Author Topic: Too Human Trilogy: Exclusive for 360  (Read 113520 times)

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Offline Adrock

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Re: Too Human Trilogy: Exclusive for 360
« Reply #300 on: July 07, 2008, 01:00:54 AM »
That makes him full of himself? What do you expect him to do? He's not going to tell people not to buy his game.

Offline ShyGuy

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Re: Too Human Trilogy: Exclusive for 360
« Reply #301 on: July 07, 2008, 02:00:01 AM »
What makes him full of himself is his quasi-sociological rantings that advocate restricting free speech because people were unfairly critical of his work. He abstracts his argument in such a disconnected way but I don't think he's being outwardly dishonest about his real motivation (being that his feelings were hurt), I think it's just how he copes with this sort of thing. It reminds me of an autistic friend I had growing up, constructing elaborate formulas in his head.

Offline - NintendoFan -

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Re: Too Human Trilogy: Exclusive for 360
« Reply #302 on: July 07, 2008, 09:14:51 AM »
That makes him full of himself? What do you expect him to do? He's not going to tell people not to buy his game.

No, not at all really. But he's trying to prove this greater point. Making some sort of philosophical point about the way people on the internet conduct themselves all in the name of defending this game to some people who hate him or the game in general or whatever, it doesn't really matter. So instead of just letting it pass he keeps trying to sell the game to people who clearly don't want it. I mean he's directing it to the people who said all the things about him and how they shouldn't say anything until they played the game. Which means unless they get a free copy from the man himself, they have to go out and buy the game to criticize it. I just see it as some sort of power play.

Offline DAaaMan64

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Re: Too Human Trilogy: Exclusive for 360
« Reply #303 on: July 07, 2008, 01:20:11 PM »
If I spent the last year and half on a game, I'd be talking like a salesman too. However I haven't bothered listening to the podcast.
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #304 on: July 07, 2008, 06:03:14 PM »
Listening to 1upyours with special guest Denis Dyack. The man is so full of himself and esoteric I wonder if he can ties his shoes by himself.

No doubt. I wish they called him out more. The one obvious fact is he's trying to sell his game. "Just buy it, everybody buy it and judge it for yourself". Acting like he's trying to be moral, but is just acting like a salesman.

I completely disagree.

Offline - NintendoFan -

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Re: Too Human Trilogy: Exclusive for 360
« Reply #305 on: July 07, 2008, 07:10:41 PM »
Listening to 1upyours with special guest Denis Dyack. The man is so full of himself and esoteric I wonder if he can ties his shoes by himself.


No doubt. I wish they called him out more. The one obvious fact is he's trying to sell his game. "Just buy it, everybody buy it and judge it for yourself". Acting like he's trying to be moral, but is just acting like a salesman.

I completely disagree.

Okay...... would you care to elaborate or leave it at that? ;)

« Last Edit: July 07, 2008, 07:12:54 PM by - NintendoFan - »

Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #306 on: July 14, 2008, 04:47:20 PM »
The demo is up for download.

Offline Flames_of_chaos

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Re: Too Human Trilogy: Exclusive for 360
« Reply #307 on: July 15, 2008, 10:07:19 AM »
My impressions of the demo:

I thought the game is fun, and it's enjoyable if you like stuff such as Diablo 2.
Analog stick for combat is decent but controls take time to get used to
No co-op available only champion class available for demo
Combat is okay and rotating the analog stick = the equivalent of button mashing
Camera controls are abysmal
Friendly AI is useless
Cutscenes horrible but you can skip them
The revive respawn cutscene where the Valkyrie takes you up to norse heaven is utterly pointless and can't be skipped
The  cyberspace levels are utterly pointless where all you do is press the A button to activate something or get items

It's a little disappointing considering that it took all this damn time to get this game which is just above average(but enjoyable) and it took like what 10 years to get this out? But I'm still getting it since it clicked with me.
« Last Edit: July 15, 2008, 10:08:58 AM by Flames_of_chaos »
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Offline blackfootsteps

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Re: Too Human Trilogy: Exclusive for 360
« Reply #308 on: July 15, 2008, 07:17:19 PM »
How big was the download?
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #309 on: July 15, 2008, 07:22:19 PM »
I think this game will have its share of flaws just like Eternal Darkness had, yet it will be fun to play. I had fun with the demo, and I'm liking the right stick as the melee attack "button" while using the triggers for the, well, triggers of any projectile weapon. The limited rpg elements of this demo were satisfactory to me. I didn't think the cutscenes were horrible, but they also weren't spectacular. The respawn cutscene is annoying, but hopefully the retail build will allow us to skip it. This game is not easy, I died a good too many times for my own taste when facing one of those big enemies of which I have no idea what they're called.

Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #310 on: July 15, 2008, 07:22:58 PM »
How big was the download?

I think it was 1.1GB.

Offline Flames_of_chaos

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Re: Too Human Trilogy: Exclusive for 360
« Reply #311 on: July 15, 2008, 07:55:40 PM »
What was your thoughts about the camera and camera control?
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Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #312 on: July 15, 2008, 08:02:54 PM »
I am going to download this when I get back.
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Offline Maverick

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Re: Too Human Trilogy: Exclusive for 360
« Reply #313 on: July 15, 2008, 08:27:33 PM »
Uh... I hate this game.  Like, it's one of the most boring things I've ever played.  Half an hour of ugly cutscenes interrupting the scarce enemy encounters?  Check.  Sub-standard graphics?  Check.  Horrible framerate?  Check.  Boring combat where you just point your stick at the enemy until he dies while occasionally pressing the trigger buttons to shoot?  Check.

Seriously... I don't get it.  How was this in production for so long?  Not one part of this game clicked with me, at all.  I couldn't even get through the demo, it bored me to tears.  Isn't this supposed to be the thing that sells me on the game?  I'm not disappointed or anything 'cause I was never hyped for this game, it just blows my mind that such a talented team could work on this for so long and it end up this bad.

From the sound of things it seems like this will be a "love it or hate it" type game though.
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Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #314 on: July 15, 2008, 08:28:47 PM »
Maverick did you like Eternal Darkness?
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #315 on: July 15, 2008, 10:02:04 PM »
What was your thoughts about the camera and camera control?

You can either shift the camera automatically behind your character by pressing LB which can be a little cumbersome, and then you can switch between a close, standard, far (if I'm not mistaken), and iso view by using the up and down on the d-pad. I've used the standard and didn't have much problems although I believe, and I will test it out on my second playthrough, that the iso camera might be the best option to have a good aerial view of all the enemies that might sorround you from close to far proximity.

Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #316 on: July 15, 2008, 10:43:41 PM »
I'm on my second playthrough.
Some cutscenes can be skipped by pressing B.
There are more camera positions than I initially wrote: Close, Near, Standard, Back, Far, Strategic, Iso. Both strategic and iso are my preferred because less re-centering (LB) of the camera is required.

Offline Flames_of_chaos

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Re: Too Human Trilogy: Exclusive for 360
« Reply #317 on: July 15, 2008, 11:27:22 PM »
Caliban did you ever have an itch to adjust the camera to your preference? I did a lot of the time.
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #318 on: July 16, 2008, 12:03:16 AM »
Yes, I did. At first I would switch the camera quite a bit, but now I just leave it on strategic because when in battle changing the camera can be just as distracting as the camera system itself.

Offline Maverick

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Re: Too Human Trilogy: Exclusive for 360
« Reply #319 on: July 16, 2008, 01:38:00 AM »
Maverick did you like Eternal Darkness?

Never played it.  My only prior experience with SK is Twin Snakes, which is one of my all time favorite games.  Not sure how much say they had in any creative decisions with the title though, considering the circumstances.  A lot of people seem to hold ED in very high regards, especially around here, is the gameplay similar at all to Too Human?

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Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #320 on: July 16, 2008, 03:36:29 AM »
Maverick did you like Eternal Darkness?

Never played it.  My only prior experience with SK is Twin Snakes, which is one of my all time favorite games.  Not sure how much say they had in any creative decisions with the title though, considering the circumstances.  A lot of people seem to hold ED in very high regards, especially around here, is the gameplay similar at all to Too Human?



Actually that is why I was asking you lol. I love ED and was wondering how Too Human compared in gameplay.
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Offline Flames_of_chaos

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Re: Too Human Trilogy: Exclusive for 360
« Reply #321 on: July 16, 2008, 11:39:44 AM »
GP and Mav, ED and Too Human barely compare to each other. The only remote thing thats similar is that they tried to emulate the camera system in Too Human but failed miserably so they had to include many different camera modes.
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Offline Caliban

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Re: Too Human Trilogy: Exclusive for 360
« Reply #322 on: July 17, 2008, 08:56:42 PM »
It's funny how today I was having this discussion with a friend of mine about the neogaf forums, and how I choose not to read them regularly, and yet I decided to see what they say about the demo, and lo and behold I find a gem which is the chance to play other classes in the Too Human demo.

Right now I'm playing as the Commando. This is awesome. I can't wait to try the other classes.

Offline GoldenPhoenix

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Re: Too Human Trilogy: Exclusive for 360
« Reply #323 on: July 17, 2008, 09:12:15 PM »
I played the demo and I have to say I'm happy with it so far and I am not deterred from buying it. Yeah it has some goofy camera angles and some slowdown but overall I found it to be a fun game with an interesting combat system.
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Offline Maverick

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Re: Too Human Trilogy: Exclusive for 360
« Reply #324 on: July 17, 2008, 09:28:16 PM »
My roommate played it last night and enjoyed it a lot as well.  I guess my brain is just messed up.
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