Author Topic: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean  (Read 11371 times)

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Offline Bloodworth

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REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
« on: November 16, 2004, 05:31:48 AM »
Namco delivers again with gorgeous settings, a surprisingly engaging card-based battle system, and an epic quest that can only be described as enormous.

Baten Kaitos: Eternal Wings and the Lost Ocean begins with your entry into the story. Not Kalas, the main character, but you, the player, bonding with Kalas as a Guardian Spirit. You have an opportunity to introduce yourself to Kalas, and are treated as a separate character throughout the game, with other characters addressing you and commenting on your presence throughout. Due to a blow to Kalas’s head that causes you to experience amnesia, the story abruptly jumps forward to his quest to avenge the murder of his brother and grandfather at the hands of the Imperial elite. Kalas’s journey quickly brings him to cross paths with Xehla, a young maid in service to the Emperor Geldoblame. She has learned of a wicked scheme the Emperor has to conquer the world by unsealing the five End Magnus, thereby resurrecting an evil god that was conquered long ago, before people lived in the sky. Seeing that Xehla’s mission will no doubt bring him within reach of his revenge, Kalas accompanies her, but makes it clear that he has no intention of trying to take on the entire Empire.

From there, the 50-60 hour adventure takes you on a journey to exotic nations throughout the Sky, crossing paths with the Empire, and attempting to warn the local rulers that their lands are being threatened. Others join the party as you travel, but you know little about these strangers’ pasts, and signs point to the possibility that there may even be a traitor in your midst. The plot’s greatest and most touching moments come as each character’s secrets are unveiled, and as they come into full understanding of their own potential and their trust for each other.

In many respects, Baten Kaitos plays like just about any other RPG: you go to towns and shops, rummage through villagers’ cabinets, crawl through dungeons, and walk up to enemies to engage them in battle. However, the battles themselves are entirely card-based. Now if you’re like me, you may be under the impression that a card-based system would make for a slow and distant experience. In Baten Kaitos, nothing could be further from the truth.

While the system does have a lot of complexity for you to experiment with, you have to be quick on the draw with your decisions. Weapons, spells, armor, healing items, and various other tools are all represented by cards (or Magnus, as the game calls them). You’ll put together decks for each character outside of battle, and once the battle starts, the cards will be shuffled and dealt to you randomly. In an attack round, you have only a few seconds to select your first card, and from there, you’ll need to play subsequent cards while the battle animations are playing out. New cards will fly into your deck as you’re choosing, and certain cards, such as finishing moves, are only available after several other cards have been played. You can only play a specific number of cards per turn, based on your Class Level (separate from normal experience levels), and at the end of each turn, a screen will slide in showing you the total combined damage or healing of all your cards. Don’t think you can relax on the enemies’ turns either because as they’re attacking, you’ll need to select suitable defensive items to minimize damage.

In addition to standard attacks, each character also has specific finishing moves, which are usually incredible spectacles to be seen, and really complement each character’s style. Gibari’s moves are all strong examples of brute force, and Lyude may not seem like such a wimp anymore once you see him shoot guys up with mafia flair or execute a quick series of awe-inspiring kicks.

As you may expect, many cards have not only physical attack and defense attributes, but also elemental attributes, such as fire, water, light, and dark, which play a role as well. For example, water attacks are more effective against fire beasts and vice-versa; however, Baten Kaitos takes it another step further. If you play a fire card with 30 damage points in the same turn as a water card with 29 damage points, the elements will cancel each other out, and you’ll be left with a paltry total of 1 point of fire damage. So as you’re flying through the cards, trying to get them out before your character finishes, you also have to make sure you don’t ruin a strong attack by mixing opposing elements. Or you may decide that the physical attributes associated with those cards will be worth it. Cards may also have a chance of inflicting status effects on enemies such as poison, flames, or paralysis. Let’s talk numbers. Each card you use in battle also has numbers on its face. At the beginning, most cards will only have a single number in the upper-right corner, but later cards may have different numbers in all four corners. You can select which number you want to play in your turn by pointing the C-stick to the appropriate corner of the card. These numbers can be combined in a way somewhat similar to a poker game. You can play a full round of 7s, play three pairs, or put together straights, counting up or down. These combinations all add up to percentage increases to your total damage or healing at the end of a turn. Playing a straight with a rare 9-card in it can more than double than damage to your opponent, which can make all the difference in a tough boss fight.

The final key facet to the Magnus card system is the way that cards age and interact with each other. While standard items such as swords, armor, and spells, don’t change, you’ll find that anything that could be considered perishable really is. You’ll start off with Green Bananas, which is an attack card. Over time, they will turn into Yellow Bananas, which is a healing card. With more time, they will become Blackened Bananas, which is an attack again. And eventually, those blackened bananas will be Rotten Fruit, which poisons the enemy as well. This applies to a large portion of cards, so you can never really keep a complete tab on your inventory. Wheat will turn into Beer; Ice will turn into Mineral Water; and you will often find yourself wondering just what that Green Mold used to be.

Card interactions work in a similar fashion. If you play a specific set of cards during a turn, you may discover an all-new card, and hints to these combos can be found in the card descriptions. Subtleties can make a difference. If you can play Fresh Beef with Fire, you get Beef Jerky, but if you play Fresh Beef with Charcoal and then Fire, you’ll end up with Grilled Hamburger. Hamburgers are good for you, kids – be sure you grill up a lot before the meat spoils.

The card system is worked very thoroughly and thoughtfully in every aspect of the game, including key revelations in the story, meshing together without feeling tacked on. In fact, the money-making aspect of the game is more plausible than most RPGs that expect you to believe wild animals are constantly carrying around huge stashes of gold. The only way to make money in Baten Kaitos is to use camera cards in battle to take pictures of enemies. You then wait about ten minutes for the photos to develop, like a Polaroid, and sell them at shops for big money. You’ll also use Blank Magnus cards outside of battle to capture the essence of items in the environment. You may need a flame to light torches in a dungeon or you may need to find and capture a Popular Pick Up Line for a guy who doesn’t know what to say to his true love. Watch out though because the aging factor applies here too. That pick up line may get outdated and hot lava will quickly cool into a useless pebble.

There are literally more than one thousand cards in the game, and Namco has really ensured you can keep track of them all. Your deck for each character increases whenever they raise a class, and you can sort the deck or unassigned cards by element, type, attack power, or even how recently you acquired the card. The Gathering selection in the menu allows you to look at any card you’ve seen in detail, even if you haven’t specifically had it in your possession. You can also browse any card combinations you’ve encountered, and for music lovers, each of Motoi Sakuraba’s compositions is freely available to listen to, as long as you’ve first heard it in the game. One nifty detail about the menus is that the game takes snapshots during each battle and replaces the menu background. You can get a clearer look at the image by going to the screen showing your current gold and play-time.

Speaking of play-time, let it be clearly known that this game is massive. As of this writing, I’ve put sixty hours into the game in the last week, and I’m still not finished. Thirty hours ago, I felt like the game was wrapping up, but at this point I really have no idea how much more there is to go. Shortly after you get to the second disc, the story ceases to have any predictable benchmarks of progress, and while you may be momentarily disappointed that defeating such and such a boss wasn’t the final battle, you’ll be overwhelmingly pleased and surprised at the adventures and revelations around the next turn.

Baten Kaitos is an artistically stunning game, with a number of detailed touches throughout that make it shine. Backgrounds are pre-rendered and slightly blurry at times, but that hardly detracts from the beauty and imagination displayed by this group of artists. Most of the backgrounds are animated with grass blowing in the wind, dust kicked up, or lightning clouds rolling by in the background, making it truly a sight to see. Townsfolk also tend to be quite engaged feeding ducks, or making hand gestures, or taking huge gulps of beer at the bar.

Motoi Sakuraba’s musical score is one of his more impressive works and is a perfect complement to the visual artistry. He uses an incredible mixture of styles throughout the game, and while most of it has an orchestrated classical feel to it, there are also a few surprises, including one dance/rap theme that plays in a few specific boss battles. Unfortunately, the same cannot be said for the voice work. It’s hard to believe that the voice actors even have a full understanding of English, much less comprehend what’s happening with these characters. Although it is easy to bash the quality of the acting, the scope of it is actually quite astounding. Every significant conversation is voiced, as well as many others, for what must amount to hours upon hours of voice work. However you like it, whether you want to listen to it or not is entirely up to you, because Namco has included an On/Off option in the menus.

When it comes down to it, RPG fans will not be disappointed in this gem of a title that Namco has brought exclusively to the GameCube. This is first-class work with a compelling storyline and an active card-battle system that stays fresh throughout the life of the game.

Pros:
  • Active card-battle system with lots of room for experimentation
  • Gorgeous pre-rendered backgrounds and spell effects
  • Equally brilliant soundtrack
  • A quest over fifty hours long

    Cons:
  • Voice acting is stiff and distant
  • Opening cinema is full of spoilers

    Graphics: 9.0

       The imagination and detail put into the varied countries in the Sky are often breathtaking despite backgrounds being blurry in some places. Icons appear when items can be interacted with, but the same isn’t done with villagers that can be hard to see at times in the deep backgrounds.

    Sound: 8.5

       Motoi Sakuraba’s brilliant compositions are off-set somewhat by particularly poor voice acting. It’s easy to adjust to the voice work and time, and the sheer amount of voiced conversations is impressive in itself. While not truly a sound aspect, rumble functions during battle seem particularly appropriate and engaging.

    Control: 10.0

       The controls are intuitive all around. Use of the shoulder buttons to select enemies or allies in battle is quick and easy, and while beginners can use the A button, using the C-stick to select cards is also a simple and surprising function. Menu systems are clear, easy to navigate quickly, and incredibly easy to sort and search.

    Gameplay: 9.5

       The card-battle system is engaging on many levels due to the speed, involving the player actively in defensive moves, constantly changing cards that age over time and can be combined with each other, and just the sheer wackiness of some of the things you’ll come across while the main story maintains a straight face. Designers were especially thoughtful by allowing you to quickly retry a lost battle without going back to the last save point and re-treading dungeons.

    Lastability: 9.0

       You may not play this game over and over again, but the main quest is clearly over the fifty hour mark at an even pace. There are tons of cards to collect and experiment with if you choose to do so. There aren’t many side-quests, but the few you do come across are introduced early, allowing you to work on them throughout your journey instead of just running all over the world with busywork.

    Final Score (Not an average): 9.0

       Namco has pulled out two for two with their GameCube RPGs. Baten Kaitos: Eternal Wings and the Lost Ocean is clearly on par with this summer’s Tales of Symphonia, although they do have dramatically different styles and will appeal to slightly different tastes. Even if you don’t feel like card-RPGs are your style, Baten Kaitos is good enough that you might just change your mind.
  • Daniel Bloodworth
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    Offline Finnegan

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #1 on: November 16, 2004, 07:13:16 AM »
    Thanks for the great review.  This game will be the next game I pick up (which will be right after I finish Pikmin 2).

    Offline TheYoungerPlumber

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #2 on: November 16, 2004, 07:25:12 AM »
    Heh, I've yet to pick up Pikmin 2.  I'll finally be giving the whole card battle genre a shot, as I preordered Baten Kaitos.  I'm still not sure I'll like it, though I know it will not be terrible (I watched Dan foolishly claim he could beat this game "today" for three days.)

    At worst I get a good Motoi Sakuraba CD out of it for personal enjoyment and Louie FM.  If Camelot ever does a Nintendo console RPG, Nintendo should really spend the money to get Sakuraba an orchestra...  
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    Offline Bill Aurion

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #3 on: November 16, 2004, 07:27:38 AM »
    Orchestra or not, Sakuraba makes some absolutely wonderful music...Golden Sun's soundtrack is one of the best I've heard, and it's midi for a handheld!
    ~Former Resident Zelda Aficionado and Nintendo Fan~

    Offline Odeix

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    RE:REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #4 on: November 16, 2004, 07:38:18 AM »
    How serious are the spoilers in the opening movie? A lot of games show later characters and distant locations which isn't that bad, but are we talking about plot spoilers here? That's just not a smart idea.
    >>>

    Offline Hostile Creation

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #5 on: November 16, 2004, 07:51:08 AM »
    I'm getting tired of this whole card thing.  Crazy Japanese folks.
    Not interested in this game, but it does look pretty cool.  Hope you all have fun with it.
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    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #6 on: November 16, 2004, 04:23:56 PM »
    It's hard to say just how bad the spoilers are since the events were spoiled from the start.  There are still a lot of surprises, but it just feels kind of odd that you can somewhat judge your progress in the game by the amount of scenes you recognize in the opening.

    Hostile: I'd say give it a shot.  I'm not into card-based games usually, but I really enjoyed this.
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    Offline KnowsNothing

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #7 on: November 16, 2004, 04:56:12 PM »
    I really like the style of this game, and the battle system sounds pretty cool, but I don't think I like the amount of quick descisions you need to make on the fly.  See, I like traditional turn-based battle; when it's my turn, no matter how long I wait my enemy won't attack.  I was completely turned off from FF games because it wasn't like that, and that's what I'm worried about with Baten Kaitos: Huge Name Here....
    kka wakka wakka wakka wakka wakka wakka wa

    Offline Odeix

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #8 on: November 16, 2004, 06:54:39 PM »
    One other question. By opening cinematic, you mean the cinematic that accompanies the title screen, right?

    Not some weird flashback opening cinema like when you start a new game...
    >>>

    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #9 on: November 16, 2004, 10:49:15 PM »
    Yeah, right when you turn the game on.  You may have already seen it.  Namco's had the same video floating about for a while.
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    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #10 on: November 18, 2004, 06:01:47 AM »
    By the way, I'm at 65 hours and counting.  I'll let you know how long it takes by the end, but there are at least five more levels to go through from what I can tell.
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    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #11 on: November 18, 2004, 11:42:04 PM »
    Well it's up to 70 now.
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    Offline Caliban

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #12 on: November 19, 2004, 05:33:11 PM »
    Now that I've played a little of the game I can see why the voices in this game aren't good. It's not that the voice actors didn't do a great job (they performed decently IMO) but it's the fact that their voices sound like they were talking at a close distance to a funnel. Really, it's like the place where they recorded their lines had some eco and it wrecked what could have added something more to the experience of this game. Although the voices in the intro cinema didn't have that eco that the game dialogues have. Wierd I say!

    Offline KDR_11k

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #13 on: November 19, 2004, 07:29:26 PM »
    No money for a sound studio?

    Offline Hova

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    RE:REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #14 on: November 20, 2004, 06:51:45 AM »
    I was wondering something, hopefully you may be able to answer it for me.

    Is the opening CGI the only CGI seen in the whole game? I am not talking about regular cutscenes where they use the game's graphics engine to advance the plot. I am talking about the CGI sequence when you start the game. Is that the only one? If it is, I would not be surprised; namco made this game after all.

    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #15 on: November 20, 2004, 07:31:59 AM »
    Sound: I'm not sure whether it was a theory or a fact, but in Dragona's review, she said that the reason the voices sound so hollow is due to compression since there's SO MUCH voice work in this game.  I was able to adjust to the audio in time and enjoy the game despite the compression and bad acting, but I know it will drive some people up the wall.  Good thing Namco has an option to turn it off.

    I am supposedly in the final dungeon, 73 hours into the game, and the intro CGI is the only one I've seen.  We'll see if there's another one at the end.
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    Offline Caliban

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #16 on: November 20, 2004, 11:01:40 AM »
    They should've had used less pre-rendered backgrounds so that at least the voices would take less of a hit in quality. I do like the pre-rendered bg's but the voices also are part of the experience IMO, I guess I will have to get used to it then.

    Offline NinGurl69 *huggles

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #17 on: November 20, 2004, 12:48:43 PM »
    The didn't use the LAME MP3 ACM codec.
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    Offline matt oz

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #18 on: November 20, 2004, 06:46:45 PM »
    According to the Gamespot review (or some other review I read) the voices sound echo-y because the player, as the guardian, is listening to them through the main character.  Like Kalas is your vessel or something, and that's why the voices are distorted.  Sounded like a good enough reason to me.

    I don't know about anyone else, but it took me a while to really get into the game and the battle system.  And now it's getting harder, because everything in battle is timed, and all my cards are morphing, and none of the secret recipes will work for me.  But it's definitely the most gorgeous game I've played on the Gamecube.
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    Offline Mario

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #19 on: November 20, 2004, 07:03:53 PM »
    You reviewed the game and you haven't even finished it?

    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #20 on: November 21, 2004, 03:57:17 AM »
    I hated to do it, I ALWAYS prefer to finish a game first.  Still, this one needed to be done when it hit stores, and I think it was a good choice.   If you've gotten 60 hours into a game, I think you've got a pretty good handle on what the last 20 will be like.  

    I did just beat the game like 10 minutes ago by the way.  I'd say quick gamers might get it done around 65 hours.  More exploratory folk like myself will take around 80.  

    Also, don't try heading into the final battle without a good chunk of time to spare.  The ending is about an hour long in itself.
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    Offline Bloodworth

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    RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #21 on: November 21, 2004, 04:00:58 AM »
    Oh and yes, the opening FMV is the only one you'll ever see.
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    Re: RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #22 on: May 25, 2009, 01:17:33 AM »
    Thanks for the great review.  This game will be the next game I pick up (which will be right after I finish Pikmin 2).
    I really agree with you. He have really done useful information and it was really nice!




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    Offline broodwars

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    Re: RE: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #23 on: May 25, 2009, 01:22:36 AM »
    Thanks for the great review.  This game will be the next game I pick up (which will be right after I finish Pikmin 2).
    I really agree with you. He have really done useful information and it was really nice!

    Mods, can we please do something about these people like IP banning them or something?  I don't know why they all suddenly started coming here, but it's getting really annoying to see all these spammers come in and spam long-dead topics.


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    Offline Crimm

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    Re: REVIEWS: Baten Kaitos: Eternal Wings and the Lost Ocean
    « Reply #24 on: May 25, 2009, 03:52:38 AM »
    In his defence, it is a very good game.
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