Author Topic: LOZ: 2005  (Read 724843 times)

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Offline Caterkiller

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1250 on: May 17, 2005, 10:15:22 AM »
The new trailer is soooo cool!!!! The "wait for the A button to flash" moves are still there and playing as the wolf looks very fun. It's wierd how dark and dull everything is during the wolf scenes, except for that wierd Pokemon like character riding Link's back. If that guy/girl/thing is supposed to be Tingles replacement one way or another I wouldn't mind at all.  

Im pretty sure Link hit that thing that fell out of the tree with his sheild. And it looks like we will be able to use Tornado Boomerangs.

Even though there is going to be very little to no voice acting, I love the way the lips of the characters move when they talk to Link.

Im so excited right now, man I can't wait for this game!!!!!!!!!!!!!!  
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Offline Mr. Segali

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1251 on: May 17, 2005, 10:19:36 AM »
Quote

Originally posted by: Caterkiller
It's wierd how dark and dull everything is during the wolf scenes...


Hmm, aren't dogs/wolves color blind?

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Offline Famicom

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1252 on: May 17, 2005, 10:53:24 AM »
To some colors, yes. Believe me, after the E3 conference I looked it up.
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Offline Caterkiller

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1253 on: May 17, 2005, 11:01:04 AM »
You know I was thinking the same exact thing. Maybe as the wolf things turn MOSTLY black and white.

And it seems that the creature riding Links back paralyzes the "Shadow" creatures with that creepy hand so Link can then hurt them.
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Offline Caillan

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1254 on: May 17, 2005, 11:06:15 AM »
Because it's Nintendo's official site and they have no adds to make money from, here's a direct link to the trailer. It'll only save them bandwidth.

Okay, I just saw it and I think it's the best trailer yet. There are still some things they need to work on, particuarly the transformation, but it's still not finished and we know it's going to be awesome anyway. I particuarly liked the music. Around 1:45, if you look closely, Link puts his arm out as an owl is about to land on it.

Offline Caterkiller

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1255 on: May 17, 2005, 11:42:49 AM »
im pretty sure thats a falcon landing on links arm.  
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Offline MysticGohan24

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1256 on: May 17, 2005, 11:58:02 AM »
Or a Hawk
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Offline Dirk Temporo

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1257 on: May 17, 2005, 11:58:10 AM »
Definitely not an owl. Owls go "hoot".
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Offline NotSoStu

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1258 on: May 17, 2005, 02:17:00 PM »
I think it's possible that Zelda: Twilight Princess may be somewhat related to Majora's Mask. Why do I say this, you ask? After looking at the trailer closely, I noticed that Midna's hat-crown-thing has the same eye as the Majora's Mask. Perhaps there's a connection there, or is it just plain coincidence?  
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Offline kirby_killer_dedede

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1259 on: May 17, 2005, 02:21:52 PM »
Possibly.

That could also mean it's connected to Yu-Gi-Oh.

Or not.

El Oh El.

But so now it's pretty much confirmed Zelda will have an alternate identy again...that hooded figure, if that is indeed Zelda.
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1260 on: May 17, 2005, 02:23:18 PM »
Notes

0:01  Particle effects similar to Wind Waker; Castle of unknown origin, though it may be where Link starts off when he enters the Twilight Realm

0:17  New enemy with a strange structure for a head...Similar in style to the statue-like mask that we see later on a certain creature...

0:25 & 0:33  We see a new species of wildlife...A squirrel!  In between here, we also see a little girl...Remember her!

0:36  The lantern is a very nice touch, and I'm glad it's now made it's way into the 3d games...Hopefully you'll be able to attack and use it at the same time...

0:43  Cloaked figure nearly 100% proven to be Zelda

0:53  This bit is spoilers...I love the design of the wolf, with it's unique markings...I also love how Link's eyes and his earrings are very distinct

0:58  More spoiler bits I guess...Wolf Link seems very aggressive here...Fighting the inner beast I guess...

1:00  First look at Midna...She is the one who frees Wolf Link after he is captured...

1:06  Looks like Wolf Link can climb...

1:09  Battle with one of the flying dragon creatures from the GDC trailer!  Midna also sports a nice toon-shaded "Floormaster" sprouted from her head!

1:13  New enemies again...Ghost rats!  Scene takes place in sewer seen in GDC trailer...I'm not quite sure what the ghost soldier right behind Link is doing though...

1:14  Magic use by Midna...and also some sleek attacking by Wolf Link on the creatures seen at 0:17...

1:22  Remember that girl at the beginning of the clip?  Well she's been captured...Uh oh...

1:28  Link deflects an arrow with his sword...Very nice touch...The entire fight scene is incredible...

1:30  New characters revealed...First a girl who is probably not your average NPC seems to be trying to coerce the viewer (Link) to come over while standing next to Link's horse...Then an old woman with a jar of milk alongside her cat...Perhaps you help her find it...Another villager girl who seems pretty happy about something (This is the area where Link first trains)...Link paddling his canoe in a village lake (amazing water)...And lastly, a hawk flies down onto Link's arm (another buddy?)

1:44  Link's boomerang is super-powered, lifting tiles off the ground as it creates a mini tornado...

1:46  More signs of an advanced fighting engine...

1:49  Wind Waker parry returns!

1:50  Cutscene that will probably force Link to retrieve an item in order to cross the broken bridge...

1:52  A helping hand in this particular dungeon...Perhaps you have to help it in order to gain its favor?  Also notice the dungeon door...Look familiar?

1:54  A new enemy!  This one personally looks like a miniboss to me...(And Deku Baba in origin)

1:57  Where Link is aiming an arrow up in the rain on the overworld, look at the ground...It's flooded!

1:58  Awesome ending...Perhaps after you defeat the miniboss you get this cutscene...
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Offline KnowsNothing

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1261 on: May 17, 2005, 02:28:21 PM »
That scene where Link is rowing in the village was the high point in my eyes, as was seeing more of the fantastic forest temple.  This will be the best game ever.  
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Offline King of Twitch

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1262 on: May 17, 2005, 02:52:25 PM »
It seems that first temple in the beginning will require the Phazon Suit And what's with the perfectly square particles that some of the enemies explode into? It looks to be a very different and beautiful Zelda game
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Offline Hostile Creation

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1263 on: May 17, 2005, 03:31:33 PM »
I'll comment more on this later, when I have more time, but I want to argue one point with Bill (who for the most part did very well).

Not really any spoilers, but you might want to skip past anyway.

The new enemy you pointed out seems much more like a fully fledged boss than a mini-boss to me.  The dungeon is forest/swamp themed, almost jungle-like at times, and it seems to be the same dungeon with that monkey who cuts the bridge down.  Who we saw in the other trailer, as well as this one, holding the boomerang, denoting the likelihood of him being the miniboss (get the boomerang from him).  I'm willing to bet the Deku-baba guy is the boss (Gohma from the previous trailer arguably could be, but (s)he seems to be in another area).
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Offline Renny

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1264 on: May 17, 2005, 03:38:48 PM »
I love you-know-who's design. Nice nod to the Cheshire cat [can't think of which version] at her intro.
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Offline blackfootsteps

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1265 on: May 17, 2005, 03:50:38 PM »
Really good summary Bill.

I do agree with Hostile though on the mini-boss / boss issue. It seems more likely that you'll need to get your boomerang back to use throughout the rest of the dungeon (ala Jabu Jabu's belly) as opposed to receiving it at the end of the dungeon.

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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1266 on: May 17, 2005, 04:19:42 PM »
I'm willing to bet the Deku-baba guy is the boss (Gohma from the previous trailer arguably could be, but (s)he seems to be in another area).

Yeah, this was the thing that got me...Deku Monster seemed more fit as a miniboss than Gohma personally...But as you said, they could both be from different areas/dungeons for all we know...
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Offline Robotor

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1267 on: May 17, 2005, 04:28:26 PM »
Does the wolf count as spoilers?  Anyways, the wolf parts are exactly as I envisioned, they look awesome in motion.  The thing riding on top of link was cool, and I think wolf links anger is caused because he was turned into a wolf.

This game is gonne be awesome, that trailer was amazing.  It impressed me more than Killzone's.
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1268 on: May 17, 2005, 04:50:04 PM »
how can anyone avoid spoilers? Im really fighting with my heart and soul to not see the trailer, but Im downloading it as I type this anyway >_<! isnt there a support group for us?
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1269 on: May 17, 2005, 05:49:36 PM »
New details...

- Midna is an enemy, but you team up to face a greater evil
- Link can talk to animals, and they teach you abilities throughout the game.
- Certain puzzles in dungeons require you going back and forth between the Light and Twilight worlds.
- The entire soundtrack is fully orchestrated for the first time in Zelda history.
- The game is going to feature more Dungeons than OOT and the overall scale of the game is much much larger.
- The player will be able to name the horse
- Timeline spoilers: This is a new Link, and the game somehow takes place between OoT and WW...How this will work I haven't a clue, but if that's the case, then Link and Ganon must not even see each other (else Ganon would have mentioned him to WW Link in Wind Waker)
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Offline Nephilim

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1270 on: May 17, 2005, 05:59:34 PM »
Quote

1:06 Looks like ........ can climb...

No if you watch it again, he is struggling when you first cut to that scene,i think he has clearly jumped and is just pulling himself up  

Offline PaLaDiN

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #1271 on: May 17, 2005, 06:04:47 PM »
Don't assume, Bill... Ganon might be cursed to lose his mind or memories at the end. He's been confirmed to be in the game anyway, so you'll probably have to fight him.
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Offline Fro

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1272 on: May 17, 2005, 06:09:15 PM »
I'm really blown away by not just the graphics, but the direction, art style, and music are particularly outstanding.

The trailer has the kind of cinematography and direction we've rarely seen in console games.  There's story progression and highs and lows.  I just love the art style.    When I watch one of Square's CG epics, despite the visuals being unreal the stuff feels lifeless and robotic.  Somehow this feels so much more real and has a lot more warmth even though it doesn't push billions of polygons trying to be perfectly real.  I mean, they completely nailed the art style.  The mis-en-scene is tremendous, there's all kinds of elements that set the mood and emotion of the scene.

How about that Wind Waker engine?  It really gives the Twilight World a freaky effect, especially how they combine some of the cartoon characters with the dreary black and white background and the realistic characters

I love the orchestral score... it really sounds amazing.  I love all the variations on the classic themes.  This really sounds like an old John Williams Score, back when he was in his prime.  If it's true the game is all orchestrated, I'll be very very happy.  Heck, sign me up to preorder the soundtrack CD now.

Overall, it has all these great cinematic qualities that we've never seen except in flashes from Nintendo.  Combine that with the sure-to-be-great gameplay and you have something that should be quite incredible.  They seem to have successfully combined what was great about all the Zelda games, and came up with lots of new ideas for this one.  

Offline Bill Aurion

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1273 on: May 17, 2005, 06:14:13 PM »
Quote

Originally posted by: PaLaDiN
Don't assume, Bill... Ganon might be cursed to lose his mind or memories at the end. He's been confirmed to be in the game anyway, so you'll probably have to fight him.

Yeah, well...That'd SUCK
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Offline Hybrid Hunter

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #1274 on: May 17, 2005, 06:17:30 PM »
New details are nice!
Timeline sure is interesting, it'd be nice if there were references to other games!
Gotta play WW again now!
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