Author Topic: New Kirby Adventure for GCN!  (Read 8727 times)

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Offline Mario

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New Kirby Adventure for GCN!
« on: November 23, 2004, 04:50:30 PM »
http://www.planetgamecube.com/media.cfm?action=screens&id=2325

YES, finally, i've been waiting for a proper Kirby game on GC for ages. So this is what HAL's been up to.

edit: change IGN link to PGC, didn't notice PGC had the screens

Offline Bill Aurion

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RE: New Kirby Adventure for GCN!
« Reply #1 on: November 23, 2004, 04:58:43 PM »
I kind of regret not getting Kirby 64, but at least I can make up for it by getting this one! ^_^

(Hopefully they expand on the minigames that were in Kirby 64 and make more and better ones)
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Infernal Monkey

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RE: New Kirby Adventure for GCN!
« Reply #2 on: November 23, 2004, 05:20:24 PM »
Yeah, I should of got Kirby 64 while I had the chance. Now it's GONE FOREVER. Oh well. I love the Kirby games, HAL rocks.

Offline Ian Sane

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RE: New Kirby Adventure for GCN!
« Reply #3 on: November 23, 2004, 05:29:13 PM »
Did Nintendo send those shots?  They look terrible.  Considering that it's a common misconception that the Cube is graphically underpowered you figure that Nintendo would make an effort to provide high quality screenshots.

Offline Bill Aurion

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RE: New Kirby Adventure for GCN!
« Reply #4 on: November 23, 2004, 05:36:48 PM »
Personally I think they look better than the new Zelda shots, but I'd think it's common knowledge to never trust screenies...
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Offline NinGurl69 *huggles

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RE: New Kirby Adventure for GCN!
« Reply #5 on: November 23, 2004, 05:43:52 PM »
A fluffy pink blob isn't exactly aching for Resident Evil 4-levels of detail.
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Offline Caillan

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RE: New Kirby Adventure for GCN!
« Reply #6 on: November 23, 2004, 05:48:00 PM »
Yeah, but they could at least make it look really nice fore the screenshots. An enemy Kiby has spat out bowling over a dozen others, each of which have their own little rainbow trail, all set in front of a waterfall with geometry, not just textures for its detail.  

Offline odifiend

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RE: New Kirby Adventure for GCN!
« Reply #7 on: November 23, 2004, 06:07:13 PM »
So why is it that Nintendo always waits to near the end of its console's life to release a real kirby game?  This looks pretty cool, though.
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Offline Bill Aurion

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RE: New Kirby Adventure for GCN!
« Reply #8 on: November 23, 2004, 06:10:33 PM »
Come on, don't write off the GC as near its end, as there is still almost 2 years till the Rev comes out... :\
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline odifiend

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RE: New Kirby Adventure for GCN!
« Reply #9 on: November 23, 2004, 06:13:56 PM »
Don't act like Kirby will be coming out tomorrow either...
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Offline D-Mac Double

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RE:New Kirby Adventure for GCN!
« Reply #10 on: November 23, 2004, 06:17:33 PM »
I really hope HAL builds upon more elements from Kirby's Superstar this time.
The huge number of different attacks, and the 2-player helper system made Superstar easily my favourite co-op game of all time.

Offline Mario

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RE: New Kirby Adventure for GCN!
« Reply #11 on: November 23, 2004, 06:22:03 PM »
GC has barely been out for 3 years (only 2 years in PAL territories), it's hardly near the end of its life. All these games coming soon just re-enforce that statement.

Kirby games generally aren't graphical powerhouses, and I imagine this game looks better in motion.

Offline odifiend

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RE:New Kirby Adventure for GCN!
« Reply #12 on: November 23, 2004, 07:28:23 PM »
Quote

Originally posted by: D-Mac Double
I really hope HAL builds upon more elements from Kirby's Superstar this time.
The huge number of different attacks, and the 2-player helper system made Superstar easily my favourite co-op game of all time.


I'm hoping that Waddle Dee(?) following Kirby so closely in that pic is some proof to Kirby GC being a kin to Kirby Superstar.  That game was great.  Hopefully we'll see some new powers in this Kirby.
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Offline 3rdrocket

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RE: New Kirby Adventure for GCN!
« Reply #13 on: November 23, 2004, 10:47:10 PM »
The game looks 2 player to me! Thats all that matters in a kirby game!
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Offline kennyb27

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RE:New Kirby Adventure for GCN!
« Reply #14 on: November 24, 2004, 02:37:23 AM »
This makes me want to whip out the old 64 and play a little Kirby 64.  What a great game...
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Offline notic

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RE:New Kirby Adventure for GCN!
« Reply #15 on: November 25, 2004, 05:23:39 AM »
I dunno about this game. Kirby seems to look like he was just copied and pasted from SSBM
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Offline Koopa Troopa

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RE: New Kirby Adventure for GCN!
« Reply #16 on: November 25, 2004, 06:23:46 AM »
Quote

I dunno about this game. Kirby seems to look like he was just copied and pasted from SSBM


He's freakin sphere! What do you expect? Maybe Nintendo should be edgy and make him a cube?

Besides he doesn't look as good as he does in SSBM.
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Offline KDR_11k

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RE: New Kirby Adventure for GCN!
« Reply #17 on: November 25, 2004, 06:50:39 AM »
What's so bad about that?  Reusing assets speeds updevelopment and many devs do that.

Offline MaleficentOgre

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RE: New Kirby Adventure for GCN!
« Reply #18 on: November 25, 2004, 08:24:32 AM »
How much is kirby going to change.  You want hardcore oval kirby.  There is no hardcore oval kirby I'm sorry.  He a pink marshmello, I don't know why you're complaning.  If it follows the greatness of its 64 predesessor then I'll be sold.  Oh, and we've seen three screens, not enough to make judgements on.

Offline joshnickerson

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RE:New Kirby Adventure for GCN!
« Reply #19 on: November 25, 2004, 09:54:13 AM »
I'll probably get beat for saying this, but I'd like to see this Kirby game cel-shaded.

Offline couchmonkey

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RE:New Kirby Adventure for GCN!
« Reply #20 on: November 25, 2004, 11:28:29 AM »
I agree that the shots are a little underwhelming, but is that because of the shots Nintendo took, or because of the graphics?  Some of the enemies look pretty low-poly and special effects are basically nonexistant (why aren't these guys self-shaded?).  

Of course none of that matters once you get to actually play the game, but there's not much else to talk about when they just show you a bunch of screenshots.  I think it would look cool cel-shaded.

That's my opinion, not yours.
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Offline D-Mac Double

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RE:New Kirby Adventure for GCN!
« Reply #21 on: November 25, 2004, 07:34:39 PM »
Quote

Originally posted by: Koopa Troopa
He's freakin sphere!  Maybe Nintendo should be edgy and make him a cube?

How did I miss this?
That is the greatest Kirby-related pun ever.

Offline kirby_killer_dedede

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RE: New Kirby Adventure for GCN!
« Reply #22 on: November 26, 2004, 12:36:37 PM »
*looks at screenname*

I'm excited.

Actually, I really, really hated Kirby 64.  Too easy, and I think it should've made a similar 2D-3D transition to what Mario did...I'd like to see this as a free-roaming platformer...*patiently waits for Bill to express his die-hard fanboyism over what I just said*
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Offline MaleficentOgre

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RE: New Kirby Adventure for GCN!
« Reply #23 on: November 26, 2004, 01:40:35 PM »
NO! just no.  I like the way shards worked.  Just make it more, and bigger, and harder, with more enemies and combos and moves that you can do.  I want a 20 hour long kirby game. that's just me.

Offline Bill Aurion

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RE: New Kirby Adventure for GCN!
« Reply #24 on: November 27, 2004, 04:24:29 AM »
Kirby wouldn't work in pure 3d...Ever... =P
~Former Resident Zelda Aficionado and Nintendo Fan~