising and commanding armies of hundreds of the dead (like Pikmin).  The second prequel staring their daughter is more of a western, leading up to the events of the game staring Satan.  She would ride a mechanical horse and wear silver armor that gleams in the sunlight.  The armor though is like Satan's shadow skin; it is her skin, it is alive and it evolves as the game moves forward.  Rather than carrying a lance she carries a long wood and brass riffle with a leather shoulder strap and a blade attached to the end.  She is a werewolf, her story taking a path more along the lines of Native American mysticism.  Her powers would escalate to the point where she becomes a werebear.  But it is her armor that transforms around her body, her helmet's vents become like metal teeth.  Think, Once Upon a Time in the West meets An American Werewolf in London.  Also I am trying to draw the three IPs around Arthurian legend, Christian mythos, Joan of Arc, the story of Beowulf and the dragon, and the story of Thor and the serpent.
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Offline pudu

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RE:The original IP thread
« Reply #1 on: June 07, 2005, 10:51:29 PM »
Cool some creativity going in PGC forums!  I'm avoiding some work right now but I'll read through this and try to add what I can tomorrow  I do some computer art so maybe we can have a little fun with this.

Offline KDR_11k

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RE: The original IP thread
« Reply #2 on: June 08, 2005, 03:29:06 AM »
Your storyline there seems to mix up a few things about the whole angel/demon stories...

I've got a few ideas (i.e. design docs), should I translate them?

Offline Dirk Temporo

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RE:The original IP thread
« Reply #3 on: June 08, 2005, 03:34:54 AM »
What is "IP"?
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Offline Talon

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RE: The original IP thread
« Reply #4 on: June 08, 2005, 03:39:42 AM »
Intellectual Property - A product of the intellect that has commercial value, including copyrighted property such as literary or artistic works, and ideational property, such as patents, appellations of origin, business methods, and industrial processes.

Any nintendo character (ie mario, peach, captain falcon...etc) is intellectual property because they have commercial value to the company and its not only characters but it could be the way Nintendo implements the camera system in mario sunshine or could even be the process they use to develop games.

The only downside to IP is most companies that you work for will make you sign an agreement that says all your IP belongs to them while your an employee of that company.  That means if you come up with an entire new franchise be it at work or at home while you work for that company it belongs to them.  You might come up with a new way of compressing data that has never before been used again as long as your working for that company it belongs to them and not you.

There was an incident not that long ago at a university (i wont name it) where a couple of guys developed some new technology whislt they were students at this particular university.  After they had left the university they decided they would become entrepreneurs and sell this technology.  Now they ended up becoming millionares after selling this new technology.  But the university turned around and said they came up with the ideas while they were studying there and therefor it belongs to the university and sued them.  Im not sure of the outcome of the court case, im just glad that the university im studying ats policy for IP is that it belongs to the student.  Im currently researching technology's for a company outside of the university as part of my degree and the company has tried to take our IP but the university turned around and said no and their was a bit of legal crap that sill needs to be worked out.  But anyway you just have to be careful with IP.  
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Offline PaLaDiN

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RE: The original IP thread
« Reply #5 on: June 08, 2005, 07:25:18 AM »
Uh... isn't Miyamoto supposed to be working on this IP?

You can forget anything bloody.

As for epic... let's all take a moment to remember Mario's storyline.
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Offline Bill Aurion

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RE: The original IP thread
« Reply #6 on: June 08, 2005, 07:44:47 AM »
I don't expect anything epic, I expect something FUN...Which is what everyone should expect, considering Miyamoto is at the helm...
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Offline KDR_11k

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RE: The original IP thread
« Reply #7 on: June 08, 2005, 08:23:02 AM »
Talon: I think the decision was that whatewver you do at company time belongs to the company and whatever you do at home belongs to you.

Paladin: Who says only Miyamoto is allowed to come up with ideas? This is basically a post your game idea thread so...

Well, one idea:

Story:
Some time in the future. Most parts of the world were annihilated during a nuclear war and are known as the "wastelands". The US and Japan survived the nuclear barrage somewhat. The US doesn't interest us here. Japan broke up into two different nations, located in the north and south. The Empire and the Combine. They are at war. For quite some time the war went nowhere, the front didn't move for years. The Empire digs up old manuscripts detailling the ancient "Thule" treasure that might swing the war into their favor. Combine spies relay that information to their homeland so when the Empire sends troops to Europe to retrieve Thule, Combine forces are already waiting there.
The war has brought forth a new weapon: The dragoons. Large combat robots multiple stories high that are driven by human pilots (as opposed to the rest of the armies which is AI driven) and nearly invulnerable to conventional weapons. They do this by amplifying the soul's influence in the physical world and projecting a spirit field that cannot be penetrated as long as it doesn't overlap with an enemy's spirit field (you see where this is going?).
Somewhere in imperial territory, a few years earlier: A girl known as Eva Merz wakes up from a nightmare. She saw the destruction of Mankind at the hands of an alien race. Now she's insane, a salivating wheelchair bound wreck. Not able to speak, walk or even perceive her environment. However, when you put her in control of a dragoon she becomes the deadly fighter known to her enemies as "the devil". Dodging impossible to dodge attacks, striking targets with incredible precision and moving faster than the eye can see. So she was put into the imperial army.
Two other children get drafted at roughly the same time: Lilly, known by the nickname of Lilith and a boy who is only known as "Salomon" (he didn't want to say his name so Lilith picked one for him, he rejectewd her first proposal of "Adam"). While Salomon is an awesome fighter all around, Lilith can hit any target she aims at. Now those two get put into one team with Eva and shipped off to Europe to ensure the imperial victory.

Later:
Thule turns out to be an observation center by an alien race known as Nephilim. They created mankind back then and monitored their progress. Now that man reactivates the outpost the Nephilim remember their abandoned creation and see that not ewverything went the way they wanted. So they come back with plans of a human Mk.II to replace mankind. Obviously that requires removing mankind first. They start with wiping out the Empire and large parts of the Combine. Now what is left of both sides has to unite to fight the alien menace. Since Eva, Lilith and Salomon are Earth's best pilots they are the only ones who can hope to stop the Nephilim.

Gameplay:
I'm thinking big mech combat game here, somewhat slow and tactical. You operate in modes, which include general defense, sprint (run fast, hard to hit), ranged combat and melee. Melee is like a 3d fighter, side view and everything. Ranged is mostly useful against vehicles since dragoons have their spirit fields. Well, unless one of your allies is engaging them in close combat, that is . Dragoons can take quite some damage so it's not "bang, you're dead".
The player obviously controls either Eva, Lilith or Salomon, whereby Eva is melee focussed and Lilith better at ranged combat (her weapons also do more damage even to shielded targets). Salomon is one of those nerdy anime boys, the main character type of character. You know, the pathetic kind of guy the audience can identify with. Lilith lacks a left arm, lost it to a cupboard that fell over.

Since the dragoons use a neural interface (that's required so the pilot can identify with the dragoon and project the spirit field) you see the world in third person with your chosen character instead of your dragoon. Other dragoons appear normally, though.


I suppose that survival horror game for the DS I posted in the DS game idea thread won't be possible on the Rev (at least not very well)...

Offline PaLaDiN

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RE: The original IP thread
« Reply #8 on: June 08, 2005, 08:42:27 AM »
"Paladin: Who says only Miyamoto is allowed to come up with ideas?"

I assumed that which IP this thread was about, the one that was born out of one of Miyamoto's ideas.

It seems you're thinking of a slower Zone of the Enders except with a storyline that isn't stupid.
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Offline jasonditz

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RE: The original IP thread
« Reply #9 on: June 08, 2005, 08:44:57 AM »
Shiggy thought up Pikmin while wandering around in his yard. Any news on where he's been wandering lately?


Offline Renny

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RE: The original IP thread
« Reply #10 on: June 08, 2005, 10:33:54 AM »
He was last seen picking up Western game journalists. Rated E for everyone, nonetheless.
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Offline King of Twitch

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RE: The original IP thread
« Reply #11 on: June 08, 2005, 11:02:04 AM »
It's hard to guess without some specs and not knowing what special features the controller might have.

I think someone should make a MMORPG and recreate areas out of real life like Mammoth Mountains, Yosemite, New Zealand, whatever. I guess it would be like a castaway sim and I don't know... you would have to catch your own food, build your own house and weapons. Fight off mountain lions or bears. Something like that.

Or a pirate game.  
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Offline Ian Sane

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RE: The original IP thread
« Reply #12 on: June 08, 2005, 11:43:49 AM »
Like probably anyone who has an interest in games I have lots of ideas.  The one I would like to make the most though would be a wrestling game.  Fortunately it's also the least creative idea I have so it's not that big of a deal if anyone steals it.  

I'm thinking like the Gran Turismo of wrestling games in that it would strive to be the most detailed and accurate wrestling game ever made.  It wouldn't have real leagues and wrestlers in it though because the WWE licence would limit what I would be allowed to do, would enforce a strict release date regardless of quality, and would force annual sequels.  The moves and the AI would all be authentic though and the Create-a-Wrestler mode would allow you to create your favourite real wrestlers.  Naturally some of the pre-set characters would have the same movesets as some real wrestlers to allow for an easy appearance edit.  I would try to have as many gimmick matches as possible but I wouldn't have exploding bed of nails death match stuff so that the game doesn't get an 'M' rating.

The game would largely combine elements from WWF No Mercy and Fire Pro Wrestling.  The controls would largely be from Fire Pro since I like how the game allows you to do any move at any time if you want but increases the chances of tougher moves being reversed when the opponent is at full strength.  In Fire Pro there are two attack buttons.  One is for weak moves, one is for medium moves, and you push them both together for strong moves.  I really like that system since the "hold the grapple button for 1 second to perform a strong grapple" method in No Mercy really slows things down.  Fire Pro however has no grab button.  Grabs are performed by getting close to an opponent and a successful move is performed by having perfect timing.  I find this method unintinuative so I would have a grab button like No Mercy.  Fire Pro also has no pin button as ground attacks are assigned pins.  Since this limits how many moves a person has AND allows characters to have no pin I want a pin button.  The face buttons would be weak attack, medium attack, grapple, and multi-function (ie: picking up chairs, tagging, and stuff).  The shoulder buttons are used for reversals and pins.  Running is performed by double tapping in the appropriate direction.  I find that method easier to use then having a run button.

The pin button can be used in the middle of moves to make the move automatically go into a pin.  In most wrestling games a release german suplex and bridged german suplex are counted as two different moves thus eating up two spots.  This makes no sense since in real life any wrestler that regularly does german suplexs will likely mix up both variations in a match.  So this way the move is just "german suplex" and the player decides if it bridges into a pin or not.  This also works with other variations of moves.  Like if you wanted to chain multiple suplexes together you would push the misc button as you did the move and would time it so that you chained them together.  The pin button would also be used for rollups and school boys.  It makes no sense for rolling someone into a pin to be an assigned move.  Every wrestler should be able to do so and here you can by doing a front grab and pushing pin.

Submissions moves would use button tapping to keep opponents in the move.  In most wrestling games a submission is applied for a few seconds and then removed.  I've never seen that in a real life wrestling match EVER so it shouldn't work that way.  The attacker and opponent have to fight to escape or keep the move on.  Plus the attacker can switch into different submission moves on the fly to keep the opponent trapped.

Other ideas:
- Under this control scheme wrestlers would only have three top rope moves.  Many high-flyers so several moves off the top.  So in the CAW you can assign several moves to the same button press and it randomly picks one for you since all flying moves have pretty much the same "land on the guy" result.  The flips are all for show anyway so who cares if it's random.
- Moves sometimes f*ck up randomly like in real life.  This is based on the complexity of a move and the stats of the character.  Bodyslams pretty much never mess up.  Backflip ranas to the floor have a much higher chance though.  Plus the game takes into account size and stats.  So if you're 400 pounds you're going to screw up agile moves 90% of the time and a 150 pound guy is pretty much never going pull off powermoves on a huge guy (he can pull off power moves on other small guys however).  This way you can't just give your character all the best moves.  You have to balance stats, special abilities, size, endurance, flexibility, etc.
- In story mode your character can become fatter or buffer, change their outfit or name, and add moves and abilities as they learn and progress.
- Injuries are taken into place in regards to what you can do.  If your arm is f*cked clotheslining a guy isn't going to be as effective and will hurt you.
- I'm hoping to get at least 8 characters plus a ref on screen at once.  The game allows online play and LAN play naturally along with four player support.

And the games wouldn't just be competitive because wrestling isn't a real sport.  It's about performance and hardcore wrestling fans know that.  So the game has two modes of play.  One is like a fighting game where the goal is to beat your opponent.  The other is the sim mode where you're an actual wrestler and the goal is to have an entertaining match.  In this mode reversals require no special timing, you can kick out of any pin if you want to, and you can choose when to act hurt and when to bleed.  The goal is for you and a friend to put on a great match.  Plus when you fight the computer the game works like a rhythm game where the computer tells you what spot to do next and you have to make sure to do the right moves at the right time.

Of course there are a lot more details but I could go on for pages so I won't.

Offline TMW

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RE: The original IP thread
« Reply #13 on: June 08, 2005, 12:15:48 PM »
Nintendo hires Ancel and buys the right to BG&E, securing the franchise as a Nintendo only IP.  

Hey, I can dream, can't I?  
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Offline BlackNMild2k1

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RE:The original IP thread
« Reply #14 on: June 08, 2005, 12:53:20 PM »
Quote

Originally posted by: TMW
Nintendo hires Ancel and buys the right to BG&E, securing the franchise as a Nintendo only IP.  

Hey, I can dream, can't I?
I like that idea (not sure who Ancel is & too lazy to look it up).

I just have one small request
"Hot Links" - >>CLICK HERE<< is a link already prepared for you, just click and refer to link while still reading post w/o losing your place

"Cold Links" - http//:www.justhighlitecopyandpaste.com is a hassle and I often end up closing the browser on accident.

just a small request that makes everything easier for everyone
especially me  

Offline thepoga

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RE:The original IP thread
« Reply #15 on: June 08, 2005, 06:04:02 PM »
Quote

Originally posted by: Talon
Intellectual Property - A product of the intellect that has commercial value, including copyrighted property such as literary or artistic works, and ideational property, such as patents, appellations of origin, business methods, and industrial processes.


why don't you just say franchise?


Offline TMW

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RE:The original IP thread
« Reply #16 on: June 08, 2005, 07:32:19 PM »
Quote

Originally posted by: BlackNMild2k1]I like that idea (not sure who Ancel is & too lazy to look it up).


Micheal Ancel is the creator of Beyond Good and Evil.  
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Offline PaLaDiN

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RE: The original IP thread
« Reply #17 on: June 08, 2005, 08:33:22 PM »
Bleh, Ancel can keep his weaksauce Zelda-Starfox ripoff. I played through the whole game and wasn't impressed. I also seem to remember some impressive features that got canned.

What I want instead:

Hire Tim Schafer/ Buy out Double Fine and get to work on a damn adventure game.
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Offline ShyGuy

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RE: The original IP thread
« Reply #18 on: June 08, 2005, 09:10:29 PM »
What Impressive features?

Offline Dasmos

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RE:The original IP thread
« Reply #19 on: June 08, 2005, 09:16:25 PM »
I think they should make a music type game...........not like Donkey Konga, but more of a game like gitaroo man........maybe even create a nintendo guitar.....
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Offline KDR_11k

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RE: The original IP thread
« Reply #20 on: June 09, 2005, 02:53:30 AM »
It seems you're thinking of a slower Zone of the Enders except with a storyline that isn't stupid.

Probably. What is Zone of the Enders? (j/k, I've seen the name a few times before and know it's a mech combat game)

Offline PaLaDiN

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RE: The original IP thread
« Reply #21 on: June 09, 2005, 04:11:55 AM »
Impressive features, like being able to leave the planet's atmosphere in a spaceship seamlessly, if I remember correctly... the game engine was supposed to contain an actual universe with multiple planets. That would have been slightly cool.
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Offline couchmonkey

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RE: The original IP thread
« Reply #22 on: June 09, 2005, 08:09:53 AM »
I've got some ideas, but I'm too lazy to remember them and explain them.  Instead I'll say what I'd like to see for original games:

- something crazy and different that takes advantage of the Rev hardware - I don't care too much about the theme or story for this one.
- an exclusive RPG...could be Nintendo-developed or maybe Camelot...it should be something fairly traditional, and it would be cool if it made use of the internal memory to create a world that evolves over time.
- speaking of an RPG world that evolves over time, I'd love to see Earthbound return, though it's not an original IP.
- a relatively traditional FPS, I'd like it to offer some new ideas and gameplay, but it shouldn't stray as far away from regular FPS territory as, say, Metroid Prime.  Try a new theme, come up with some neat gameplay tweaks, but still let me run around and shoot crap most of the time.  For example, how about an FPS set entirely in the Old West, with some horse-ridin', train-robbin' action?  It could borrow some horse-riding mechanics from Twighlight Princess.

I'll stop there for now.
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Offline nemo_83

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RE:The original IP thread
« Reply #23 on: June 09, 2005, 11:08:43 AM »
I want to make a good reply, but I still havn't had much time and right now I'm about to eat so this won't be that good long reply I was wanting to make.

I'll start by saying there have been some good ideas so far and I'm going to comment on some of them later, but right now I really want to reply to Bill who mentioned fun factor.  Later I'll explain further how fun factors into my IP idea; but I wanted to say that regardless of whether the game Nintendo makes is epic or not I hope it is fun.  Fun factor has been forgotten by Nintendo this generation and thus games like Halo and GTA have outsold Nintendo's most polished products.  WW is so emaculate, yet there have been three GTAs that have all three sold more and generally been far more accessable(except GTA controls are the pits).  Anyone at any time can sit down with GTA kill some police and get a juckle.  When I get the urge to jump back into WW I find myself sailing for about ten minutes before I get bored and put it down.  
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Offline OptimusPrime

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RE: The original IP thread
« Reply #24 on: June 09, 2005, 11:18:19 AM »
I have been tinkering of a kind of GTA but in the Wild West. You would be able to be a sherrif (from very strict to a dirty one and everything between), a mercenary, join gangs and challenge the leader or join gangs as a bounty hunter and put a knife in their back or join gangs and let them split (with a huge firefight) or you can just be a lonesome cowboy.
You would be able to use everything as a weapon: from chairs to your shotgun (baseball style) to boozebottles (and light up your opponents afterwards). Your allowed to shoot everyone except the paino player which would result into a nuclear explosion and a Game Over. And offcourse dueling.

The Horse would be very important, the longer you have him the more tricks he can do like walking under the window when you whistle or use his backlegs on enemies when you whistle different and such.

And the hookers have guns, those small ones they can attach on their thigh, and they're deadly.

And probably someone is going to make this in about 5 years... i always have that, i get a good idea and 5 years later they make it.
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