Yeah let us not talk of any more of these magic purses. Its not The Fabulous Legend of Zelda. Oh god now I have imagined four little Links running around with their swords unsheathed on a quest to redecorate the castle.
I heard of Tim Burton talking about people that complained about the technicalities of, where did Edward get the ice at the end of Edward Scissor Hands. The movie takes place in its own world. What mattered was the story, the acting, the presentation, the music, the lighting, the camera work, the editing, and the plot. It is sort of like one of the themes in Tim Burton's other movie Big Fish. What mattered wasnt what happened. What mattered was the way he told him that it happened and how he chose to remember it. You can begin a story with the ending revealed for example because what matters isnt how complexly twisted your ending is, what matters is how it happens. The story itself, the adventure, is much more valuable than the final destination.
I just think that if a game is going into a realism scenerio that it should opperate with some kind of real life consequences to actions. Im not complaining about the ice at the end of Tim Burton's movie. But imagine if at the end Edward had stabed the jock and the jock fell over and faded away and they all just lived happily ever after. Johny Depp saves the day, kills the baddy, no consequences, and gets the girl. But that would ruin a great movie.
In Resident Evil noone complains because the whole virus zombie stuff is impossible. They get caught up in the experience. Resident Evil is like playing in one big Zelda dungeon. RE differs from Zelda though in the fact that there is blood and there is also a limit on how much junk you can carry. Why do they do this in RE? Both games have brutal weapons, unbelievable monsters, and great production value. RE is always trying to present itself as a realistic game. It strives like no other series for realism and movie like qualities in the face of often the most commical of enemies (giant frogs and scorpions?). Zelda has always gone in a different direction. But now we see Zelda becoming a more realistic series. I would like to see Zelda opperate realisticly if they are going to say blades will bleed. This would mean that the health system could stay heart based but it would mean that damage taken will be damage shown. It would mean that when you are outside you hear the wind and birds. It would mean that you would be able to sneak not just based on programs operating on whether the enemies see you, but also whether they hear you crunching leaves as you sneak up behind them.
This is a bit unrelated, but I was just thinking how my cousin always brings up how he wants to be able to change what Link is wearing like in other RPGs and I always tell him that it will take away from the charm of the character. Sure Mickey Mouse for example can change cloths, but Mickey Mouse doesnt have his anatomy redone every time there is a new cartoon. We must have something about Link that says Link.