In my opinion the layout of the buttons for the Cube's face buttons is the right choice, and Nintendo should stick by their decision. Sure it is sort of like them reinventing the wheel since they did make the diamond pattern a standard, but I feel that a large center button surrounded by three or four arched buttons is just better for more games than having a four or six button layout. It just happens that the fifth button idea for the Cube layout simulates the way in a diamond pattern your thumb will rest on the A button and the Y button because your thumb is longer than it is wide. With the Cube Nintendo pushed us to use the B and A buttons together in games like MP, but the B button wasn't arch shaped and it was to the left of the A button. A fourth arch shaped button bellow the A button would allow for easier combination uses like jump and fire at the same time. Plus having five face buttons could never hurt a fighter. Another thing I believe is that the Dpad is dead and there should be two sets of face buttons, one on each side. Sure the face buttons could simulate a dpad's functions, but I think that any game can use a joystick. The other option of having an arch of six equal sized face buttons (more like N64 than Xbox) with your thumb resting on the center buttons is the only option that could be better than five buttons. I just feel that five buttons is more streamlined, easier to use. In the case of the mainstreme gamers not liking the way it looks, they need to wake up and realize who made the dpad, the analog stick, rumble, shoulder buttons, triggers, start/ select buttons, diamond pattern face buttons, and now touch screen standard ways of controlling video games. The problem with the way the Cube face buttons look is that the A button is green and the B button is red. The buttons should be neutral colors on at least the American controllers. The c stick being a yellow nipple didn't help the system escape any homosexual jokes either. And all of the buttons surounding the A button should be the same basic shape, though a fith arch shaped button below the A button would have to be flat unlike the raised x, y, and b buttons. I'm hoping Nintendo delivers in their promise of a Revolution. Five face buttons won't deliver it, but what it does is define the controller as something new. It is like how when you have a new car you look at the wheels maybe, even though there are thousands of dollars worth of hourse power underneath the hood. It is like saying, "Wow look at how trivial this one piece is, but damn, just look at how badass it is alone." That says a lot about how important the really important parts are compared to other products when the little details alone triumph over the competition's entire offering. I've noticed a lot of flight sticks in stores with face button layouts like the Cube's. Does anyone know if this is where Nintendo got their idea or if the flight stick manufacturers have stolen the idea from Nintendo?