Author Topic: LOZ: 2005  (Read 569740 times)

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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #50 on: November 23, 2004, 05:00:05 PM »
I REALLY need more forest shots...Forest or WATER...My two favorite places to be in Zelda games...Come on, Ninty, show Bill the goodies... ;_;
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Offline NinGurl69 *huggles

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RE:LOZ: 2005
« Reply #51 on: November 23, 2004, 05:09:25 PM »
MORE REDHEADED FARMGIRLS, PLZ
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #52 on: November 23, 2004, 05:11:27 PM »
Three shots?  Man what a tease!

I can't wait for E3!  It's annoying because I don't really want to know too much about this game beforehand so I'm suprised when I play it YET I can't resist new info.

Offline Magus19

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RE: LOZ: 2005
« Reply #53 on: November 23, 2004, 08:02:38 PM »
I hope that the monster in the third shot will be redone becase he looks like he was made for the N64, but everything else is just amazing.  
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Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #54 on: November 23, 2004, 08:09:08 PM »
I hope both of my true loves are on this game.  A farm girl and a chicken farmer.  With those graphics.  I'd never play another game in my life.  Don't worry about the graphics, nintendo said that they will be better by time the game gets here.  This game is going to make Microsoft feel silly releaseing their console so early.  I mean we don't need new consoles with games that look like that now.

Offline Artimus

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RE: LOZ: 2005
« Reply #55 on: November 23, 2004, 08:16:52 PM »
Best looking game ever!?

Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #56 on: November 23, 2004, 08:30:33 PM »
Quote

Originally posted by: Magus19
I hope that the monster in the third shot will be redone becase he looks like he was made for the N64, but everything else is just amazing.


Don't be so quick.

He's the exact same axe-wielding Moblin-type character from the same E3 trailer everyone went ga-ga over in May.  You're just getting a closer look at the shiny protective garb covering his shoulders.

General rule, anything that's NOT Link has lower-rez textures and is subject to the depth-of-field blur depending on Link's relative distance from the camera.
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Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #57 on: November 23, 2004, 10:18:23 PM »
one more thing.  The game is not coming out any time soon.  Give it a break.

Offline norebonomis

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RE: LOZ: 2005
« Reply #58 on: November 24, 2004, 12:26:26 PM »
i just put the close up pic of link on his horse on this computer desktop. haha, not my pc.


oh yeah and i started this post, ::bows::
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Offline kirby_killer_dedede

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RE: LOZ: 2005
« Reply #59 on: November 24, 2004, 03:08:29 PM »
Norebonomis has begun a random spurt of random meaningless posts.

I see a loooot of comedic opportunity in this.  Keep at it.
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Offline Mario

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RE: LOZ: 2005
« Reply #60 on: November 24, 2004, 05:03:42 PM »
Yes that pic is definately desktop quality. My frothing demand for this game increases every time I look at my desktop.

Offline Gamefreak

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RE: LOZ: 2005
« Reply #61 on: November 24, 2004, 05:13:54 PM »
Don't get so excited guys.
Those 3 pics were pulled from the E3 2 minute trailer by NOA to put in their batch of pre-Thanksgiving screens. They do not indicate the progress of the game at all. Which is good since by now hopefully EAD has cleaned up the non-Link textures and upped the polycount on non-Link things.

Anyway I doubt NOA has access to anything more recent than the E3 build.  

Offline Mario

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RE: LOZ: 2005
« Reply #62 on: November 24, 2004, 05:22:56 PM »
Yes the game could have gotten a complete overhaul by then. Wouldn't it be the greatest thing ever if it turned out to be cel shaded?

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #63 on: November 24, 2004, 05:25:13 PM »
Don't get my hopes up... ;_;
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Offline Gamefreak

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RE: LOZ: 2005
« Reply #64 on: November 24, 2004, 06:26:12 PM »
You know what would rock? We've all seen this realistic graphics thing. OOT and MM had it, and Prince of Persia and just about every other game has it.

The game should be cel-shaded, but not like WW. Remember the artwork from MM and OOT of time? THAT'S what this game should look like.

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Offline NinGurl69 *huggles

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RE:LOZ: 2005
« Reply #65 on: November 24, 2004, 06:47:15 PM »
Quote

Originally posted by: Gamefreak
Don't get so excited guys.
Those 3 pics were pulled from the E3 2 minute trailer by NOA to put in their batch of pre-Thanksgiving screens. They do not indicate the progress of the game at all. Which is good since by now hopefully EAD has cleaned up the non-Link textures and upped the polycount on non-Link things.

Anyway I doubt NOA has access to anything more recent than the E3 build.


They weren't "pulled" from any pre-made video.  In fact, none of the official (597x448 rez) screens are from a "trailer."  They're all direct dev-kit frame-caps from the old E3 build which the "trailers" were 'made from.'  Nintendo is just teasing/being cruel.
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #66 on: November 24, 2004, 07:30:26 PM »
"Yes the game could have gotten a complete overhaul by then. Wouldn't it be the greatest thing ever if it turned out to be cel shaded?"

If by greatest thing ever you mean "worst sabotage of consumer good will ever" then yes.  Nintendo CAN'T go back to cel shaded now.  They pissed off a lot of people when they revealed Wind Waker because the Spaceworld footage gave the impression that that was what Zelda would look like.  Doing a switcheroo again would be even worse since this time they have actually announced the creation of a more realistic Zelda so they don't have a technicality to fall back on like last time.  They announced realistic Zelda.  If they change it now then they have lied.  If they change it then they can just say good bye to all the non-Cube owners paying attention to this game and good bye to a fair chunk of Nintendo fans who don't like being lied to.  Changing the game to cel-shaded would be a Sega level bonehead.  It's the sort of thing that would drive away fans in droves.

Plus it's rather selfish to ask for another cel-shaded Zelda on the Cube.  Currently the Cube is going to have a cel-shaded Zelda and a more realistic one.  There's something to please everyone.

Offline Mario

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RE: LOZ: 2005
« Reply #67 on: November 24, 2004, 09:20:12 PM »
By greatest thing ever I mean the reaction would be absolutely hilarious, forums would go up in flames.

I think the best thing about Wind Waker was the cel shading, but (in my opinion) it was really lacking as a Zelda game, I had high hopes the sequel would be cel shaded AND a really good Zelda game. The ending of Wind Waker and the comments Nintendo were making about the next Zelda using the same engine meant I was expecting another cel shaded Zelda adventure on GC. This new style is a bit disappointing to me, but I must admit I am really fond of the new Link design, and I haven't really seen enough of the game to say they made the wrong choice.

Offline Caillan

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RE: LOZ: 2005
« Reply #68 on: November 24, 2004, 09:49:57 PM »
Yeah, I really liked the WW style as well. If the new one was generic, like a smooth OoT, then I would have been disappointed, but it seems pretty nice. I'd be interested to know what they could do now with the WW style, and I do vaguely remember Aonuma saying they were'nt done with it yet. Perhaps something for the DS later on?

On a side note, does anyone else think they should cut down the number of Zelda games being released? I mean, this generation we've had the Oracle series, WW, Four Swords and we're getting Minish Cap and this new one.

Offline PaLaDiN

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RE: LOZ: 2005
« Reply #69 on: November 24, 2004, 09:56:24 PM »
Quote

On a side note, does anyone else think they should cut down the number of Zelda games being released?


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Offline Deguello

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RE:LOZ: 2005
« Reply #70 on: November 25, 2004, 01:58:30 AM »
Quote

Originally posted by: Caillan
On a side note, does anyone else think they should cut down the number of Zelda games being released?


You know there are twelve Final Fantasies.  Twelve,  Thirteen when FFXII comes out.  And for the life of me I swear they do not change from game to game.  Except XI, which is a cruddy MMORPG.

... where's the outrage, people?
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Offline KDR_11k

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RE: LOZ: 2005
« Reply #71 on: November 25, 2004, 06:05:40 AM »
I just hope LoZ becomes brighter in the final build, I hate not being able to see anything (at least on the TV, my monitor can be adjusted so even Doom 3 is bright enough).

Offline Ian Sane

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RE: LOZ: 2005
« Reply #72 on: November 25, 2004, 06:32:16 AM »
"On a side note, does anyone else think they should cut down the number of Zelda games being released? I mean, this generation we've had the Oracle series, WW, Four Swords and we're getting Minish Cap and this new one."

Yeah I think so.  Same with Metroid.  Now all of those Zelda games rule so it's not a bad thing... yet.  But I think if they keep releasing new Zelda games too frequently the quality will eventually slip.  Everything reaches a point where the creators can't keep the quality up and by having more frequent releases that point is going to arrive quicker.

Offline MaleficentOgre

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RE: LOZ: 2005
« Reply #73 on: November 25, 2004, 08:28:53 AM »
The thing is Nintendo isn't making all the zelda games, and nintendo won't let a zelda game slip.  Minish Cap is the handheld experiance of the year, and Big Zelda will be the console experiance of next year.

Offline kirby_killer_dedede

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RE: LOZ: 2005
« Reply #74 on: November 25, 2004, 09:32:48 AM »
Those pics do look great, but Nintendo seems to be using a slightly different art style than they used in the Spaceworld demo.  That was like...Sex God Early Twenties Single Link, and this is like...Virgin Wimp Link.  I like 'em both though :-P
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