Author Topic: New Super Mario Bros.  (Read 37455 times)

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Offline Caterkiller

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New Super Mario Bros.
« on: May 17, 2005, 10:53:58 AM »
I just saw the new trailer over at IGN and it looks awesome. Im not sure but this is what I have figured out so far.

-Play as Mario or Luigi

-Play 2 player co-op (not alternating like in the old days)

-Mushrooms, Fire Flowers and Stars all did what they use to.

-able to do some of the 3D Mario moves like jumping off of walls.

-Use both character to do special moves. (I just noticed Mario jumped off of Luigi's head and it gave him an extra boost, but there might be more)

-Stages resemble that of Super Mario Bros 1, 3, World, and Yoshi's Island.

-Circle formation stars return as check points and end of the level flag sliding is back.

I don't know about any of you but a 2D, simultanius, co-op Mario game has been what I have been dying for since SNES days. The game looks just as fun as the classics but with a bit of a modern look. The only thing it needs is about a jillion and one levels just like every 2D Mario befor it.  
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Offline Ian Sane

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RE: New Super Mario Bros.
« Reply #1 on: May 17, 2005, 11:14:33 AM »
My only beef with this is that it uses polygons.  I want a new sprite based Mario game.  But this still looks pretty sweet.  I may have to buy a DS for this.  Still I'm going to wait for reviews.  SMB3, SMW, and Yoshi's Island have a buttload of levels so I fully expect this one to be similar.  I better not be beating this thing in a day or anything.

Offline darknight06

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RE:New Super Mario Bros.
« Reply #2 on: May 17, 2005, 11:23:37 AM »
Screw sprites, the game looks fine with them and you'd be able to do more with it.

Offline MaleficentOgre

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RE: New Super Mario Bros.
« Reply #3 on: May 17, 2005, 11:28:48 AM »
I love the look of the game, I love the style, the gameplay, the music.  I'm sold.

Offline PaLaDiN

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RE: New Super Mario Bros.
« Reply #4 on: May 17, 2005, 11:34:41 AM »
Oh yeah, this game looks sweet. This, Mario Kart, M&L, YT&G, Nintendogs and Meteos have finally convinced me to buy a DS.
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Offline Noble~Feather

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RE: New Super Mario Bros.
« Reply #5 on: May 17, 2005, 12:07:26 PM »
Wow, two Mario/Luigi co-op games for the DS.
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Offline joshnickerson

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RE: New Super Mario Bros.
« Reply #6 on: May 17, 2005, 01:08:18 PM »
That's it. I'm buying a DS.

Offline couchmonkey

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RE: New Super Mario Bros.
« Reply #7 on: May 18, 2005, 07:33:43 AM »
I vote for sprites too.  There's something about the way they're mixing 2D-looking backgrounds with the 3D characters that isn't appealing to me.  But I'll totally buy the game anyway.
That's my opinion, not yours.
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Offline vudu

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RE: New Super Mario Bros.
« Reply #8 on: May 18, 2005, 09:16:44 AM »
Any word on how solo play will work?  Will you control both characters, or will the CPU control the other?  Or, will the level design change based on the number of players (a'la Four Swords)?
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Offline Chode2234

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RE: New Super Mario Bros.
« Reply #9 on: May 18, 2005, 09:27:28 AM »
I hope the jumping isn't as clumsey as it looks in the vids.  I hated the way mario jumped in mario vs. donkey kong, and I hope it is much more similar to smb3 or any of the other mario games (except 2).  
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Offline NRevolutionR

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RE: New Super Mario Bros.
« Reply #10 on: May 18, 2005, 09:43:05 AM »
These games look like they will kick the PSP's ass and take its name.

My opinion is that these two games will be what puts the DS over the top here in the US.

Also, does anyone know how to get/insert one of those picto icons into my name area?
Quote<BR>    opĀ·tiĀ·mist<BR>    n.<BR>    1. One who usually expects a favorable outcome<BR>    2. Bill Aurion<BR><BR>    Quote<BR>    pes'siĀ·mist<BR>    n.<BR>    1. A person who expects the worst<BR>    2. Ian Sane

Offline Artimus

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RE: New Super Mario Bros.
« Reply #11 on: May 18, 2005, 10:20:47 AM »
This game looks great I can't wait to hear some hands-on impressions. I just really hope they have let their imaginations go wild

Offline Caterkiller

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RE:New Super Mario Bros.
« Reply #12 on: May 18, 2005, 07:44:44 PM »
It looks to me like you don't control both Mario and Luigi at the same time at all. Im betting they are only together at the same time on 2 players. And it doesn't seem like the characters will actualy need each other to finish a level, but im hoping there are some things like that.  
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Offline Blackknight131

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RE:New Super Mario Bros.
« Reply #13 on: May 20, 2005, 03:23:02 PM »
Quote

Originally posted by: Chode2234
I hope the jumping isn't as clumsey as it looks in the vids.  I hated the way mario jumped in mario vs. donkey kong, and I hope it is much more similar to smb3 or any of the other mario games (except 2).


Fear not =)

Been reading some hands-on impressions (ALL of them excited) and the game actually moves quite quickly and smoothly. Jumping even has elements of the 3d Marios seamlessly brought into this 2D platforming world, like the triple jump.
I wouldnt worry about the controls, but Ian Sane has a legitimate one with the length of the game. We all know its going to be good, but hopefully the game will make a full return to the old-school length of the Mario games as well. I would expect nothing less from a game bearing the legendary "Super Mario World" moniker.

(altho truth be told, I always cheated in Mario 3 and 4 with Warps and the Star Road, respectively, eheheh ^ ^: )

Offline Artimus

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RE: New Super Mario Bros.
« Reply #14 on: May 20, 2005, 05:34:16 PM »
The old school games only took like 5-7 hours max. That's enough for me but you know moronic reviewers will criticize it.

Offline Savior

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RE:New Super Mario Bros.
« Reply #15 on: May 20, 2005, 06:21:06 PM »
Im actually disapointed cause the bottom screen isnt used ala Sonic Rush to make a giant scren.. its just to pick powerups. Ill still buy it though
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Offline Arbok

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RE:New Super Mario Bros.
« Reply #16 on: May 20, 2005, 06:25:52 PM »
Quote

Originally posted by: Savior
Im actually disapointed cause the bottom screen isnt used ala Sonic Rush to make a giant scren.. its just to pick powerups. Ill still buy it though


I'm very happy about that, if you have played Yoshi's Touch and Go you will see that the idea of "moving between the screens" is very cubersome as they aren't placed directly next to each other but there is actually a sizeable gap between the two.
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Offline ABlueflameA

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RE:New Super Mario Bros.
« Reply #17 on: May 20, 2005, 10:54:12 PM »
Hands on impression: it played great, it looked great.  The super-huge mushroom is insanely awesome.  Its probably my most wanted DS game.  Above Mario Kart, above Metroid Hunters.  Its like a combination Mario 64 and Mario World....you can't beat it.

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Offline nemo_83

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RE:New Super Mario Bros.
« Reply #18 on: May 21, 2005, 12:46:53 AM »
I was thinking this game would look better with sprites, but I can see the animations they created for the characters are nice.  This is the game I've been bitching for, or as close I'll get.  I mean coop two player!

I have always thought it would work better if you just kept getting regular powerups, stacking them on top of each other.  You could have any number of combinations.  Or you could just gather three or four regular mushrooms until you are huge.  I like the way he gets huge in the new game, but the huge mushroom looks a little out of place.  I hope this the direction they take the REV Mario Bros.
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Offline Bill Aurion

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RE: New Super Mario Bros.
« Reply #19 on: May 21, 2005, 06:04:12 AM »
The addition of co-op is so nice...Now to see just how many stages Ninty plans to cram in...
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Offline Caterkiller

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RE:New Super Mario Bros.
« Reply #20 on: May 21, 2005, 02:41:17 PM »
I hate to say it but I don't think there is co-op any more.  I read some interview or impression that stated their was only a race to the finish  VS mode.  I am super dissapointed but im getting it any way.
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Offline TheYoungerPlumber

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RE: New Super Mario Bros.
« Reply #21 on: May 22, 2005, 12:58:47 AM »
People keep talking about a co-op mode in this game.  THERE IS NONE: What you are seeing is a race through the courses, like in SMB DX.  It's fun, but not the game's focus.  That's on single-player Mario goodness.
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Offline Bartman3010

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RE: New Super Mario Bros.
« Reply #22 on: May 22, 2005, 06:12:28 AM »
Could you PGC staff members put in the good word? It'd be nice if it were unlockable or something...
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Offline Bill Aurion

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RE: New Super Mario Bros.
« Reply #23 on: May 22, 2005, 06:33:18 AM »
Well even without co-op it's still nice...  Mainly because I'm just happy it has a new multiplayer game period...
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Offline Mario

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RE: New Super Mario Bros.
« Reply #24 on: May 22, 2005, 06:59:15 AM »
How on earth would co-op even work in this?