Author Topic: F-Zero Climax  (Read 7046 times)

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Offline Deguello

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F-Zero Climax
« on: September 10, 2004, 11:15:53 PM »
You know I saw screenshots of this game and thought "YES!  MORE F-ZERO."

And then I saw it has a track editor.  I can't wait now.
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Offline joeamis

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RE:F-Zero Climax
« Reply #1 on: September 11, 2004, 07:30:08 PM »
ya when I heard about the track editor it pushed the game from not wanting it, to considering it.  I had the first gba F-zero and I only expected it to be as good as the snes one I loved, but I found that on my original gba, it didn't play right to me, it just felt and looked wrong because of either the size of the screen or the processing.  Maybe it's better on the SP, but I'm not buying it again anytime soon.  Anyways, hopefully this one is better.  What I'd love to see though is F-zero DS where you can have a track editor using the stylus, and even better would be to have a hovercraft editor where you can draw your hovercraft using the stylus.
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Offline Deguello

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RE: F-Zero Climax
« Reply #2 on: September 12, 2004, 01:19:30 AM »
"What I'd love to see though is F-zero DS where you can have a track editor using the stylus, and even better would be to have a hovercraft editor where you can draw your hovercraft using the stylus. "

Half of that idea is wonky.  Figure out which half.

I just hope the track editor has a lot of room, because I don't wanna make the majority of of F-Zero X's X Cup Tracks.  Just a bunch of circles, that is.
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Offline Bloodworth

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RE: F-Zero Climax
« Reply #3 on: September 12, 2004, 05:07:14 PM »
I just found out that I'm reviewing this game, and I didn't even hear about it until this morning.  See you in October kids.
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Offline joeamis

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RE:F-Zero Climax
« Reply #4 on: September 12, 2004, 06:14:33 PM »
Quote

Originally posted by: Deguello
"What I'd love to see though is F-zero DS where you can have a track editor using the stylus, and even better would be to have a hovercraft editor where you can draw your hovercraft using the stylus. "

Half of that idea is wonky.  Figure out which half.



How is drawing your hovercraft "wonky"?  Especially using the stylus...  Have you heard of Pac-Pix which was basically a tech demo done in a matter of weeks?  Or how about the handful of PS2 games that let you draw characters/monsters and then let you use them in the game, and that's using a standard ps2 controller to draw.  And there was even one of those type of games way back on the ps1.
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Offline Deguello

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RE: F-Zero Climax
« Reply #5 on: September 12, 2004, 10:28:56 PM »
In lane 1, Captain Falcon.  In lane 2, Pico.  In lane 3, Deg's scribble.

Emblem stuff like in GX maybe.  But "drawing" your craft might sound good in theory, but I don't think it'll work.

The X Cup barely worked.
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Offline KDR_11k

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RE: F-Zero Climax
« Reply #6 on: September 12, 2004, 11:07:46 PM »
The teddy system is inaccurate and useless for non-organic shapes. Unless you want your racer to consist of large, soft shapes that won't work. Drawing your own craft sounds nice on paper, but in reality the results will look mostly unusable. Besides, we're talking about thousands of polies per vehicle, the DS can't handle that (at least not with thirty of them onscreen and a decent framerate).

Offline Ian Sane

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RE: F-Zero Climax
« Reply #7 on: September 13, 2004, 07:10:56 AM »
Track editor?  Those bastards!  Now I have to buy another F-Zero.  Well I already have all of them so I guess this just makes sense.

Offline KDR_11k

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RE: F-Zero Climax
« Reply #8 on: September 13, 2004, 09:02:15 PM »
Ian: Does "all of them" include GP Legends?

Offline Ian Sane

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RE: F-Zero Climax
« Reply #9 on: September 14, 2004, 07:02:28 AM »
"Ian: Does 'all of them' include GP Legends?"

Wait is Climax yet another F-Zero game for the GBA?  I thought it was like the American name for GP Legends or something.  I'm not buying GP Legends too.  Hell I'm almost tempted not to but Climax now just to show my disapproval of Nintendo's blatant rehashing.  F*ck this sequel happy bullsh!t.

Nintendo's turning into the non-innovative rehash factory that people used to unfairly criticize them as.

Offline Bloodworth

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RE: F-Zero Climax
« Reply #10 on: September 14, 2004, 06:02:43 PM »
Yeah, I was originally supposed to review GP Legend, but then it was reassigned when we found out that there's a new one coming out in Japan.  GP Legend is more or less an anime tie-in, which is why it's taken a year to come out here.  I really don't know squat about Climax though.
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Offline joeamis

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RE:F-Zero Climax
« Reply #11 on: September 14, 2004, 09:48:32 PM »
Quote

Originally posted by: KDR_11k
The teddy system is inaccurate and useless for non-organic shapes. Unless you want your racer to consist of large, soft shapes that won't work. Drawing your own craft sounds nice on paper, but in reality the results will look mostly unusable. Besides, we're talking about thousands of polies per vehicle, the DS can't handle that (at least not with thirty of them onscreen and a decent framerate).


Teddy system?  Which game was that, Magic Pengel or Amazing Island, they both are sort of similar.  Theres been more than those games though.  And MP2 just came out in Japan.  They wouldn't have to make the drawing very complex.  They could have you draw a side profile, and a back profile view of your hovercraft.  (just 1 line for the side, and 1 line for the back that meets up with itself).  Then you could either draw small accessories for the vehicles, or probably better, pick different exhausts, wings, etc to attach to your existing profile views.  You could then choose the color, and have different colored maps for parts.  They could even break it down to templates, that you select with the stylus, if they made it very simple.  I dunno if they'll go with 30 racers on the DS either, maybe.
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Offline KDR_11k

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RE: F-Zero Climax
« Reply #12 on: September 15, 2004, 12:16:53 AM »
The teddy system is used in more than one game.

Unless you want your craft to look like a prism two profiles aren't going to cut it. Try drawing out some profiles and see what kinds of designs you can get, it's very restrictive.

Offline Deguello

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RE:F-Zero Climax
« Reply #13 on: September 15, 2004, 07:30:04 PM »
"I'm not buying GP Legends too. Hell I'm almost tempted not to but Climax now just to show my disapproval of Nintendo's blatant rehashing. F*ck this sequel happy bullsh!t."

Yeah!  Damn Nintendo sequel happy rehashing!  I mean hell, when F-Zero Maximum Velocity was released... 3... years... ago...

wait, what was the argument again?
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Offline Ian Sane

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RE: F-Zero Climax
« Reply #14 on: September 15, 2004, 08:42:00 PM »
Traditionally there has only been one F-Zero game per system.  The GBA is going to have THREE.  That's excessive.  There's no reason beyond greed for releasing three F-Zero games on one system.

Offline PaLaDiN

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RE: F-Zero Climax
« Reply #15 on: September 15, 2004, 10:34:13 PM »
"There's no reason beyond greed for releasing three F-Zero games on one system. "

How quickly you forget about the track editor.
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Offline Deguello

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RE: F-Zero Climax
« Reply #16 on: September 16, 2004, 12:50:18 AM »
"Traditionally there has only been one F-Zero game per system."

Ohhh but the traditon is broken on it's very debut.

The SNES had 2 (LOL JPN Satelavision).  So the N64 broke the tradition, and the GC did too.

The Original GB had 0.  Interestingly enough, the Virtual Boy was going to have one, called G-Zero, I thought it looked neat.
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Offline joeamis

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RE:F-Zero Climax
« Reply #17 on: September 16, 2004, 05:26:51 PM »
Quote

Originally posted by: KDR_11k
The teddy system is used in more than one game.

Unless you want your craft to look like a prism two profiles aren't going to cut it. Try drawing out some profiles and see what kinds of designs you can get, it's very restrictive.


So you wouldn't be able to make hovercrafts that look as good as the ones made by the people who created the game...  Big Deal, you can't do that with track editors either.  Also if they had a dampener/increaser type thing, you could put the stylus on a section of the craft and have it dampen into the craft or pull it out to make some cool designs and give the craft more flow/aerodynamics.  

Deguello: There was 1 main game of F-zero for the SNES, F-zero "2" was just a special edition of the first game with more tracks.  Also the N64 would have 2 F-Zero's by your logic.  There was F-zero X, and F-zero Expansion Kit for the 64dd (not a separate system, requires the N64 [for argument reasons]).  And the GC has 1 F-zero.  So when it comes down to it, SNES, N64, and GC have really only had 1 Main F-zero game.  The other titles were "special editions" (F-zero 2 snes, with some new tracks) and F-zero X EK (same idea).  Having 3 separate Main F-zero games is quite a bit for 1 system, especially having 2 announced to be released at the same time.  

EDIT: Also the 2 "additions" for the SNES and N64 games were only released in Japan.
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Offline Bloodworth

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RE: F-Zero Climax
« Reply #18 on: September 17, 2004, 09:56:29 PM »
Quote

having 2 announced to be released at the same time.


Actually, Climax hasn't been announced in the US silly.  Remember that in the eyes of marketers, what's outside of their territory doesn't exist.
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Offline Syl

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RE: F-Zero Climax
« Reply #19 on: September 18, 2004, 09:28:26 AM »
I've heard nothing but good things about gp-legend, and i could use another one (climax) i'm thinking that even this is a little excessive.  I think climax should be just turned into a DS title.  
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