Author Topic: what partner should Nintendo get for builting the gc2 Processor?  (Read 26452 times)

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Offline rodtod

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #25 on: March 09, 2003, 07:16:07 PM »
what about Silicon Graphics? just a thought...I mean they did revolutionize the digital industry.


'course maybe they went out of business, not sure.
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Offline BlkPaladin

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #26 on: March 09, 2003, 07:27:02 PM »
Sillicon Graphics did something that ticked Nintendo off. I forgot what it was. (I think it was they didn't like trying to make their chips cheeper.
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Offline manunited4eva22

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« Reply #27 on: March 10, 2003, 12:56:55 PM »
Dark link you have to understand that there is more to architectures than wishing something to be 10 times more powerful than it is right now. To gain that much power out of the Gekko (or for that point a hybrid of even the latest powerpc chips, it would require a lot of development time that IBM will want a lot of money for. The cell is taking up a lot of the team that has worked on the powerpc architecture I am sure, so you would be working with an already limited core of developers. IBM will probablly not be the next nintendo CPU producer, PERIOD.

Offline Christberg

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« Reply #28 on: March 12, 2003, 09:01:05 AM »
Quote

Originally posted by: manunited4eva22
Dark link you have to understand that there is more to architectures than wishing something to be 10 times more powerful than it is right now. To gain that much power out of the Gekko (or for that point a hybrid of even the latest powerpc chips, it would require a lot of development time that IBM will want a lot of money for. The cell is taking up a lot of the team that has worked on the powerpc architecture I am sure, so you would be working with an already limited core of developers. IBM will probablly not be the next nintendo CPU producer, PERIOD.


This is totally incorrect.  IBM owns several processor design teams.  They're finishing work on Cell this year AND launching single and dual core versions of their brand spankin' new Power5 processors which are supposedly 50% faster clock for clock than a Power4 and should be shipping this Fall in time to go head to head with Athlon64.  Did I mention IBM also owns Motorola?  They can easily design chips for both companies.


Offline BlkPaladin

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« Reply #29 on: March 12, 2003, 09:18:46 AM »
I would have to concur. IBM is a large company they always have several projects in the works. And only one of their development team is working on the cell processor. So Nintendo could very well use IBM again. And they could very well go for a 1.0 Ghz+ chip this time around, it depends. Let's hope they also continue their relationship with MoSys.
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Offline manunited4eva22

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« Reply #30 on: March 12, 2003, 09:59:45 AM »
Thank you for taking my message out of context. He said GEKKO. As in the current powerpc used in gamecube, which is also basically the same used in the CELL. The message above applied to that basic team. As for IBM being a massive company with many different devloping teams, no crap.

Offline Christberg

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #31 on: March 12, 2003, 11:38:08 AM »
Quote

Originally posted by: manunited4eva22
Thank you for taking my message out of context. He said GEKKO. As in the current powerpc used in gamecube, which is also basically the same used in the CELL. The message above applied to that basic team. As for IBM being a massive company with many different devloping teams, no crap.


You know Gekko is just a PowerPC chip with a few added instructions right?  And that it took IBM not more than probably a few months to R&D it because they just added a few special shader based instructions to it?  Literally?

You also know that the Power5 processor is basically just a 5th generation redesign of the same chip right?

You also know that CELL has a completely different core type designed from the ground up and has nothing to do with that technology too, right?

Offline manunited4eva22

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« Reply #32 on: March 12, 2003, 12:21:14 PM »
You also know they are based on different cores right, and that they require different designs right? And that by your logic all the P4 are slight redesigns of each other right?

Offline Christberg

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #33 on: March 12, 2003, 12:51:59 PM »
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Originally posted by: manunited4eva22
You also know they are based on different cores right, and that they require different designs right? And that by your logic all the P4 are slight redesigns of each other right?


Which is why Intel can crank out a redesign of the P4 every 4-6 months.  It's at it's what?  5th redesign now since it's release?  I didn't say it was easy work or anything, but much much easier than you're making it out to be.

All PowerPC chips use a RISC core design.


Offline MikeHrusecky

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #34 on: March 13, 2003, 08:03:31 AM »
Quote

Originally posted by: Christberg
 Did I mention IBM also owns Motorola?  


Where did you get that? They work together a lot, but Moto is its own company and has its own publicly traded stock. Both companies do, however, have rights to PowerPC.

Moto could theoretically pick up where IBM left off on the Gekko more or less. But then again, who's to say Nintendo needs to continue to work with PPC in the first place?

Offline Christberg

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #35 on: March 13, 2003, 09:34:50 AM »
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Originally posted by: MikeHrusecky
Quote

Originally posted by: Christberg
 Did I mention IBM also owns Motorola?  


Where did you get that? They work together a lot, but Moto is its own company and has its own publicly traded stock. Both companies do, however, have rights to PowerPC.

Moto could theoretically pick up where IBM left off on the Gekko more or less. But then again, who's to say Nintendo needs to continue to work with PPC in the first place?



I could be wrong about that, but I remember reading a press release to that effect ages (as in years) ago.  It'd be pretty hard for me to dig up, but at the least I'm pretty damn sure IBM has a very large amount of Motorola stock at the very least.

Nobody ever said Nintendo would go with another PPC core chip this time around.  It just seems likely that they'd just stick with the same partners (to me) at least because it'd shorten their R&D cost and time considerably, which is something that would be in their best interests if they're really planning on a 2005 launch.  They've already said they're going with ATI again and NEC again, so the only remaining partners are MoSys and ATI.

They could very well go with NEC, IBM, AMD, Transmeta, Sun, or any other company that makes microprocessors if they want to.  It's just semi educated speculation that they'll go with IBM again, partially due to market pressure to make the unit backward compatible (the other 2 systems WILL have it) and also because of the fact that they stated they wanted to launch at the same time as the other systems.

Offline oohhboy

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #36 on: March 14, 2003, 02:30:53 AM »
I do believe Apple does have a stake in the PPC chip since they did form the partnership with IBM and Motorola which resulted in the creation of the PPC chip. I am not sure how much influance they have now if any, but it just seems everybody just forgets about it.

Anyway, the Cell sound like a real bitch to program for as it sounds like a Saturn with more processors, but intergrated on to one chip. It sounds like alot of power, but games beening dynamic programs and all, paralle procesing does not sound that great. I mean it is great if you are doing sequenal thngs like breaking codes, but games having variable one dependant on variable two, procces one dependant on two etc, you end up only using a fraction of the power as parts of the chip end up idle or bottlenecks by other parts.
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Offline manunited4eva22

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #37 on: March 14, 2003, 09:59:28 AM »
The cell is far too weak to crack codes today. You need exponential power to break the massive factors required to break even somewhat simple banking codes. The cell will be a bitch to program for until a sequence compiler is made, at which point the cell will be just like any multithreaded CPU. All it takes is a decent compiler to put everything into order and after that it gets much easier.

Offline Dirk Temporo

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #38 on: March 16, 2003, 04:56:36 AM »
I think that they should either stay with ATI or try to get NVIDIA.
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Offline Unseensoul

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #39 on: March 25, 2003, 08:55:49 AM »
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Sat February 22, 2003 2:50 AM  
ATI made GCN's processor? O_o That's news to me. I always thought it was IBM...  
-Grey Ninja


I thought every GameCube owner knew that ATi was in charge of the graphics...  After all there is a logo of ATi on the bottom right-hand side of the GameCube.  Unless someone said that ATi made the GC main CPU in previous posts, then, my bad for not catching the sarcasm.

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Offline JonTD

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« Reply #40 on: March 31, 2003, 07:53:10 PM »
There is a lot of misinformation floating around in this thread that I would like to rectify. There are a lot of things you guys are overlooking when considering Nintendo's future prospects. For one, it needs to be pointed out that it simply isn't enough to throw money at a problem and pray for a good outcome. Another is that all of you need to more closely scrutinize each company on a turn-by-turn basis. Just making electronics/graphics chips/computer chips does not mean they belong (or even want to belong) in the console industry.

In other words, CRAY? Fujitsu? Why!?!?


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)Dark-LInk(:

i think they should ally AN AMERICAN COMPANY(WEIRD) the great NVIDIA! then theyl have the best GRAPHICS for sure! what do ya think?


nVIDIA doesn't really seem to produce the type of GPU Nintendo will be looking for. Sure, Nintendo wants something competitive, but it also needs something cheap to mass-produce and cool. The Gamecube would be more like the Gamecooler if it had a big NV40 under the hood. Sure, nVIDIA could switch gears, but ATi seems to have a good handle on the type of technology Nintendo will want to employ.

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Darc Requiem:

As far as the CPU goes, since Sony has allied with IBM, I think Nintendo should look into Motorola. Motorola and IBM has partnered for the PowerPC standard for Mac's and when it comes to floating point calculations Motorola built PowerPCs with there AltiVec technology actually outperform IBM built PowerPC's.


IBM, Motorola, and Apple all have rights to the PowerPC instruction set. Furthermore, they all have the ability to use AltivVec technology. Be careful: Altivec is simply Apple's name for the SIMD instruction set. All three major players in the now debunk AIM consortium (Motorola, IBM, Apple) can use it anyway they want. IBM is currently producing a POWER4 derivative for the desktop market that actually uses Altivec too.

And if you think x86 chips don't have SIMD units... well... look at 3D Now! and SSE2 people.

Now, moving along, Motorola has been nothing but asstacular in the CPU field for years. It's a company that has, for a very long time, been near to cashing out of the CPU industry entirely. Look at the state of Apple hardware and you'll see exactly why Motorola isn't a good bet for high-powered CPUs. Altivec is the only thing the G4 has going for it. IBM has had much more success at scaling up its own G3 processors, as well as producing PowerPC chips with more bandwidth. A G4s _only_ advantage is when Altivec comes into play, and I imagine the only reason Apple has stuck with the G4 is because they put their eggs into the Altivec basket (for a variety of reasons). Otherwise, they would have jumped ship for higher clockspeed G3s from IBM.

Motorola has still yet to make the jump to a CPU capable of handling the increased bandwidth available with DDR memory. They have struggled with the move to a .13 die process when the rest of the market is gearing up for .09. Do we want them producing a chip for a game console? Motorola's market is small and embedded (as in, embedded chips) where power consumption and heat dissipation are far more serious issues than performance.

Not that Nintendo isn't also very, very concerned about heat and power.

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AMD chips are faster than Intel chips at the same clock speed but they aren't close to the speed of IBM and Motorola's Power PC chips.


Clock for clock? Clock for clock goes out the damn window when Intel is pimping twice as many clocks as its nearest competitor (hypothetical, not literally). What you are talking about is IPC (Instructions Per Cycle), and IBM and Motorola, despite popular belief, are not that far ahead of AMD. Intel isn't in the game, quite simply, because the P4 isn't designed to play the IPC game.. it's designed to play the scaling game. It's all about trade-offs, and being efficient as possible is not always the best way to go.

I mean, I bet even Nintendo could make a manufacture a really efficient 100 MHz processor... doesn't mean its usable in a console. A 2.0 GHz Athlon is going to beat a 1.4 GHz G4 no matter what way you look at it. Of course, in the console industry, really fast CPUs really aren't all that, so something with a high IPC, low heat requirements, low energy needs, and reasonable clock is probably what Nintendo is looking for.

Which will probably keep them in the PowerPC arena, though Intel is doing some interesting things. Look at their Centrino line of mobile chips for a good example.

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  • CUBE:

    ATi and NEC but not IBM anymore they are traitors it's better to have individual companies work on individual components and focus all their strengths to that like the ATI Flipper and IBM Gekko


Traitors? IBM is a large company... a billion dollar business unto itself. So large, in fact, that it actually competes WITH ITSELF in certain markets. Saying they are traitors is a bit much. They can do well for both Sony and Nintendo without hurting either of them in any way just to advance the other.

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)Dark-LInk(:

they should stick with IBM but pay them MORE millions to make the "GEKKO 2" 10x faster!!(and of course abit stronger then the PS3 "CELL")
ALSO they should get NVIDIA and pay them ALOT OF CASH to make a GRAPHICS chip at least 3x better then the GEFORCE4 ti 4200!then N wil have a very strong console!


And they would also be bankrupt. Being frugal can pay just as well as throwing money hand over fist at your next generation console. Look at some of the advantages of the Gamecube over the XBox. A lot of that is because Nintendo knows quite well that processing power and money does not mean market dominance. Remember? They learned that lesson the hard way.

Nintendo also couldn't afford to get in a money war with Microsoft. They would lose. Microsoft has over $30 billion in the bank. Nintendo is lucky to have 1/30 of that. Microsoft can afford to pay big, spend big, and lose big when Nintendo can't. It's all about the long term, and Microsoft's plan is to entrench themselves now at high cost so they can rake in even higher amounts later.

It's been their strategy all along and has been successful in every market they've ever tried to enter. (MSN, for example, and the browser wars. Not to mention productivity software and the desktop market.)

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rodtod:

what about Silicon Graphics? just a thought...I mean they did revolutionize the digital industry.


Silicon Graphics doesn't have the resources or the will to take on such a project these days. They're struggling to stay alive on Intel hardware and have pretty much given up chip production. They're no longer a contender.

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manunited4eva22:

The cell is taking up a lot of the team that has worked on the powerpc architecture I am sure, so you would be working with an already limited core of developers. IBM will probablly not be the next nintendo CPU


The team that has worked on the PowerPC architecture is still busily working on the PowerPC architecture. IBM is doing some really interesting things, such as ramping up a POWER4 derivative for the desktop market and producing the new POWER5 core that will release processors across several market segments (server, desktop, etc.) For IBM, PowerPC is just getting competitive, and it would make no sense for them to take away from their existing teams to throw developers on Cell.

Making a cheap PowerPC chip for Nintendo, however, would take very little in R&D but bring in a great deal of cash. I wouldn't be at all surprised to see a scaled-down POWER4 or POWER5-based chip in Nintendo's next console. It worked quite well with the G3 after all. Hopefully power and heat issues will not be a problem by that point in time. People who tout the POWER4 often don't realize or just plain forget that it was never intended for the desktop to start with. It has extremely high heat output and power requirements while having a relatively low clock frequency--it is intended for the server space where these issues don't matter. It crunches numbers.

Things are changing though. Also, Nintendo won't need to spend the likes of what Sony is spending. They want their hardware to do very, very different things, and Sony is willing to invest heavily for a specialized chip that does everything it needs it to do. Nintendo no longer has that "everything and the kitchen sink" mentality.

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MikeHrusecky:

Moto could theoretically pick up where IBM left off on the Gekko more or less.


I don't think Motorola would, to be honest. They just don't have the fab in place to produce the type of high performance, high bandwidth chip (relatively speaking to their current offerings) that Nintendo would desire in the large quantities Nintendo would demand. IBM does. They just built a new fab geared towards the .09 process--something to watch.

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Christberg:

I could be wrong about that, but I remember reading a press release to that effect ages (as in years) ago. It'd be pretty hard for me to dig up, but at the least I'm pretty damn sure IBM has a very large amount of Motorola stock at the very least.


If they did they sold it. IBM most definitely does not own Motorola nor does it have much say in how the company is run. Otherwise, Motorola wouldn't be the dog it is now. As a company, the late-90s tech boom just wasn't there for Moto. They bled cash like a cow at a slaughterhouse. They're only now digging themselves out of the mess they were in.

Relations between IBM and Motorola cooled considerably after the AIM consortium fell apart. It seems like relations between Motorola and Apple are heading the same way, as rumor-has-it that Apple is looking to IBM for its high-end chips instead of Motorola's much anticipated but ever-late "G5". It's amazing that the PowerPC instruction set has kept from splintering between the two companies this long, but it's reassuring to see that both IBM and Motorola take efforts to keep PowerPC consolidated in their processors.
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Offline oohhboy

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #41 on: March 31, 2003, 11:42:25 PM »
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Nintendo also couldn't afford to get in a money war with Microsoft. They would lose. Microsoft has over $30 billion in the bank. Nintendo is lucky to have 1/30 of that.


Nintendo has closer to 10 bil. Not 1/30 aka, 1 bil. you can't find out the real value as such are corparate secerts. But that is just plain wrong.
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Offline manunited4eva22

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« Reply #42 on: April 01, 2003, 02:17:13 AM »
The point was Nintendo doesn't have the resources to spend 5 billion on a single chip, it wouldn't be worth it them...

Offline oohhboy

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« Reply #43 on: April 01, 2003, 03:40:09 AM »
They did spend a billion for gekko. But I believe that was over five years? I also remember it was also for production, a factory and R&D. Regardless, they are willing to spend atleast a billion on a chip. 5 billion for a chip would not be worth it for Microsoft either.
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Offline JonTD

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« Reply #44 on: April 01, 2003, 05:51:58 AM »
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oohhboy:

Nintendo has closer to 10 bil. Not 1/30 aka, 1 bil.


If you want to be technical, Nintendo's current assets are valued at around 1,026,478 million yen. That's about $8.6 billion in US dollars. This is according to their end-of-year financial report for 2002. However, that $8.6 billion is not the same as Nintendo's cash reserves, nor is it the same as their cash-on-hand.

Nintendo does not have $10,000,000,000 sitting in the bank. Somewhere between $5 and $10, yes. (I imagine it's still closer to five, but I can't find hard numbers.)

But anyway, it does not matter. I was being sarcastic to make a point. If you want to split hairs, Microsoft has over $40 billion in cash reserves and is looking to increase it by at least another $9 billion by the end of this financial year alone.

Do you think Nintendo can compete on the money front with Microsoft? And Microsoft isn't dumb... they're looking at the growing billion dollar gaming industry just like Sony did, and at how more money comes into Sony from the gaming market than any other market they're involved in. Microsoft wants a piece of the pie, and they WILL get it.

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you can't find out the real value as such are corparate secerts.


No, they're not. Nintendo is a publicly traded company. If they're keeping their current assets a public secret then I believe SEC (and its equivilant in Japan) would be very interested to know why.

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manunited4eva22:

The point was Nintendo doesn't have the resources to spend 5 billion on a single chip, it wouldn't be worth it them...


Exactly.

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oohhboy:

They did spend a billion for gekko. But I believe that was over five years? I also remember it was also for production, a factory and R&D. Regardless, they are willing to spend atleast a billion on a chip. 5 billion for a chip would not be worth it for Microsoft either.


They signed a billion dollar agreement with IBM over Gekko. They did not spend a billion dollars for Gekko R&D. I believe that deal was for design AND manufacture. Remember, Sony-IBM-Toshiba are going to drop $400 million on Cell development _alone_, and that cost will probably rise.

Of course Microsoft isn't going to drop $5 billion on one chip, but do you really think a company who put $2 billion on XBox marketing doesn't have the capability to heavily push funds into chip development just like Sony does? So far they've played it safe with Intel, but... the debate isn't over WHAT they will do as much as what they COULD do.

Anyway, the writing is written all over the walls. Microsoft is willing to spend everything necessary for whatever necessary in order to make themselves a fixture on the gaming scene.
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Offline oohhboy

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« Reply #45 on: April 01, 2003, 07:09:22 PM »
I never said Nintendo should go into a war of arbitration with Microsoft. I did state that that one billion dollar deal was for the chip and RnD and  factory for IBM. A believe me, total value of a company weather it is in cash reserves or not are a corparate secert as the books are always juggled one way or the other. It just depends on the extent. How do you thing Enron happened? I am not saying that Microsoft or nintendo are screwing over the SEC or equivalent totally, it just does and will happen. Anyway this is way too far off topic.

As far as I can see, there is no point for Nintendo to change from IBM as thier CPU maker as IBM has made a chip which has statisfied all the conditions set out. Low cost, most powerful for the dollar, runs relativly cool, easy to program for. I also don't see why just because Sony has IBM to make a chip for them that another divsion could just do the same and make one for Nintendo.
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Offline JonTD

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« Reply #46 on: April 01, 2003, 07:31:59 PM »
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Originally posted by: oohhboy
A believe me, total value of a company weather it is in cash reserves or not are a corparate secert as the books are always juggled one way or the other. It just depends on the extent. How do you thing Enron happened? I am not saying that Microsoft or nintendo are screwing over the SEC or equivalent totally, it just does and will happen.


Not every company has skeletons to hide. Innocent until proven guilty.

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As far as I can see, there is no point for Nintendo to change from IBM as thier CPU maker as IBM has made a chip which has statisfied all the conditions set out. Low cost, most powerful for the dollar, runs relativly cool, easy to program for. I also don't see why just because Sony has IBM to make a chip for them that another divsion could just do the same and make one for Nintendo.


Did I ever suggest anything to the contrary? Though most powerful for the dollar is not a true statement (x86 chips are cheaper and faster than PowerPC), and "easy to program for" is really a baseless claim. Easy to program for compared to...? What makes it any easier than an x86 chip, for example? Or a PowerPC derivative from Motorola?

Not that I'm saying it will happen. All hypothetical. I'm interested in your reasoning.

And please don't think I'm making any conjecture about WHAT Nintendo WILL do. I'm just thinking along the lines of what Nintendo's options are. Though I do have a few opinions about that, I really didn't think this thread was appropriate.
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Offline oohhboy

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« Reply #47 on: April 01, 2003, 11:34:54 PM »
You are willing to tell me that no company at one time or another whether knowingly or otherwise has not done some creative accounting? Whether it is at excutive level management or the GM's trying to climb the ladder. Companies/employees will fudge the records if it is worth it if it means thy get some thing out of it. I am sure that every company when they saw a boarder-line legit tax break went for it because at the end of the day it is all about profit and that in it self is creative accounting. It's but not illegal, but it's damn close. the point is that you do not need to break the law to do some creative book keeping.

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Did I ever suggest anything to the contrary? Though most powerful for the dollar is not a true statement (x86 chips are cheaper and faster than PowerPC), and "easy to program for" is really a baseless claim. Easy to program for compared to...? What makes it any easier than an x86 chip, for example? Or a PowerPC derivative from Motorola?


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Being frugal can pay just as well as throwing money hand over fist at your next generation console. Look at some of the advantages of the Gamecube over the XBox. A lot of that is because Nintendo knows quite well that processing power and money does not mean market dominance. Remember? They learned that lesson the hard way.


As they say, everything is relative. The current CPU almost matches what Xbox currently offers, even at a lower clock speed. Nintendo got thier most bang for the buck. You could get more bang if you spent more, but you would get less bang per buck. Diminishing returns.

Easy to pogram for, well you know that is relative too. Relative to the current generation would be a good example. Definatly better than the PS2. Developers are willing to say this. Equal to the Xbox? Not quite due to the fact that x86 series is found in 95% of all computers in the world, therefore my guess is that they had alot of pracite with it.  Relative to the last generation? Say the N64? hell yes. I can't say for the PSX. Of course all the conditions set out were relative to Nintendo's expectations, not Sony's, not Microsoft's. So the entire argument from both sides are rendered moot.

Hell, the point about motorola, you already answer that(Both have the same core instruction set, inferior fab workshops/tech) and from all the options presented so far I made the statment, not to you, not to anybody in particular. It was just a statment I made that I beleive to be correct from what I know and that I was trying to bring the thread back on topic, which I hope it has.
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Offline JonTD

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« Reply #48 on: April 02, 2003, 05:46:34 AM »
Quote

Originally posted by: oohhboy


As they say, everything is relative. The current CPU almost matches what Xbox currently offers, even at a lower clock speed. Nintendo got thier most bang for the buck. You could get more bang if you spent more, but you would get less bang per buck. Diminishing returns.


Well, the problem is, do we really know how much Microsoft paid for the CPU inside of the XBox? Do we really know that Gekko "almost" matches? I would think it would be pretty hard to benchmark processors across gaming platforms because it's impossible to have a closed system. Everything from the GPU to the bus to the memory to the CPU are all finely woven together to work in tandum. You don't want the CPU to be starved by the bus, you don't want the memory to go unused by the CPU, you don't want a bottleneck waiting for the GPU, etc. etc.

Is there hard numbers available comparing the Gekko to the P3?

Really, the cloest you can get is a G3 and a P3 on the computing side of things, and a large clock-per-clock performance delta between a G3 and a P3 is just not there. And x86 is generally cheaper, not less expensive, than PowerPC. Though with their current deal Nintendo really didn't see the cost per CPU of a chip... if there ever was a bidding war, AMD or Intel could/would definitely be JUST as cost effective as anything IBM could conjure up.

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Easy to pogram for, well you know that is relative too. Relative to the current generation would be a good example. Definatly better than the PS2. Developers are willing to say this. Equal to the Xbox? Not quite due to the fact that x86 series is found in 95% of all computers in the world, therefore my guess is that they had alot of pracite with it.  Relative to the last generation? Say the N64? hell yes. I can't say for the PSX.


Ah. See, I think we've gotten our signals crossed. I really am talking about CPUs, not systems. That's slightly different. I took what you said as anything PowerPC is going to be easier to develop for than say... x86 or MIPS or Alpha (now debunk) or whatever simply because it's PowerPC. Of course, it's very easy to design a PowerPC system that's hard to develop for, and I think you understand that.

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Hell, the point about motorola, you already answer that(Both have the same core instruction set, inferior fab workshops/tech) and from all the options presented so far I made the statment, not to you, not to anybody in particular. It was just a statment I made that I beleive to be correct from what I know and that I was trying to bring the thread back on topic, which I hope it has.


Well, once again, I think we may be talking about slightly different things. A chip from Motorola wouldn't be any hard to develop for, but if the tech wasn't there (a crippled bus and subpar memory system) would be hard to develop for because developers would be forced to tap dance and jazz hands their way around a CPU starved by the long wait for data to come in from other areas (such as memory) down a saturated bus.

However, IF (and that's a big, fat, capitalized IF, as I think you know) Motorola could/would develop a PowerPC chip with a nice, wide bus... well... I doubt it would be any more difficult to develop for.

A complex CPU in and of itself isn't really a development hurdle. It's just that it can be. For example, one really strong reason that the Gamecube is so easy to develop for is Nintendo's partnership with Metrowerks. However, I agree. Nintendo does nothing but benefit by keeping their platform simple while offering some really elegant developing tools to developers. It also does not hurt that Metrowerks has long been creating compilers for PowerPC.

I really think the best thing for Nintendo to do would be to return to ATi and IBM for the GPU and CPU. Even though the Gamecube isn't the most successful platform on the market, it is, without a doubt, exactly what Nintendo needed. They need a repeat... staying out of the set-top-box market and really courting third party developers hard. Listen to them, find out what they want (broadband and modem built in, anyone?), make the platform cheap and easy. If Nintendo can get the Gamecube2 out at the same time as Sony and Microsoft... well... I think they will only gain marketshare. (Especially if they can make development tools even better.)

Though a long, hard, calculated look at the changing demographic of gamers might be in order.
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Offline oohhboy

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what partner should Nintendo get for builting the gc2 Processor?
« Reply #49 on: April 03, 2003, 01:44:32 AM »
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As they say, everything is relative. The current CPU almost matches what Xbox currently offers, even at a lower clock speed. Nintendo got thier most bang for the buck. You could get more bang if you spent more, but you would get less bang per buck. Diminishing returns.


I am sorry, this pargraph should have been merged with the nest one as it all relative. Nintendo did get what they wanted for the price they offered. Nobody has hard numbers, but with the two CPU's there is a large difference. RAM. While Xbox uses off the shelf DDR, Nintedo opted for t1-SRAM. In the current set up, the Cube's CPU is going to be far more effecient than that of the Xbox. There is also game based evidence that says there are no reason what Xbox can do that GC can't. The Xbox was suppose to blow away everything else out of the water, yet it has failed to do so. We have yet to see a game that truely sets apart (In terms of graphical quality) the two apart. We have yet to see the insane ploy-count promised. How ever may I try, I cannot explain it as well as an old forum member before Ezboard. His name eludes(Unless you are him, bt he used numbers, not reasoning), but he had the numbers to back up the claim that the GC's CPU almost did match that of Xbox's. Note I am running on the assumption that you know what t1-SRAM is.

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Though with their current deal Nintendo really didn't see the cost per CPU of a chip... if there ever was a bidding war, AMD or Intel could/would definitely be JUST as cost effective as anything IBM could conjure up.


But would it satistfy all the other conditions Nintendo demanded?

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Everything from the GPU to the bus to the memory to the CPU are all finely woven together to work in tandum. You don't want the CPU to be starved by the bus, you don't want the memory to go unused by the CPU, you don't want a bottleneck waiting for the GPU


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A lot of that is because Nintendo knows quite well that processing power and money does not mean market dominance. Remember? They learned that lesson the hard way.


Funny thing to note is that the PS2 has the largest Busbandwidth/fillrate out of all of them by a long shot, but you may know that the lag time from the RAM pretty much negated that advantage along with the lack of any native graphical effects forcing developers to do almost everything in software. There are many other problems, but the PS2 makes for an intersting example. I believe you would agree this is not the way to design a system. You would probaly agree that the Xbox uses brute strenght to overcome it's bottlenecks etc, oppose to the GC's design where effeneicy is the main word. This sets up the argument, which is better, being effecient, or just plain strong.

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I really think the best thing for Nintendo to do would be to return to ATi and IBM for the GPU and CPU. Even though the Gamecube isn't the most successful platform on the market, it is, without a doubt, exactly what Nintendo needed. They need a repeat... staying out of the set-top-box market and really courting third party developers hard. Listen to them, find out what they want (broadband and modem built in, anyone?), make the platform cheap and easy. If Nintendo can get the Gamecube2 out at the same time as Sony and Microsoft... well... I think they will only gain marketshare. (Especially if they can make development tools even better.)


Well said.

I see that we have almost come to an understanding and so far it has been a nice debate.
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