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IGN PS2Quote
IGN: Why not include Growlanser 1 in the collection as well? And have you given any consideration to bringing Wayfarer of Time (Growlanser IV) over here as well?
Vic: It's just the way it worked out. By the time we realized Atlus US wasn't doing Growlanser, it was too late to do it for PSone. In fact, Arc was actually too late, but we were already almost done with that by that point. And, focusing on the PS2 release, adding ANOTHER game to the Generations box would have created logistical problems and delayed the release another 9-12 months while we localized another huge game. We do have to occasionally release games to keep making more! That said I would still love to do the original Growlanser on a newer platform, be that PSP or something else.
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IGN: What are your feelings on the upcoming Sony PSP and Nintendo DS formats? And can we expect to see anything from WD for these platforms other than the possible Growlanser?
Vic: I'm interested in the PSP, but like everyone else, for me battery life is the potential joykill. The machine is certainly sweet. I just hope they get some decent single-charge playtime out of the final machine. We'll have to see how the market goes before publishing for it.
Nintendo DS will be a no-brainer for us to play because of the GBA compatibility, but as a publisher, we'll have to see. The new Goemon is on DS, though, and it's a return to the "classic" Goemon look, so I'm excited about that.
IGN: There has yet to be a Working Designs-release game for the GameCube and Xbox. Any particular reason why? And while we're on the subject of other platforms, how soon before you start looking forward to the next generation of hardware?
Vic: Gamecube just can't support our kind of titles in the US because of the tiny userbase, and there's not many localization prospects to choose from in Japan.
Xbox we have been actively looking for a title to publish, but it has even LESS titles to choose from in Japan. There is finally one RPG title we may do next year, though.
What does he mean about the GameCube's "tiny userbase"? AFAIK, the spread is something like XBox=10 million, and GCN=8 million in America right now. How does that make one "tiny" and the other one not? And what does that say about Vic's earlier choices, like the TurboGrafx and the Sega CD? Plus, you have to look at the demographics. Who bought those XBoxes? Fans of Halo and XBox Live. Who bought those Cubes? Fans of Mario and Zelda, and other oldschool goodness. Why did the GameCube version of Megaman Anniversary Collection outsell the PS2 version? I think Vic's making a mistake on this one.
Plus, he's looking forward to the PSP? More than that, why PSone ports on the PSP? At one point Vic mentioned that he was considering releasing a GBA game, since cart royalties had come down to non-absurd levels. Then he skipped releasing Lunar Legend, which he later said was a mistake. What does he think about the nearly-CD royalty rates of the DS?
Ah, whatever. I think I'm ranting. What do you think?