I'm not trying to say it's wrong to dislike MM's time pressures, but I'm wondering if people only "think" the time limit is worse than it really is. I can agree with people's dismay towards Pikmin1 since the adventure is DONE after "30 days," but MM doesn't force that kind of ultimatum. If "taking your time" meant running around the game (more importantly, a dungeon) in excess of 3 straight hours--the max time allowed using Song of Slow Time--then I can begin to understand the annoyance.
Otherwise, I just felt the sub-quests (quest to the dungeon/Owl post outside dungeon, then the dungeon ITSELF) were divided at suitable times. So one could spend a 3hour block to reach the dungeon entrance (and Owl post), save/reset, teleport to the dungeon, and spend a new 3hour block in the dungeon. Or just save the dungeon for later, given you can now teleport.
I look at it this way, to be Link in Majora's Mask was to be MACGUYVER.
*o*
Players developed all the basic 3D Zeruda skills back in Ocarina, now they could apply them in MM as a wacky kind of speed test.
"FREEDOM ISN'T FREE" -- wacky Ubisoft/Tom Clancy non-tiku tiku tiku! advertising phrase.
"A Hero of Time that wastes Time is a BAD Hero of Time" -- LOL