Recent Posts

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TalkBack / Re: Super Scram Kitty (Switch) Review Mini
« Last post by Evan_B on June 22, 2026, 07:17:41 AM »
I might be insane (okay, I’m definitely insane), but unless they’ve reworked how jumping works in some fashion, you were able to jump from one wall to the other in the original game, which was a fundamental part of the level design. Is something different about that mechanic?
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I’ve completed every challenge and earned every card and congratulations photo. Just waiting on my new avatars to show off! The NSO challenges aren’t too bad and can be cheesed easily with the rewind feature. Most of the Bananza challenges are easy but the last 4 or so are absolutely evil. I played most of the main game with only 3 hearts to give myself a challenge before getting frustrated and wimping out. But having to do the boss rush with only 3 hearts and no skill tree upgrades was a nightmare. You really gotta know the game in and out to succeed. Fun little freebie.

Considering that lack of content was one of the big complaints about Emerald Rush considering the price, this being time-limited seems a bit ridiculous to me.

I must chime in and say the lack of content in Emerald Rush is false narrative by most everyone who didn’t actually play through it. You can get seriously lost in Emerald Rush. Granted I understand players would have preferred more new lands to explore beyond DK Isle but it utilizes existing stages so well in an entirely different way. I 1,000 Banana’d the main game in 80 hours. I racked up an additional 80 hours of pure Emerald Rush, never completing a difficulty more than once. Then with the timed events, earning Rattly, Engaurd, Chunky, etc I tacked on another 35 hours. The gameplay loop is extremely addicting. I totaled 195 hours before this new DK Challenge and now I sit at an even 200 hours on Bananza.

I also have to imagine these challenges will cycle through again at some point. Isn’t that what Nintendo usually does with its timed and themed events? This particular thing is probably a testing ground to pull it back, analyze and launch a new one again later. Though I suppose that’s not true for Tetris or F Zero 99. I guess it’s an incentive to get people engaged and dabble outside of their comfort zone if there is a time limit.
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If they dropped a 2026 release window with only 6 months left of the year, it’s coming this year. They’ve probably been sitting on this game for a while now and have the confidence that it will release within 6 months. There has been so much smoke around this remake for so many years now, Nate the Hate leak or not it was expected. The Ocarina of Time Deku Tree Lego set. Rauru being spoken about in interviews by Aonuma. That patent leak, with Link and Navi in a building with paintings hung on the walls, looked like the Forest Temple. And that’s just on the top of my head. Zelda’s nearly become a yearly franchise and I welcome this course of action. A remake here and there to fill in the gaps between new entries. I just hope this is more than a what Star Fox is getting gameplay and scope wise.

Teaser first, full trailer later, then an OoT/Zelda 40th anniversary direct, release. After Breath and Tears I’ve got to imagine they’d know if they could call out a 6 month release window like that.


My 14 year old has become hooked by Majoras Mask on NSO. She skipped OoT and went straight to Majora for some reason. The only things in the direct that got her excited was Switch Sports Resort and this. I say bring it on for a new generation. We got a gajillion brand new games to play this year, a remake won’t hurt, especially if it’s as grand and expanded upon as I believe it will be.

The teaser basically told us, voice acting, new designs, new environments, new story beats and a return to stylized realism. Enough to make it the talk of the town during all these summer reveals. I very much doubt this will be an even prettier Ocarina 3D.
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TalkBack / Re: The Adventures of Elliot: The Millennium Tales (Switch 2) Review
« Last post by broodwars on June 20, 2026, 06:28:47 PM »
It's interesting that the game is often compared to Zelda. I can see why, but I feel like it should be compared to games like Secret of Mana just as much. For example, the puzzle elements feel lighter than Zelda, and instead of an "overworld setting ala Hyrule in LttP, the world I played, at least in the Prologue demo, feels more like mazes and corridors that lead to the points of interest. The focus on a improving a stable of weapons, their arrangement in a ring, and the "charge" attacks are also very SNES Secret of Mana Vibes.

The way people talk about the game taking place in "Ages" is giving me Terranigma vibes, myself.

Still haven't gotten around to playing the demo. Got a lot on my plate right now, and I'm not a big fan of the HD 2D art style. Feels like a whole lot of muted colors in nearly every game that uses it.
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TalkBack / Re: The Adventures of Elliot: The Millennium Tales (Switch 2) Review
« Last post by Kairon on June 20, 2026, 05:49:27 PM »
It's interesting that the game is often compared to Zelda. I can see why, but I feel like it should be compared to games like Secret of Mana just as much. For example, the puzzle elements feel lighter than Zelda, and instead of an "overworld setting ala Hyrule in LttP, the world I played, at least in the Prologue demo, feels more like mazes and corridors that lead to the points of interest. The focus on improving a stable of weapons, their arrangement in a ring, and the "charge" attacks are also very SNES Secret of Mana Vibes.

Actually, in a way it also feels a lot like Diablo in the sometimes sprawling adventuring going on through labyrinthine layouts worlds/caves/temples/dungeons.

It's interesting to see where the Prologue demo I played stops and what that means for features I read about in reviews but haven't experienced yet. I DO get the sense that the game has a somewhat low ceiling of complexity, it's fine to have a small subset of systems that expand in a system ala BotW, but from what I've played I don't think Elliot's range of abilities doesn't lead to emergent gameplay.

All that said really looking forward to getting the whole game asap, the demo was really fun.
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Give us a year of "seasonal content" and just keep repeating it every year. Then at least some of it won't be "lost" because of Nintendo's weird release habits.
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Yeah I never got around to trying these and avoided the cloud versions like the plague. I'll happily grab this at some point, but not sure if I want to buy them all of try and stick to the "primary three". Anyone with a degree in Kingdon Hearts History care to elaborate on the essential titles for someone wanting to play the "main story" without getting caught in the weeds of all the weird midquels, prequels, and spinoffs?
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I bought the OG Switch version and played for like 5 minutes due to time. Glad there is an upgrade before I got around to playing.

I do hope they work out the weird graphical shenanigans in the upgrade editions. Its reportedly not as much as in XBCX, but its wild the "boost mode" for the original performs better than the dedicated Switch 2 version.
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This was my favorite announcement of the direct. I have been wanting to play all of these and was waiting for switch 2 versions. I will be picking up physical versions of each and probably keeping my unopened switch 1 copies as collectibles.
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TalkBack / Re: Other Announcements From The June 9 Nintendo Direct
« Last post by stevey on June 10, 2026, 06:34:37 AM »
I loved Muramasa on the Wii and seeing it again was my favorite announcement of the direct. Surprised Stellar Blade was announced at all since Sony published it. I might hold off on getting Stellar Blade 2 Blood Rain and wait for a Switch 2 port if the 1st port is good.
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