Author Topic: LOZ: 2005  (Read 722204 times)

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2125 on: March 31, 2006, 03:53:09 AM »
Its not just pressing a button, is pressing a button with gestures that are more natural and affect the gameplay mechanics, and you will never need to swing your arms from one corner of the room to the other.

One of the first complains after the first promo video was that gaming with the rev was going to be tiring, but the hands on impression debunked that saying that the controller was never meant to be moved across the whole room, I really doubt we have to be moving the way people moved in the video. And Zelda first person exculsively would be ugly as hell. Zelda is not a first person game it uses the perspective for some items but thats it, the controller can offer so much more than first person.


Also, Im sure Tingle RPG wasnt meant to be the Zelda game for the DS, or was it?
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Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2126 on: March 31, 2006, 09:56:47 AM »
"Its not just pressing a button, is pressing a button with gestures that are more natural and affect the gameplay mechanics, and you will never need to swing your arms from one corner of the room to the other."

Wrist movements.  C'mon, remember?  You don't have to flail like a retard if you don't want to.

"And Zelda first person exculsively would be ugly as hell. Zelda is not a first person game"

Nor was it 3D, until Ocarina of Time.  At least give it a chance.  Eventually, most games will be a fully immersive experience.  Why inhibit something that cool?
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Offline Bloodworth

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RE: The Legend of Zelda: Twilight Princess
« Reply #2127 on: March 31, 2006, 03:38:44 PM »
I'm on the April Fools bandwagon.  The fact that the answers were "updated" several hours later is suspicious, as were Aonuma's openness, and the obvious fan service statements.
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #2128 on: March 31, 2006, 03:52:45 PM »
You know what I always found hilarious?  That the school district around here always makes it so that April 1st falls during Spring Break.  
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Offline Svevan

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RE: The Legend of Zelda: Twilight Princess
« Reply #2129 on: March 31, 2006, 07:06:41 PM »
Yeah, OoT innovated some first person segments for aiming. Why not expand that? Of course, this is faker than Dolly Parton's disposition, so no hopes from me.
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Offline Zach

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RE: The Legend of Zelda: Twilight Princess
« Reply #2130 on: April 02, 2006, 10:40:37 AM »
Ive been thinking that the revmote will be used for targeting, Say you target someone with one of the Z buttons on the nunchuku (sp?), and there are multiple enemies around. To target a diffrent one, you would simply have to flick the controller in some direction, maybe pressing some other button to let it know you are switching targets.  This would be many times quicker and easier than cycling through by repeatedly pressing the button to target.
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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #2131 on: April 02, 2006, 01:48:04 PM »
Yeah I expect the new controller to be really good for multiple enemies. That's one thing that 3D Zeldas have a hard time with, with the locking on scheme..
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2132 on: April 03, 2006, 05:38:07 AM »
Do you people really think that first person zelda would be a good idea? O_o



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Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2133 on: April 03, 2006, 06:52:10 AM »
I have my reservations, but I think that becoming Link in the most seamless manner possible is a worthwhile goal, and I think a really good, immersive Zelda game from a first person perspective would accomplish that like nothing else could.
2D and 3D (rear perspective) Zelda will always be important to me, and I hope they continue making them indefinitely, but I suspect they intend to try a new perspective when Rev comes out.
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Offline Caliban

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RE:The Legend of Zelda: Twilight Princess
« Reply #2134 on: April 03, 2006, 08:30:49 AM »
Quote

Originally posted by: mantidor
Do you people really think that first person zelda would be a good idea? O_o


I've been playing "Elder Scrolls IV - Oblivian" on my PC and so far my experience with it has been whithin fun parameters, you can even switch between 1st and 3rd person view and you can have that in a Zelda game too, actually we've had that it's just that before we couldn't swing our sword or raise our shiled in 1st person view.

Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2135 on: April 03, 2006, 12:33:41 PM »
Over the shoulder > FPV
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2136 on: April 04, 2006, 04:59:40 AM »
Oblivion actually is the example that made me realize how much I dislike the perspective, all the screenshots looked very pretty so I was curious to see it in motion, and the first thing that turned me off was the battles, I couldnt find them appealing at all, even when I tried to imagine playing them with the remote, so you can imagine what I think of  the perspective to be played with a mouse or the 360 controller.

Regarding the change from third to first person, its a good option, but I personally prefer the game changing perspectives accordingly like 3D Zeldas rather than me having to decide, it makes the experience more seamless  
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2137 on: April 04, 2006, 06:08:38 AM »
Actually in 3D Zeldas you do have both options, when you lock-on to an enemy while using either bow/boomerang/slingshot you get 3rdPV but you do have the option of not to lock-on and then it will focus on 1stPV. So I don't see where that "changing accordingly" came from. And seeing it in motion is different then playing it, Oblivian might not be the best game as it is but it helps to see the potential of such game when using a Revmote.

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2138 on: April 04, 2006, 06:59:45 AM »
Ive played Thief which uses a sword as a reference. The good thing about Thief is that the game encourages you to not use the sword, is a whole different kind of game.

First person is for aiming basically, thats why if you use lock on first person is gone. Aiming in third person sucks, so if you have the option for changing freely perspectives it would be wasted in that part, because you'll choose first person if you have to aim. Thats why I say that instead of choosing the game should do it, so you dont start caring about which perspective is better.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2139 on: April 04, 2006, 09:30:41 AM »
THEN THE GAME CHOOZES YOU TO BE IN FIRST PERSON 4EVAR! AHAHAHAAH

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Why not semi-over the shoulder semi-tranparent views?  I had classic Punch Out in mind.
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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2140 on: April 05, 2006, 06:48:18 AM »
It should be RE4 style.


Imagine playing RE4.....

Now Imagine playing RE4 with the NRC as your tool to aim.....


Ya, that's exactly what I'm talking about. Zelda could change the camera and make it even better. While running around, it could be just like WW in that you use the NRC to spin the camera or zoom in and out. As you lock on or pull out a bow, the camera swoops down to link's left shoulder (since he is left-handed).

That's it really, and it would feel like Zelda has upgraded by leaps and bounds.
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2141 on: April 05, 2006, 09:30:36 AM »
That sounds cool, but Link doesn't use laser-assisted targeting for a bow.  And I don't want crosshairs showing up in Zelda archery; not now, not ever.
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #2142 on: April 05, 2006, 09:42:55 AM »
Well, you -do- have crosshairs in a sense, but they just aren't all that apparent.  

And laser pointers are ok, but not crosshairs? =P
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2143 on: April 05, 2006, 10:01:58 AM »
Hey, the laser pointer is built into the RE4 weapons.  Not in Link's typical bow.  And given the fact that RE4 doesn't offer crosshairs in over-the-shoulder view nor does the camera "stick" to the 3rd person motion of the weapons, the laser/bead setup is very sensible.

And when I say crosshairs I mean the targetting reticule a game draws and floats on the screen as part of the general GUI.  Link never needed such a thing in the 3D games cuz the 1st-person view was centered on Link's eyesight, the center of the screen was the destination of the arrow, and the game used tracers to help you see.
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Offline TMW

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RE: The Legend of Zelda: Twilight Princess
« Reply #2144 on: April 05, 2006, 12:18:57 PM »
No no, I meant that the Hookshot has a "laser pointer" telling you where it was going to hit.  

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Offline Requiem

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RE: The Legend of Zelda: Twilight Princess
« Reply #2145 on: April 06, 2006, 06:45:23 AM »
The bow doesn't need a pointer or crosshairs.

The aim can still be centered on the screen, except this time Link's arms are the tracers towards the middle.

It'll be hard to get use to, but then again, would you have it any other way. Plus, if there was a laser pointer, the NRC would make it entirely WAY TOO EASY for you to aim.

Just imagining RE4 with the NRC makes it seem really easy. HeadShot! Headshot! headSHoT!
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Offline Bloodworth

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RE: The Legend of Zelda: Twilight Princess
« Reply #2146 on: April 06, 2006, 07:11:15 PM »
Is everyone still debating this as if it's actually happening?

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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #2147 on: April 06, 2006, 07:20:20 PM »
Several news sites actually thought it was real? Wow; as soon as I saw it I knew it was BS..
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2148 on: April 06, 2006, 07:33:33 PM »
They're all made of fail and internet.
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2149 on: April 06, 2006, 07:46:22 PM »
Why can't people just read from reliable nintendo news sites, i.e. PGC or nintendo.com, is it that hard.

Anyway. I wonder what changes they could have made to the wolf mechanics to make it feel more natural controlling it.