Author Topic: Information on Gyration  (Read 3564 times)

0 Members and 1 Guest are viewing this topic.

Offline nemo_83

  • Dream Master
  • Score: -1
    • View Profile
Information on Gyration
« on: October 19, 2004, 02:50:26 PM »
http://gyration.com/


go to products and check out the ultra professional mouse.  



http://www.sharp3d.com/3D_display_technology/how_3D_display_works/

check out the 3D consortium, Nintendo is one.  You see I've been thinking lately that a visor from Nintendo that sets a standard for resolution and screen width for their console and featured gyration sensors would need shutter mechanics to create depth, but Sharp Systems claims to be able to create to do it without goggles.  All that is needed is a screen.  If Nintendo can put two LCDs on their portable, why not one on their next console.  It would suck though if it turned out they just want to have us use a large touch screen that uses this 3D technology, and how would gyration be used with that?  It could be that we will be holding two controller prongs with joysticks and triggers with a wide screen between them displaying the game action that uses gyration sensors to move the camera or character.  I would rather have a home console that is more like the Virtual Boy with tilt sensors than a console that like a giant GameBoy using the same tilt sensors.  

Life is like a hurricane-- here in Duckburg

Offline nemo_83

  • Dream Master
  • Score: -1
    • View Profile
RE:Information on Gyration
« Reply #1 on: October 19, 2004, 03:36:32 PM »
http://www.gamecubicle.com/news-nintendo_gyration.htm


http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,898,421'.WKU.&OS=PN/5,898,421&RS=PN/5,898,421


http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1='5,440,326'.WKU.&OS=PN/5,440,326&RS=PN/5,440,326



Founded in 1989, Gyration has developed a line of next-generation user-interface (UI) devices using proprietary technology based on gyroscopes. The technology is currently incorporated in a variety of hand-held UI devices, mainly for personal computers (PCs). The patent-protected “In Air” motion-sensing technology is based on a tiny embedded gyroscope that can measure the angle and speed of deviation to move a cursor or other indicator between “Point A” and “Point B”. This allows users to select content or enable features on a device by simply pointing in the air.

The market for such devices is currently estimated at $200 million in the US alone and demand is expected to grow with the convergence of PC, set-top boxes, game consoles and television.

Thomson will use Gyration’s gyroscope technology within its own business, notably as remote controls for its set-top box and accessories activities. The Group also intends to extend applications of Gyration’s core technology and know-how by licensing it to existing customers as well as to industries such as interactive gaming, hand-held devices, and automotive-related products.


“Partnering with the largest and most successful game console manufacturer in the world will give us an exciting opportunity to introduce our amazing technologies to Nintendo’s broad home video game market."

Life is like a hurricane-- here in Duckburg

Offline PaLaDiN

  • I'm your new travel agent!
  • Score: 1
    • View Profile
RE: Information on Gyration
« Reply #2 on: October 19, 2004, 04:21:17 PM »
The new Wario Ware is probably the fruit of that.
<BR><BR>It shone, pale as bone, <BR>As I stood there alone...

Offline Draygaia

  • Score: 0
    • View Profile
RE: Information on Gyration
« Reply #3 on: October 23, 2004, 05:01:55 PM »
If Nintendo does go online with the Rev (they better or its handheld only for them) I see Konami using this to create an awesome Para Para Paradise game with it.
www.chickenpatrol.com  Don't just eat meat.  Eat chicken.

Offline nemo_83

  • Dream Master
  • Score: -1
    • View Profile
RE:Information on Gyration
« Reply #4 on: October 23, 2004, 09:59:26 PM »
I'm hoping that if they do go with the gyration stuff that they don't forget about camera technologies.  I think Sony is betting big on its camera stuff next gen to compete with Nintendo's gyration.







I have no worry about DVD/ CD playback or storage capacity for the Revolution's media.  I want online Nintendo goodness.  I want to be able to play online against other consoles and woop their owners' a$$es with my exclusive gyration control.  Maybe Im just evil but i just want to be able to crap all over Sony's and MS's controllers next generation.  They have no originality, no imagination and I hope will suffer the rath of Nintendo's ability to move the industry forward.  

The concept controllers I have seen from MS and Sony feature little to no innovation.  MS has added some shoulder buttons and got rid of the black and white buttons.  Sony is going to have an analog trigger to go along with its digital shoulder button.  They seem like the Democrats and Republicans, trying to blur the lines so that the consumer cant tell them apart.  I say put digital z buttons, anaolog triggers, and mouse wheels on the Revolution's shoulders.  Reach out to the ''swing voters'' next generation.  Offer what the other two aren't.  
Life is like a hurricane-- here in Duckburg

Offline BigJim

  • Score: 0
    • View Profile
RE:Information on Gyration
« Reply #5 on: October 31, 2004, 12:30:51 PM »
I've yet to actually see a gyroscope product in action. Can someone point to, or explain in simple english how this might be beneficial for controllers?

Edit: Well maybe I should have looked at the site better. I see a mouse that can move in the air. I can see how moving your arms or wrists might be interesting for movement or cursor control.  
"wow."

Offline nemo_83

  • Dream Master
  • Score: -1
    • View Profile
RE:Information on Gyration and Sharp Systems' 3D screens
« Reply #6 on: January 05, 2005, 08:02:19 PM »
Nintendo's next controller is starting to sound more like a mouse, no face buttons or dpad, most likely with one joystick, one trigger, one mouse wheel, and one shoulder button on each handle.  I still feel there is no reason why they couldn't fit some face buttons on the next controller but they obviously want to emphasize using the triggers so both analog sticks can be used in conjunction with gyros.

Life is like a hurricane-- here in Duckburg

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: Information on Gyration and Sharp Systems' 3D screens
« Reply #7 on: January 07, 2005, 01:54:46 AM »
Perhaps it's a joystick. Those things don't have a face to put buttons onto.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Information on Gyration and Sharp Systems' 3D screens
« Reply #8 on: January 07, 2005, 02:28:03 AM »
I'd still rather have a standard-shaped controller that would be easier to hold, but anything is a logical guess for the time being...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Procession

  • Score: 0
    • View Profile
RE: Information on Gyration and Sharp Systems' 3D screens
« Reply #9 on: January 13, 2005, 08:09:16 PM »
I think the Revolution will take advantage of Sharp's 3D displays. It will, however be entirely optional. I think this because of how a Nintendo engineer (I can't remember who) was quoted as saying that the Revolution will be capable of being hooked up to a computer monitor in addition to a television set. I'm guessing this was more of a hint than anyone picked up on.