Take-Two gets almost-exclusive rights to pro baseball players, then acquires sports developer Visual Concepts from Sega.Take-Two has had a pretty rough new year. First they learn that Electronic Arts won exclusive rights for NFL games, and a few days later, they take the ESPN license from them as well, leaving the pubilsher with low hopes of becoming a sports giant.
Well, Take-Two has fired back with a shot of their own. Starting with the 2006 MLB season, they will be the exclusive third-party holder of the Major Leauge Baseball Player's Association license. This means that while other third-party publishers can still make baseball games with the MLB license (team names, ballparks, etc.), they cannot use the actual names of the players.
This might seem like a big blow to Electronic Arts, but there's something of a loophole in the workings of the deal. Take-Two is the only third-party that has rights to the players, but the first-party publishers, Sony, Microsoft and Nintendo, can still get the license if they want it. (Sony already has it with developer 989, and this deal does not affect their deal with the MLBPA.) Additionally, there's nothing preventing EA from hooking up with a first party, and having them publish an Electronic Arts developed baseball game, with license in hand.
Take-Two has not yet announced any plans of a new baseball game in the works. Since they will basically have the only complete baseball game available from a third party, it would seem logical that they would capitalize with a version on Nintendo systems.
In a related story, Take-Two has announced that they have bought out former Sega Sports developer Visual Concepts for the rock-bottom price of $24 million. The purchase includes Kush games, the development team reponsible for the current line of ESPN 2K videogames. The sale of the developer to Take-Two means that Sega will probably quit the sports arena for good, especially since EA has football and ESPN locked up for some time.
Take-Two and VC will still work with Sega. Sega will publish some of Take-Two's games in the Asian markets (Japan, China, Korea, etc.), and distruibute Visual Concept-developed sports arcade games throughout Japan. Though things didn't go the way that either publisher had hoped for, they both agree that continuing to work together would be in their best interests.